--- deliantra/server/random_maps/random_map.h 2008/04/14 22:41:17 1.18 +++ deliantra/server/random_maps/random_map.h 2010/03/28 22:29:50 1.24 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2001 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -36,6 +37,7 @@ char layoutstyle[512]; char doorstyle[512]; char decorstyle[512]; + char miningstyle[512]; shstr origin_map; shstr final_map; char exitstyle[512]; @@ -126,13 +128,24 @@ // needs a minimum size of at least 12 #define MIN_RANDOM_MAP_SIZE 12 -struct MazeData : zero_initialised +// reference +// +// \0 floor only +// # wall +// D door +// < up +// > down +// C "center" (of onion layout) +// . ?? (rogue) +// + +struct LayoutData : zero_initialised { char **col; int w, h; - MazeData (int w, int h); - ~MazeData (); + LayoutData (int w, int h); + ~LayoutData (); operator char **() { @@ -143,21 +156,21 @@ void border (char fill = '#'); }; -struct Maze +struct Layout { - MazeData *ptr; + LayoutData *ptr; - Maze () + Layout () { } - Maze (int xsize, int ysize) - : ptr (new MazeData (xsize, ysize)) + Layout (int xsize, int ysize) + : ptr (new LayoutData (xsize, ysize)) { } - Maze (random_map_params *RP) - : ptr (new MazeData (RP->Xsize, RP->Ysize)) + Layout (random_map_params *RP) + : ptr (new LayoutData (RP->Xsize, RP->Ysize)) { } @@ -166,7 +179,7 @@ delete ptr; } - MazeData *operator ->() const + LayoutData *operator ->() const { return ptr; } @@ -176,11 +189,11 @@ return *ptr; } - void swap (Maze &maze) + void swap (const Layout &layout) const { - MazeData *p = maze.ptr; - maze.ptr = ptr; - ptr = p; + ::swap (layout.ptr->col, ptr->col); + ::swap (layout.ptr->w , ptr->w ); + ::swap (layout.ptr->h , ptr->h ); } };