--- deliantra/server/random_maps/random_map.h 2006/12/31 20:46:17 1.7 +++ deliantra/server/random_maps/random_map.h 2010/03/26 00:59:21 1.22 @@ -1,29 +1,32 @@ /* - * CrossFire, A Multiplayer game for X-windows - * - * Copyright (C) 2001 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2001 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ #ifndef RANDOM_MAP_H #define RANDOM_MAP_H +#include "util.h" + struct random_map_params { char wallstyle[512]; @@ -39,9 +42,9 @@ char exitstyle[512]; shstr this_map; char exit_on_final_map[512]; + char *custom; - int Xsize; - int Ysize; + int xsize, ysize; int expand2x; int layoutoptions1; int layoutoptions2; @@ -50,19 +53,25 @@ int difficulty; int difficulty_given; float difficulty_increase; + int dungeon_level; int dungeon_depth; + int decoroptions; int orientation; int origin_y; int origin_x; - int random_seed; + uint32_t random_seed; uint64_t total_map_hp; int map_layout_style; int treasureoptions; int symmetry_used; struct region *region; + + // "private", adjusted sizes + int Xsize; + int Ysize; }; enum { @@ -113,11 +122,79 @@ SYMMETRY_XY, }; -#define MIN_RANDOM_MAP_SIZE 10 +// 12 has been experimentally :( determined ot be a lot more stable +// than 11 or 10, leading to the assumption that something inherently +// needs a minimum size of at least 12 +#define MIN_RANDOM_MAP_SIZE 12 + +// reference +// +// \0 floor only +// # wall +// D door +// < up +// > down +// C "center" (of onion layout) +// . ?? (rogue) +// -/* a macro to get a strongly centered random distribution, - from 0 to x, centered at x/2 */ -#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) +struct LayoutData : zero_initialised +{ + char **col; + int w, h; + + LayoutData (int w, int h); + ~LayoutData (); + + operator char **() + { + return col; + } + + void clear (char fill = 0); + void border (char fill = '#'); +}; + +struct Layout +{ + LayoutData *ptr; + + Layout () + { + } + + Layout (int xsize, int ysize) + : ptr (new LayoutData (xsize, ysize)) + { + } + + Layout (random_map_params *RP) + : ptr (new LayoutData (RP->Xsize, RP->Ysize)) + { + } + + void free () + { + delete ptr; + } + + LayoutData *operator ->() const + { + return ptr; + } + + operator char **() const + { + return *ptr; + } + + void swap (const Layout &layout) const + { + ::swap (layout.ptr->col, ptr->col); + ::swap (layout.ptr->w , ptr->w ); + ::swap (layout.ptr->h , ptr->h ); + } +}; #endif