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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.22 by root, Fri Mar 26 00:59:21 2010 UTC vs.
Revision 1.36 by root, Fri Jul 2 17:18:04 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27 27
28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params 30struct random_map_params : zero_initialised
31{ 31{
32 char wallstyle[512];
33 char wall_name[512]; 32 char wall_name[512];
34 char floorstyle[512];
35 char monsterstyle[512]; 33 char monsterstyle[512];
36 char treasurestyle[512];
37 char layoutstyle[512]; 34 char layoutstyle[512];
38 char doorstyle[512]; 35 char doorstyle[512];
39 char decorstyle[512];
40 shstr origin_map; 36 shstr origin_map;
41 shstr final_map; 37 shstr final_map;
42 char exitstyle[512];
43 shstr this_map; 38 shstr this_map;
44 char exit_on_final_map[512]; 39 char exit_on_final_map[512];
45 char *custom; 40
46
47 int xsize, ysize; 41 int xsize, ysize;
48 int expand2x; 42 int expand2x;
49 int layoutoptions1; 43 int layoutoptions1;
50 int layoutoptions2; 44 int layoutoptions2;
51 int layoutoptions3; 45 int layoutoptions3;
55 float difficulty_increase; 49 float difficulty_increase;
56 50
57 int dungeon_level; 51 int dungeon_level;
58 int dungeon_depth; 52 int dungeon_depth;
59 53
60 int decoroptions;
61 int orientation; 54 int orientation;
55 int origin_x;
62 int origin_y; 56 int origin_y;
63 int origin_x;
64 uint32_t random_seed; 57 uint32_t random_seed;
65 uint64_t total_map_hp; 58 uint64_t total_map_hp;
66 int map_layout_style; 59 int map_layout_style;
67 int treasureoptions;
68 int symmetry_used; 60 int symmetry_used;
69 61
70 struct region *region; 62 struct region *region;
63
64 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66
67 shstr_tmp as_shstr () const;
68
69 // fetch something from the options hash
70 SV *get_sv (const char *option) const;
71 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72 IV get_iv (const char *option, IV fallback = 0) const;
73 UV get_uv (const char *option, UV fallback = 0) const;
74 NV get_nv (const char *option, NV fallback = 0) const;
75
76 void set (const char *option, SV *value) const;
77 void set (const char *option, const_utf8_string value) const;
78 void set (const char *option, IV value) const;
79 void set (const char *option, UV value) const;
80 void set (const char *option, NV value) const;
81
82 void set (const char *option, int value) const { set (option, (IV)value); }
71 83
72 // "private", adjusted sizes 84 // "private", adjusted sizes
73 int Xsize; 85 int Xsize;
74 int Ysize; 86 int Ysize;
87
88 ~random_map_params ();
75}; 89};
76 90
77enum { 91enum {
78 LAYOUT_NONE, 92 LAYOUT_NONE,
79 LAYOUT_ONION, 93 LAYOUT_ONION,
80 LAYOUT_MAZE, 94 LAYOUT_MAZE,
81 LAYOUT_SPIRAL, 95 LAYOUT_SPIRAL,
82 LAYOUT_ROGUELIKE, 96 LAYOUT_ROGUELIKE,
83 LAYOUT_SNAKE, 97 LAYOUT_SNAKE,
84 LAYOUT_SQUARE_SPIRAL, 98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
85 NROFLAYOUTS, 100 NROFLAYOUTS,
86}; 101};
87 102
88/* 103/*
89 * Move these defines out of room_gen_onion.c to here, as 104 * Move these defines out of room_gen_onion.c to here, as
125// 12 has been experimentally :( determined ot be a lot more stable 140// 12 has been experimentally :( determined ot be a lot more stable
126// than 11 or 10, leading to the assumption that something inherently 141// than 11 or 10, leading to the assumption that something inherently
127// needs a minimum size of at least 12 142// needs a minimum size of at least 12
128#define MIN_RANDOM_MAP_SIZE 12 143#define MIN_RANDOM_MAP_SIZE 12
129 144
145// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120
147
130// reference 148// reference
131// 149//
132// \0 floor only 150// \0 floor only
133// # wall 151// # wall
134// D door 152// D door
135// < up 153// < up
136// > down 154// > down
137// C "center" (of onion layout) 155// C "center" (of onion maze)
138// . ?? (rogue) 156// . ?? (rogue)
139// 157//
140 158
141struct LayoutData : zero_initialised 159// use this in new code
160INTERFACE_CLASS(layout)
161struct layout
142{ 162{
143 char **col; 163 typedef char cell;
164
165 cell **data;
144 int w, h; 166 int w, h;
145 167
146 LayoutData (int w, int h); 168 layout (int w, int h);
169 layout (layout &copy);
147 ~LayoutData (); 170 ~layout ();
148 171
149 operator char **() 172 operator cell **() const
150 { 173 {
151 return col; 174 return data;
152 } 175 }
153 176
154 void clear (char fill = 0); 177 void swap (layout &maze)
178 {
179 ::swap (maze.data, data);
180 ::swap (maze.w , w );
181 ::swap (maze.h , h );
182 }
183
184 MTH void swap (layout *maze) { swap (*maze); }
185
186 // for debugging, print maze to stdout
187 MTH void print () const;
188
189 // simple inpainting
190 MTH void fill (char fill);
191 MTH void clear () { fill (0); }
155 void border (char fill = '#'); 192 MTH void border (char fill = '#');
156}; 193 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
157 194
158struct Layout 195 MTH void fill_rand (int perc);
159{
160 LayoutData *ptr;
161 196
162 Layout () 197 // makes sure all areas are connected. dirty=true carves rounder but also
163 { 198 // more walls, dirty=false carves narrow corridors.
164 } 199 MTH void isolation_remover (bool dirty = 0);
165 200
166 Layout (int xsize, int ysize) 201 // generates a cave, subtype 0 is a rough cave, randomly open or closed
167 : ptr (new LayoutData (xsize, ysize)) 202 MTH void gen_cave (int subtype);
168 {
169 }
170 203
204 // helper functions to modify the maze
205 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
206 MTH void doorify ();
207 MTH void roomify (); // make some rooms in it, works best on onions
208 MTH void expand2x ();
209 MTH void symmetrize (int symmetry);
210 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
211
171 Layout (random_map_params *RP) 212 void generate (random_map_params *RP);
172 : ptr (new LayoutData (RP->Xsize, RP->Ysize)) 213private:
214 void alloc (int w, int h);
215};
216
217// utility functions, to use rmg_rndm instead of rndm.
218static inline int
219rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
220{
221 swap (rmg_rndm, rndm);
222 int i = find_free_spot (ob, m, x, y, start, stop);
223 swap (rmg_rndm, rndm);
224 return i;
225}
226
227// a simple point helper struct
228struct point
229{
230 short x;
231 short y;
232
233 point ()
173 { 234 {
235 }
236
237 point (int x, int y)
238 : x(x), y(y)
239 {
240 }
241};
242
243// something like a vector or stack, but without
244// out of bounds checking
245template<typename T>
246struct fixed_stack
247{
248 T *data;
249 int size;
250 int max;
251
252 fixed_stack ()
253 : size (0), data (0)
254 {
255 }
256
257 fixed_stack (int max)
258 : size (0), max (max)
259 {
260 data = salloc<T> (max);
261 }
262
263 void reset (int new_max)
264 {
265 sfree (data, max);
266 size = 0;
267 max = new_max;
268 data = salloc<T> (max);
174 } 269 }
175 270
176 void free () 271 void free ()
177 { 272 {
178 delete ptr; 273 sfree (data, max);
274 data = 0;
179 } 275 }
180 276
181 LayoutData *operator ->() const 277 ~fixed_stack ()
182 { 278 {
279 sfree (data, max);
280 }
281
282 T &operator[](int idx)
283 {
284 return data [idx];
285 }
286
287 void push (T v)
288 {
289 data [size++] = v;
290 }
291
292 T &pop ()
293 {
294 return data [--size];
295 }
296
297 T remove (int idx)
298 {
299 T v = data [idx];
300
301 data [idx] = data [--size];
302
183 return ptr; 303 return v;
184 }
185
186 operator char **() const
187 {
188 return *ptr;
189 }
190
191 void swap (const Layout &layout) const
192 {
193 ::swap (layout.ptr->col, ptr->col);
194 ::swap (layout.ptr->w , ptr->w );
195 ::swap (layout.ptr->h , ptr->h );
196 } 304 }
197}; 305};
198 306
199#endif 307#endif
200 308

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