--- deliantra/server/random_maps/random_map.h 2006/12/15 20:07:02 1.4 +++ deliantra/server/random_maps/random_map.h 2010/03/26 00:59:21 1.22 @@ -1,35 +1,34 @@ /* - * static char *rcsid_map_c = - * "$Id$"; + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2001 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ -/* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2001 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire.de -*/ - #ifndef RANDOM_MAP_H #define RANDOM_MAP_H -typedef struct { +#include "util.h" + +struct random_map_params +{ char wallstyle[512]; char wall_name[512]; char floorstyle[512]; @@ -38,14 +37,14 @@ char layoutstyle[512]; char doorstyle[512]; char decorstyle[512]; - char origin_map[512]; - char final_map[512]; + shstr origin_map; + shstr final_map; char exitstyle[512]; - char this_map[512]; + shstr this_map; char exit_on_final_map[512]; + char *custom; - int Xsize; - int Ysize; + int xsize, ysize; int expand2x; int layoutoptions1; int layoutoptions2; @@ -54,30 +53,37 @@ int difficulty; int difficulty_given; float difficulty_increase; + int dungeon_level; int dungeon_depth; + int decoroptions; int orientation; int origin_y; int origin_x; - int random_seed; - long unsigned int total_map_hp; + uint32_t random_seed; + uint64_t total_map_hp; int map_layout_style; int treasureoptions; int symmetry_used; - struct region *region; -} RMParms; -int load_parameters(FILE *fp, int bufstate,RMParms *RP); + struct region *region; + // "private", adjusted sizes + int Xsize; + int Ysize; +}; -#define ONION_LAYOUT 1 -#define MAZE_LAYOUT 2 -#define SPIRAL_LAYOUT 3 -#define ROGUELIKE_LAYOUT 4 -#define SNAKE_LAYOUT 5 -#define SQUARE_SPIRAL_LAYOUT 6 -#define NROFLAYOUTS 6 +enum { + LAYOUT_NONE, + LAYOUT_ONION, + LAYOUT_MAZE, + LAYOUT_SPIRAL, + LAYOUT_ROGUELIKE, + LAYOUT_SNAKE, + LAYOUT_SQUARE_SPIRAL, + NROFLAYOUTS, +}; /* * Move these defines out of room_gen_onion.c to here, as @@ -94,32 +100,101 @@ */ -#define OPT_RANDOM 0 -#define OPT_CENTERED 1 -#define OPT_LINEAR 2 -#define OPT_BOTTOM_C 4 -#define OPT_BOTTOM_R 8 -#define OPT_IRR_SPACE 16 -#define OPT_WALL_OFF 32 -#define OPT_WALLS_ONLY 64 -#define OPT_NO_DOORS 256 /* Place walls insead of doors. Produces broken map. */ - - +enum { + RMOPT_RANDOM = 0, + RMOPT_CENTERED = 1, + RMOPT_LINEAR = 2, + RMOPT_BOTTOM_C = 4, + RMOPT_BOTTOM_R = 8, + RMOPT_IRR_SPACE = 16, + RMOPT_WALL_OFF = 32, + RMOPT_WALLS_ONLY = 64, + RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */ +}; /* symmetry definitions--used in this file AND in treasure.c: the numerical values matter so don't change them. */ -#define RANDOM_SYM 0 -#define NO_SYM 1 -#define X_SYM 2 -#define Y_SYM 3 -#define XY_SYM 4 - -#define MIN_RANDOM_MAP_SIZE 10 - -/* a macro to get a strongly centered random distribution, - from 0 to x, centered at x/2 */ -#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) - -int set_random_map_variable(RMParms *rp,const char *buf); +enum { + SYMMETRY_RANDOM, + SYMMETRY_NONE, + SYMMETRY_X, + SYMMETRY_Y, + SYMMETRY_XY, +}; + +// 12 has been experimentally :( determined ot be a lot more stable +// than 11 or 10, leading to the assumption that something inherently +// needs a minimum size of at least 12 +#define MIN_RANDOM_MAP_SIZE 12 + +// reference +// +// \0 floor only +// # wall +// D door +// < up +// > down +// C "center" (of onion layout) +// . ?? (rogue) +// + +struct LayoutData : zero_initialised +{ + char **col; + int w, h; + + LayoutData (int w, int h); + ~LayoutData (); + + operator char **() + { + return col; + } + + void clear (char fill = 0); + void border (char fill = '#'); +}; + +struct Layout +{ + LayoutData *ptr; + + Layout () + { + } + + Layout (int xsize, int ysize) + : ptr (new LayoutData (xsize, ysize)) + { + } + + Layout (random_map_params *RP) + : ptr (new LayoutData (RP->Xsize, RP->Ysize)) + { + } + + void free () + { + delete ptr; + } + + LayoutData *operator ->() const + { + return ptr; + } + + operator char **() const + { + return *ptr; + } + + void swap (const Layout &layout) const + { + ::swap (layout.ptr->col, ptr->col); + ::swap (layout.ptr->w , ptr->w ); + ::swap (layout.ptr->h , ptr->h ); + } +}; #endif +