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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:14:21 2006 UTC vs.
Revision 1.24 by root, Sun Mar 28 22:29:50 2010 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: random_map.h,v 1.1.1.1 2006/02/03 07:14:21 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 24
29#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
30#define RANDOM_MAP_H 26#define RANDOM_MAP_H
31 27
32typedef struct { 28#include "util.h"
29
30struct random_map_params
31{
33 char wallstyle[512]; 32 char wallstyle[512];
34 char wall_name[512]; 33 char wall_name[512];
35 char floorstyle[512]; 34 char floorstyle[512];
36 char monsterstyle[512]; 35 char monsterstyle[512];
37 char treasurestyle[512]; 36 char treasurestyle[512];
38 char layoutstyle[512]; 37 char layoutstyle[512];
39 char doorstyle[512]; 38 char doorstyle[512];
40 char decorstyle[512]; 39 char decorstyle[512];
40 char miningstyle[512];
41 char origin_map[512]; 41 shstr origin_map;
42 char final_map[512]; 42 shstr final_map;
43 char exitstyle[512]; 43 char exitstyle[512];
44 char this_map[512]; 44 shstr this_map;
45 char exit_on_final_map[512]; 45 char exit_on_final_map[512];
46 46 char *custom;
47 int Xsize; 47
48 int Ysize; 48 int xsize, ysize;
49 int expand2x; 49 int expand2x;
50 int layoutoptions1; 50 int layoutoptions1;
51 int layoutoptions2; 51 int layoutoptions2;
52 int layoutoptions3; 52 int layoutoptions3;
53 int symmetry; 53 int symmetry;
54 int difficulty; 54 int difficulty;
55 int difficulty_given; 55 int difficulty_given;
56 float difficulty_increase; 56 float difficulty_increase;
57
57 int dungeon_level; 58 int dungeon_level;
58 int dungeon_depth; 59 int dungeon_depth;
60
59 int decoroptions; 61 int decoroptions;
60 int orientation; 62 int orientation;
61 int origin_y; 63 int origin_y;
62 int origin_x; 64 int origin_x;
63 int random_seed; 65 uint32_t random_seed;
64 long unsigned int total_map_hp; 66 uint64_t total_map_hp;
65 int map_layout_style; 67 int map_layout_style;
66 int treasureoptions; 68 int treasureoptions;
67 int symmetry_used; 69 int symmetry_used;
70
68 region *region; 71 struct region *region;
69} RMParms;
70 72
71int load_parameters(FILE *fp, int bufstate,RMParms *RP); 73 // "private", adjusted sizes
74 int Xsize;
75 int Ysize;
76};
72 77
73 78enum {
74#define ONION_LAYOUT 1 79 LAYOUT_NONE,
75#define MAZE_LAYOUT 2 80 LAYOUT_ONION,
76#define SPIRAL_LAYOUT 3 81 LAYOUT_MAZE,
77#define ROGUELIKE_LAYOUT 4 82 LAYOUT_SPIRAL,
78#define SNAKE_LAYOUT 5 83 LAYOUT_ROGUELIKE,
79#define SQUARE_SPIRAL_LAYOUT 6 84 LAYOUT_SNAKE,
80#define NROFLAYOUTS 6 85 LAYOUT_SQUARE_SPIRAL,
86 NROFLAYOUTS,
87};
81 88
82/* 89/*
83 * Move these defines out of room_gen_onion.c to here, as 90 * Move these defines out of room_gen_onion.c to here, as
84 * other files (like square_spiral) also uses them. 91 * other files (like square_spiral) also uses them.
85 92
9216 irregularly/randomly spaced layers (default: regular) 9916 irregularly/randomly spaced layers (default: regular)
9332 outer wall off: i.e., no outer wall. 10032 outer wall off: i.e., no outer wall.
94 101
95*/ 102*/
96 103
97#define OPT_RANDOM 0 104enum {
98#define OPT_CENTERED 1 105 RMOPT_RANDOM = 0,
99#define OPT_LINEAR 2 106 RMOPT_CENTERED = 1,
100#define OPT_BOTTOM_C 4 107 RMOPT_LINEAR = 2,
101#define OPT_BOTTOM_R 8 108 RMOPT_BOTTOM_C = 4,
102#define OPT_IRR_SPACE 16 109 RMOPT_BOTTOM_R = 8,
103#define OPT_WALL_OFF 32 110 RMOPT_IRR_SPACE = 16,
104#define OPT_WALLS_ONLY 64 111 RMOPT_WALL_OFF = 32,
112 RMOPT_WALLS_ONLY = 64,
105#define OPT_NO_DOORS 256 /* Place walls insead of doors. Produces broken map. */ 113 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
106 114};
107
108 115
109/* symmetry definitions--used in this file AND in treasure.c: 116/* symmetry definitions--used in this file AND in treasure.c:
110the numerical values matter so don't change them. */ 117the numerical values matter so don't change them. */
111#define RANDOM_SYM 0 118enum {
112#define NO_SYM 1 119 SYMMETRY_RANDOM,
113#define X_SYM 2 120 SYMMETRY_NONE,
114#define Y_SYM 3 121 SYMMETRY_X,
115#define XY_SYM 4 122 SYMMETRY_Y,
123 SYMMETRY_XY,
124};
116 125
126// 12 has been experimentally :( determined ot be a lot more stable
127// than 11 or 10, leading to the assumption that something inherently
128// needs a minimum size of at least 12
117#define MIN_RANDOM_MAP_SIZE 10 129#define MIN_RANDOM_MAP_SIZE 12
118 130
119/* a macro to get a strongly centered random distribution, 131// reference
120 from 0 to x, centered at x/2 */ 132//
121#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) 133// \0 floor only
134// # wall
135// D door
136// < up
137// > down
138// C "center" (of onion layout)
139// . ?? (rogue)
140//
122 141
123int set_random_map_variable(RMParms *rp,const char *buf); 142struct LayoutData : zero_initialised
143{
144 char **col;
145 int w, h;
146
147 LayoutData (int w, int h);
148 ~LayoutData ();
149
150 operator char **()
151 {
152 return col;
153 }
154
155 void clear (char fill = 0);
156 void border (char fill = '#');
157};
158
159struct Layout
160{
161 LayoutData *ptr;
162
163 Layout ()
164 {
165 }
166
167 Layout (int xsize, int ysize)
168 : ptr (new LayoutData (xsize, ysize))
169 {
170 }
171
172 Layout (random_map_params *RP)
173 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
174 {
175 }
176
177 void free ()
178 {
179 delete ptr;
180 }
181
182 LayoutData *operator ->() const
183 {
184 return ptr;
185 }
186
187 operator char **() const
188 {
189 return *ptr;
190 }
191
192 void swap (const Layout &layout) const
193 {
194 ::swap (layout.ptr->col, ptr->col);
195 ::swap (layout.ptr->w , ptr->w );
196 ::swap (layout.ptr->h , ptr->h );
197 }
198};
124 199
125#endif 200#endif
201

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