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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.4 by root, Fri Dec 15 20:07:02 2006 UTC vs.
Revision 1.22 by root, Fri Mar 26 00:59:21 2010 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: random_map.h,v 1.4 2006/12/15 20:07:02 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire.de
27*/
28 24
29#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
30#define RANDOM_MAP_H 26#define RANDOM_MAP_H
31 27
32typedef struct { 28#include "util.h"
29
30struct random_map_params
31{
33 char wallstyle[512]; 32 char wallstyle[512];
34 char wall_name[512]; 33 char wall_name[512];
35 char floorstyle[512]; 34 char floorstyle[512];
36 char monsterstyle[512]; 35 char monsterstyle[512];
37 char treasurestyle[512]; 36 char treasurestyle[512];
38 char layoutstyle[512]; 37 char layoutstyle[512];
39 char doorstyle[512]; 38 char doorstyle[512];
40 char decorstyle[512]; 39 char decorstyle[512];
41 char origin_map[512]; 40 shstr origin_map;
42 char final_map[512]; 41 shstr final_map;
43 char exitstyle[512]; 42 char exitstyle[512];
44 char this_map[512]; 43 shstr this_map;
45 char exit_on_final_map[512]; 44 char exit_on_final_map[512];
45 char *custom;
46 46
47 int Xsize; 47 int xsize, ysize;
48 int Ysize;
49 int expand2x; 48 int expand2x;
50 int layoutoptions1; 49 int layoutoptions1;
51 int layoutoptions2; 50 int layoutoptions2;
52 int layoutoptions3; 51 int layoutoptions3;
53 int symmetry; 52 int symmetry;
54 int difficulty; 53 int difficulty;
55 int difficulty_given; 54 int difficulty_given;
56 float difficulty_increase; 55 float difficulty_increase;
56
57 int dungeon_level; 57 int dungeon_level;
58 int dungeon_depth; 58 int dungeon_depth;
59
59 int decoroptions; 60 int decoroptions;
60 int orientation; 61 int orientation;
61 int origin_y; 62 int origin_y;
62 int origin_x; 63 int origin_x;
63 int random_seed; 64 uint32_t random_seed;
64 long unsigned int total_map_hp; 65 uint64_t total_map_hp;
65 int map_layout_style; 66 int map_layout_style;
66 int treasureoptions; 67 int treasureoptions;
67 int symmetry_used; 68 int symmetry_used;
69
68 struct region *region; 70 struct region *region;
69} RMParms;
70 71
71int load_parameters(FILE *fp, int bufstate,RMParms *RP); 72 // "private", adjusted sizes
73 int Xsize;
74 int Ysize;
75};
72 76
73 77enum {
74#define ONION_LAYOUT 1 78 LAYOUT_NONE,
75#define MAZE_LAYOUT 2 79 LAYOUT_ONION,
76#define SPIRAL_LAYOUT 3 80 LAYOUT_MAZE,
77#define ROGUELIKE_LAYOUT 4 81 LAYOUT_SPIRAL,
78#define SNAKE_LAYOUT 5 82 LAYOUT_ROGUELIKE,
79#define SQUARE_SPIRAL_LAYOUT 6 83 LAYOUT_SNAKE,
80#define NROFLAYOUTS 6 84 LAYOUT_SQUARE_SPIRAL,
85 NROFLAYOUTS,
86};
81 87
82/* 88/*
83 * Move these defines out of room_gen_onion.c to here, as 89 * Move these defines out of room_gen_onion.c to here, as
84 * other files (like square_spiral) also uses them. 90 * other files (like square_spiral) also uses them.
85 91
9216 irregularly/randomly spaced layers (default: regular) 9816 irregularly/randomly spaced layers (default: regular)
9332 outer wall off: i.e., no outer wall. 9932 outer wall off: i.e., no outer wall.
94 100
95*/ 101*/
96 102
97#define OPT_RANDOM 0 103enum {
98#define OPT_CENTERED 1 104 RMOPT_RANDOM = 0,
99#define OPT_LINEAR 2 105 RMOPT_CENTERED = 1,
100#define OPT_BOTTOM_C 4 106 RMOPT_LINEAR = 2,
101#define OPT_BOTTOM_R 8 107 RMOPT_BOTTOM_C = 4,
102#define OPT_IRR_SPACE 16 108 RMOPT_BOTTOM_R = 8,
103#define OPT_WALL_OFF 32 109 RMOPT_IRR_SPACE = 16,
104#define OPT_WALLS_ONLY 64 110 RMOPT_WALL_OFF = 32,
111 RMOPT_WALLS_ONLY = 64,
105#define OPT_NO_DOORS 256 /* Place walls insead of doors. Produces broken map. */ 112 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
106 113};
107
108 114
109/* symmetry definitions--used in this file AND in treasure.c: 115/* symmetry definitions--used in this file AND in treasure.c:
110the numerical values matter so don't change them. */ 116the numerical values matter so don't change them. */
111#define RANDOM_SYM 0 117enum {
112#define NO_SYM 1 118 SYMMETRY_RANDOM,
113#define X_SYM 2 119 SYMMETRY_NONE,
114#define Y_SYM 3 120 SYMMETRY_X,
115#define XY_SYM 4 121 SYMMETRY_Y,
122 SYMMETRY_XY,
123};
116 124
125// 12 has been experimentally :( determined ot be a lot more stable
126// than 11 or 10, leading to the assumption that something inherently
127// needs a minimum size of at least 12
117#define MIN_RANDOM_MAP_SIZE 10 128#define MIN_RANDOM_MAP_SIZE 12
118 129
119/* a macro to get a strongly centered random distribution, 130// reference
120 from 0 to x, centered at x/2 */ 131//
121#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) 132// \0 floor only
133// # wall
134// D door
135// < up
136// > down
137// C "center" (of onion layout)
138// . ?? (rogue)
139//
122 140
123int set_random_map_variable(RMParms *rp,const char *buf); 141struct LayoutData : zero_initialised
142{
143 char **col;
144 int w, h;
145
146 LayoutData (int w, int h);
147 ~LayoutData ();
148
149 operator char **()
150 {
151 return col;
152 }
153
154 void clear (char fill = 0);
155 void border (char fill = '#');
156};
157
158struct Layout
159{
160 LayoutData *ptr;
161
162 Layout ()
163 {
164 }
165
166 Layout (int xsize, int ysize)
167 : ptr (new LayoutData (xsize, ysize))
168 {
169 }
170
171 Layout (random_map_params *RP)
172 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
173 {
174 }
175
176 void free ()
177 {
178 delete ptr;
179 }
180
181 LayoutData *operator ->() const
182 {
183 return ptr;
184 }
185
186 operator char **() const
187 {
188 return *ptr;
189 }
190
191 void swap (const Layout &layout) const
192 {
193 ::swap (layout.ptr->col, ptr->col);
194 ::swap (layout.ptr->w , ptr->w );
195 ::swap (layout.ptr->h , ptr->h );
196 }
197};
124 198
125#endif 199#endif
200

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