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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.24 by root, Sun Mar 28 22:29:50 2010 UTC vs.
Revision 1.39 by root, Sat Jul 3 01:49:18 2010 UTC

25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27 27
28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params 30struct random_map_params : zero_initialised
31{ 31{
32 char wallstyle[512];
33 char wall_name[512]; 32 char wall_name[512];
34 char floorstyle[512]; 33
35 char monsterstyle[512];
36 char treasurestyle[512];
37 char layoutstyle[512];
38 char doorstyle[512];
39 char decorstyle[512];
40 char miningstyle[512];
41 shstr origin_map;
42 shstr final_map;
43 char exitstyle[512];
44 shstr this_map;
45 char exit_on_final_map[512];
46 char *custom;
47
48 int xsize, ysize; 34 int xsize, ysize;
49 int expand2x; 35 int expand2x;
50 int layoutoptions1; 36 int layoutoptions1;
51 int layoutoptions2; 37 int layoutoptions2;
52 int layoutoptions3; 38 int layoutoptions3;
56 float difficulty_increase; 42 float difficulty_increase;
57 43
58 int dungeon_level; 44 int dungeon_level;
59 int dungeon_depth; 45 int dungeon_depth;
60 46
61 int decoroptions;
62 int orientation; 47 int orientation;
63 int origin_y;
64 int origin_x;
65 uint32_t random_seed; 48 uint32_t random_seed;
66 uint64_t total_map_hp; 49 uint64_t total_map_hp;
67 int map_layout_style; 50 int map_layout_style;
68 int treasureoptions;
69 int symmetry_used; 51 int symmetry_used;
70 52
71 struct region *region; 53 HV *hv;
54 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
55
56 shstr_tmp as_shstr () const;
57
58 // fetch something from the options hash
59 SV *get_sv (const char *option) const;
60 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
61 IV get_iv (const char *option, IV fallback = 0) const;
62 UV get_uv (const char *option, UV fallback = 0) const;
63 NV get_nv (const char *option, NV fallback = 0) const;
64
65 void set (const char *option, SV *value) const;
66 void set (const char *option, const_utf8_string value) const;
67 void set (const char *option, IV value) const;
68 void set (const char *option, UV value) const;
69 void set (const char *option, NV value) const;
70
71 void set (const char *option, int value) const { set (option, (IV)value); }
72 72
73 // "private", adjusted sizes 73 // "private", adjusted sizes
74 int Xsize; 74 int Xsize;
75 int Ysize; 75 int Ysize;
76
77 random_map_params ();
78 random_map_params (HV *hv);
79 ~random_map_params ();
76}; 80};
77 81
78enum { 82enum {
79 LAYOUT_NONE, 83 LAYOUT_NONE,
80 LAYOUT_ONION, 84 LAYOUT_ONION,
81 LAYOUT_MAZE, 85 LAYOUT_MAZE,
82 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
83 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
84 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
85 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
86 NROFLAYOUTS, 91 NROFLAYOUTS,
87}; 92};
88 93
89/* 94/*
90 * Move these defines out of room_gen_onion.c to here, as 95 * Move these defines out of room_gen_onion.c to here, as
126// 12 has been experimentally :( determined ot be a lot more stable 131// 12 has been experimentally :( determined ot be a lot more stable
127// than 11 or 10, leading to the assumption that something inherently 132// than 11 or 10, leading to the assumption that something inherently
128// needs a minimum size of at least 12 133// needs a minimum size of at least 12
129#define MIN_RANDOM_MAP_SIZE 12 134#define MIN_RANDOM_MAP_SIZE 12
130 135
136// we often use signed chars for coordinates (and U8 for distances)
137#define MAX_RANDOM_MAP_SIZE 120
138
131// reference 139// reference
132// 140//
133// \0 floor only 141// \0 floor only
134// # wall 142// # wall
135// D door 143// D door
136// < up 144// < up
137// > down 145// > down
138// C "center" (of onion layout) 146// C "center" (of onion maze)
139// . ?? (rogue) 147// . ?? (rogue)
140// 148//
141 149
142struct LayoutData : zero_initialised 150// use this in new code
151INTERFACE_CLASS(layout)
152struct layout
143{ 153{
144 char **col; 154 typedef char cell;
155
156 cell **data;
145 int w, h; 157 int w, h;
146 158
147 LayoutData (int w, int h); 159 layout (int w, int h);
160 layout (layout &copy);
148 ~LayoutData (); 161 ~layout ();
149 162
150 operator char **() 163 operator cell **() const
151 { 164 {
152 return col; 165 return data;
153 } 166 }
154 167
155 void clear (char fill = 0); 168 void swap (layout &maze)
169 {
170 ::swap (maze.data, data);
171 ::swap (maze.w , w );
172 ::swap (maze.h , h );
173 }
174
175 MTH void swap (layout *maze) { swap (*maze); }
176
177 // for debugging, print maze to stdout
178 MTH void print () const;
179
180 // simple inpainting
181 MTH void fill (char fill);
182 MTH void clear () { fill (0); }
156 void border (char fill = '#'); 183 MTH void border (char fill = '#');
157}; 184 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
185 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
158 186
159struct Layout 187 MTH void fill_rand (int perc);
160{
161 LayoutData *ptr;
162 188
163 Layout () 189 // makes sure all areas are connected
164 { 190 MTH void isolation_remover ();
165 }
166 191
167 Layout (int xsize, int ysize) 192 // generates a cave, subtype 0 is a rough cave, randomly open or closed
168 : ptr (new LayoutData (xsize, ysize)) 193 MTH void gen_cave (int subtype);
169 {
170 }
171 194
195 // helper functions to modify the maze
196 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
197 MTH void doorify ();
198 MTH void roomify (); // make some rooms in it, works best on onions
199 MTH void expand2x ();
200 MTH void symmetrize (int symmetry);
201 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
202
172 Layout (random_map_params *RP) 203 void generate (random_map_params *RP);
173 : ptr (new LayoutData (RP->Xsize, RP->Ysize)) 204private:
205 void alloc (int w, int h);
206};
207
208// utility functions, to use rmg_rndm instead of rndm.
209static inline int
210rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
211{
212 swap (rmg_rndm, rndm);
213 int i = find_free_spot (ob, m, x, y, start, stop);
214 swap (rmg_rndm, rndm);
215 return i;
216}
217
218// a simple point helper struct
219struct point
220{
221 short x;
222 short y;
223
224 point ()
174 { 225 {
226 }
227
228 point (int x, int y)
229 : x(x), y(y)
230 {
231 }
232};
233
234// something like a vector or stack, but without
235// out of bounds checking
236template<typename T>
237struct fixed_stack
238{
239 T *data;
240 int size;
241 int max;
242
243 fixed_stack ()
244 : size (0), data (0)
245 {
246 }
247
248 fixed_stack (int max)
249 : size (0), max (max)
250 {
251 data = salloc<T> (max);
252 }
253
254 void reset (int new_max)
255 {
256 sfree (data, max);
257 size = 0;
258 max = new_max;
259 data = salloc<T> (max);
175 } 260 }
176 261
177 void free () 262 void free ()
178 { 263 {
179 delete ptr; 264 sfree (data, max);
265 data = 0;
180 } 266 }
181 267
182 LayoutData *operator ->() const 268 ~fixed_stack ()
183 { 269 {
270 sfree (data, max);
271 }
272
273 T &operator[](int idx)
274 {
275 return data [idx];
276 }
277
278 void push (T v)
279 {
280 data [size++] = v;
281 }
282
283 T &pop ()
284 {
285 return data [--size];
286 }
287
288 T remove (int idx)
289 {
290 T v = data [idx];
291
292 data [idx] = data [--size];
293
184 return ptr; 294 return v;
185 }
186
187 operator char **() const
188 {
189 return *ptr;
190 }
191
192 void swap (const Layout &layout) const
193 {
194 ::swap (layout.ptr->col, ptr->col);
195 ::swap (layout.ptr->w , ptr->w );
196 ::swap (layout.ptr->h , ptr->h );
197 } 295 }
198}; 296};
199 297
200#endif 298#endif
201 299

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