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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.24 by root, Sun Mar 28 22:29:50 2010 UTC vs.
Revision 1.35 by root, Fri Jul 2 15:43:37 2010 UTC

25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27 27
28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params 30struct random_map_params : zero_initialised
31{ 31{
32 char wallstyle[512];
33 char wall_name[512]; 32 char wall_name[512];
34 char floorstyle[512];
35 char monsterstyle[512]; 33 char monsterstyle[512];
36 char treasurestyle[512];
37 char layoutstyle[512]; 34 char layoutstyle[512];
38 char doorstyle[512]; 35 char doorstyle[512];
39 char decorstyle[512];
40 char miningstyle[512];
41 shstr origin_map; 36 shstr origin_map;
42 shstr final_map; 37 shstr final_map;
43 char exitstyle[512];
44 shstr this_map; 38 shstr this_map;
45 char exit_on_final_map[512]; 39 char exit_on_final_map[512];
46 char *custom; 40
47
48 int xsize, ysize; 41 int xsize, ysize;
49 int expand2x; 42 int expand2x;
50 int layoutoptions1; 43 int layoutoptions1;
51 int layoutoptions2; 44 int layoutoptions2;
52 int layoutoptions3; 45 int layoutoptions3;
56 float difficulty_increase; 49 float difficulty_increase;
57 50
58 int dungeon_level; 51 int dungeon_level;
59 int dungeon_depth; 52 int dungeon_depth;
60 53
61 int decoroptions;
62 int orientation; 54 int orientation;
55 int origin_x;
63 int origin_y; 56 int origin_y;
64 int origin_x;
65 uint32_t random_seed; 57 uint32_t random_seed;
66 uint64_t total_map_hp; 58 uint64_t total_map_hp;
67 int map_layout_style; 59 int map_layout_style;
68 int treasureoptions;
69 int symmetry_used; 60 int symmetry_used;
70 61
71 struct region *region; 62 struct region *region;
63
64 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66
67 shstr_tmp as_shstr () const;
68
69 // fetch something from the options hash
70 SV *get_sv (const char *option) const;
71 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72 IV get_iv (const char *option, IV fallback = 0) const;
73 UV get_uv (const char *option, UV fallback = 0) const;
74 NV get_nv (const char *option, NV fallback = 0) const;
75
76 void set (const char *option, SV *value) const;
77 void set (const char *option, const_utf8_string value) const;
78 void set (const char *option, IV value) const;
79 void set (const char *option, UV value) const;
80 void set (const char *option, NV value) const;
81
82 void set (const char *option, int value) const { set (option, (IV)value); }
72 83
73 // "private", adjusted sizes 84 // "private", adjusted sizes
74 int Xsize; 85 int Xsize;
75 int Ysize; 86 int Ysize;
87
88 ~random_map_params ();
76}; 89};
77 90
78enum { 91enum {
79 LAYOUT_NONE, 92 LAYOUT_NONE,
80 LAYOUT_ONION, 93 LAYOUT_ONION,
81 LAYOUT_MAZE, 94 LAYOUT_MAZE,
82 LAYOUT_SPIRAL, 95 LAYOUT_SPIRAL,
83 LAYOUT_ROGUELIKE, 96 LAYOUT_ROGUELIKE,
84 LAYOUT_SNAKE, 97 LAYOUT_SNAKE,
85 LAYOUT_SQUARE_SPIRAL, 98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
86 NROFLAYOUTS, 100 NROFLAYOUTS,
87}; 101};
88 102
89/* 103/*
90 * Move these defines out of room_gen_onion.c to here, as 104 * Move these defines out of room_gen_onion.c to here, as
126// 12 has been experimentally :( determined ot be a lot more stable 140// 12 has been experimentally :( determined ot be a lot more stable
127// than 11 or 10, leading to the assumption that something inherently 141// than 11 or 10, leading to the assumption that something inherently
128// needs a minimum size of at least 12 142// needs a minimum size of at least 12
129#define MIN_RANDOM_MAP_SIZE 12 143#define MIN_RANDOM_MAP_SIZE 12
130 144
145// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120
147
131// reference 148// reference
132// 149//
133// \0 floor only 150// \0 floor only
134// # wall 151// # wall
135// D door 152// D door
136// < up 153// < up
137// > down 154// > down
138// C "center" (of onion layout) 155// C "center" (of onion maze)
139// . ?? (rogue) 156// . ?? (rogue)
140// 157//
141 158
142struct LayoutData : zero_initialised 159// use this in new code
160INTERFACE_CLASS(layout)
161struct layout
143{ 162{
144 char **col; 163 typedef char cell;
164
165 cell **data;
145 int w, h; 166 int w, h;
146 167
147 LayoutData (int w, int h); 168 layout (int w, int h);
148 ~LayoutData (); 169 ~layout ();
149 170
150 operator char **() 171 operator cell **() const
151 { 172 {
152 return col; 173 return data;
153 } 174 }
154 175
155 void clear (char fill = 0); 176 void swap (layout &maze)
177 {
178 ::swap (maze.data, data);
179 ::swap (maze.w , w );
180 ::swap (maze.h , h );
181 }
182
183 MTH void swap (layout *maze) { swap (*maze); }
184
185 // for debugging, print maze to stdout
186 MTH void print () const;
187
188 // simple inpainting
189 MTH void fill (char fill);
190 MTH void clear () { fill (0); }
156 void border (char fill = '#'); 191 MTH void border (char fill = '#');
157}; 192 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
158 193
159struct Layout 194 MTH void fill_rand (int perc);
160{
161 LayoutData *ptr;
162 195
163 Layout () 196 // makes sure all areas are connected. dirty=true carves rounder but also
164 { 197 // more walls, dirty=false carves narrow corridors.
165 } 198 MTH void isolation_remover (bool dirty = 0);
166 199
167 Layout (int xsize, int ysize) 200 // generates a cave, subtype 0 is a rough cave, randomly open or closed
168 : ptr (new LayoutData (xsize, ysize)) 201 MTH void gen_cave (int subtype);
169 {
170 }
171 202
203 // helper functions to modify the maze
204 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
205 MTH void doorify ();
206 MTH void roomify (); // make some rooms in it, works best on onions
207 MTH void expand2x ();
208 MTH void symmetrize (int symmetry);
209 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
210
172 Layout (random_map_params *RP) 211 void generate (random_map_params *RP);
173 : ptr (new LayoutData (RP->Xsize, RP->Ysize)) 212};
213
214// utility functions, to use rmg_rndm instead of rndm.
215static inline int
216rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
217{
218 swap (rmg_rndm, rndm);
219 int i = find_free_spot (ob, m, x, y, start, stop);
220 swap (rmg_rndm, rndm);
221 return i;
222}
223
224// a simple point helper struct
225struct point
226{
227 short x;
228 short y;
229
230 point ()
174 { 231 {
232 }
233
234 point (int x, int y)
235 : x(x), y(y)
236 {
237 }
238};
239
240// something like a vector or stack, but without
241// out of bounds checking
242template<typename T>
243struct fixed_stack
244{
245 T *data;
246 int size;
247 int max;
248
249 fixed_stack ()
250 : size (0), data (0)
251 {
252 }
253
254 fixed_stack (int max)
255 : size (0), max (max)
256 {
257 data = salloc<T> (max);
258 }
259
260 void reset (int new_max)
261 {
262 sfree (data, max);
263 size = 0;
264 max = new_max;
265 data = salloc<T> (max);
175 } 266 }
176 267
177 void free () 268 void free ()
178 { 269 {
179 delete ptr; 270 sfree (data, max);
271 data = 0;
180 } 272 }
181 273
182 LayoutData *operator ->() const 274 ~fixed_stack ()
183 { 275 {
276 sfree (data, max);
277 }
278
279 T &operator[](int idx)
280 {
281 return data [idx];
282 }
283
284 void push (T v)
285 {
286 data [size++] = v;
287 }
288
289 T &pop ()
290 {
291 return data [--size];
292 }
293
294 T remove (int idx)
295 {
296 T v = data [idx];
297
298 data [idx] = data [--size];
299
184 return ptr; 300 return v;
185 }
186
187 operator char **() const
188 {
189 return *ptr;
190 }
191
192 void swap (const Layout &layout) const
193 {
194 ::swap (layout.ptr->col, ptr->col);
195 ::swap (layout.ptr->w , ptr->w );
196 ::swap (layout.ptr->h , ptr->h );
197 } 301 }
198}; 302};
199 303
200#endif 304#endif
201 305

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