1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
25 | #ifndef RANDOM_MAP_H |
25 | #ifndef RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
27 | |
27 | |
28 | #include "util.h" |
28 | #include "util.h" |
29 | |
29 | |
30 | struct random_map_params |
30 | struct random_map_params : zero_initialised |
31 | { |
31 | { |
32 | char wallstyle[512]; |
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33 | char wall_name[512]; |
32 | char wall_name[512]; |
34 | char floorstyle[512]; |
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35 | char monsterstyle[512]; |
33 | char monsterstyle[512]; |
36 | char treasurestyle[512]; |
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37 | char layoutstyle[512]; |
34 | char layoutstyle[512]; |
38 | char doorstyle[512]; |
35 | char doorstyle[512]; |
39 | char decorstyle[512]; |
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40 | shstr origin_map; |
36 | shstr origin_map; |
41 | shstr final_map; |
37 | shstr final_map; |
42 | char exitstyle[512]; |
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43 | shstr this_map; |
38 | shstr this_map; |
44 | char exit_on_final_map[512]; |
39 | char exit_on_final_map[512]; |
45 | char *custom; |
40 | |
46 | |
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47 | int xsize, ysize; |
41 | int xsize, ysize; |
48 | int expand2x; |
42 | int expand2x; |
49 | int layoutoptions1; |
43 | int layoutoptions1; |
50 | int layoutoptions2; |
44 | int layoutoptions2; |
51 | int layoutoptions3; |
45 | int layoutoptions3; |
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… | |
55 | float difficulty_increase; |
49 | float difficulty_increase; |
56 | |
50 | |
57 | int dungeon_level; |
51 | int dungeon_level; |
58 | int dungeon_depth; |
52 | int dungeon_depth; |
59 | |
53 | |
60 | int decoroptions; |
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61 | int orientation; |
54 | int orientation; |
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55 | int origin_x; |
62 | int origin_y; |
56 | int origin_y; |
63 | int origin_x; |
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64 | uint32_t random_seed; |
57 | uint32_t random_seed; |
65 | uint64_t total_map_hp; |
58 | uint64_t total_map_hp; |
66 | int map_layout_style; |
59 | int map_layout_style; |
67 | int treasureoptions; |
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68 | int symmetry_used; |
60 | int symmetry_used; |
69 | |
61 | |
70 | struct region *region; |
62 | struct region *region; |
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63 | |
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64 | HV *hv; |
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65 | void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv }) |
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66 | |
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67 | shstr_tmp as_shstr () const; |
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68 | |
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69 | // fetch something from the options hash |
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70 | SV *get_sv (const char *option) const; |
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71 | const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const; |
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72 | IV get_iv (const char *option, IV fallback = 0) const; |
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73 | UV get_uv (const char *option, UV fallback = 0) const; |
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74 | NV get_nv (const char *option, NV fallback = 0) const; |
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75 | |
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76 | void set (const char *option, SV *value) const; |
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77 | void set (const char *option, const_utf8_string value) const; |
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78 | void set (const char *option, IV value) const; |
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79 | void set (const char *option, UV value) const; |
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80 | void set (const char *option, NV value) const; |
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81 | |
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82 | void set (const char *option, int value) const { set (option, (IV)value); } |
71 | |
83 | |
72 | // "private", adjusted sizes |
84 | // "private", adjusted sizes |
73 | int Xsize; |
85 | int Xsize; |
74 | int Ysize; |
86 | int Ysize; |
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87 | |
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88 | ~random_map_params (); |
75 | }; |
89 | }; |
76 | |
90 | |
77 | enum { |
91 | enum { |
78 | LAYOUT_NONE, |
92 | LAYOUT_NONE, |
79 | LAYOUT_ONION, |
93 | LAYOUT_ONION, |
… | |
… | |
192 | { |
206 | { |
193 | ::swap (layout.ptr->col, ptr->col); |
207 | ::swap (layout.ptr->col, ptr->col); |
194 | ::swap (layout.ptr->w , ptr->w ); |
208 | ::swap (layout.ptr->w , ptr->w ); |
195 | ::swap (layout.ptr->h , ptr->h ); |
209 | ::swap (layout.ptr->h , ptr->h ); |
196 | } |
210 | } |
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211 | |
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212 | // for debugging, print layout to stdout |
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213 | void print (); |
197 | }; |
214 | }; |
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215 | |
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216 | // utility functions, to use rmg_rndm instead of rndm. |
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217 | static inline int |
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218 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
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219 | { |
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220 | swap (rmg_rndm, rndm); |
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221 | int i = find_free_spot (ob, m, x, y, start, stop); |
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222 | swap (rmg_rndm, rndm); |
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223 | return i; |
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224 | } |
198 | |
225 | |
199 | #endif |
226 | #endif |
200 | |
227 | |