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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.24 by root, Sun Mar 28 22:29:50 2010 UTC vs.
Revision 1.41 by root, Sat Jul 3 03:09:27 2010 UTC

25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27 27
28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params 30struct random_map_params : zero_initialised
31{ 31{
32 char wallstyle[512];
33 char wall_name[512]; 32 char wall_name[512];
34 char floorstyle[512]; 33
35 char monsterstyle[512];
36 char treasurestyle[512];
37 char layoutstyle[512];
38 char doorstyle[512];
39 char decorstyle[512];
40 char miningstyle[512];
41 shstr origin_map;
42 shstr final_map;
43 char exitstyle[512];
44 shstr this_map;
45 char exit_on_final_map[512];
46 char *custom;
47
48 int xsize, ysize; 34 int xsize, ysize;
49 int expand2x; 35 int expand2x;
50 int layoutoptions1; 36 int layoutoptions1;
51 int layoutoptions2; 37 int layoutoptions2;
52 int layoutoptions3; 38 int layoutoptions3;
56 float difficulty_increase; 42 float difficulty_increase;
57 43
58 int dungeon_level; 44 int dungeon_level;
59 int dungeon_depth; 45 int dungeon_depth;
60 46
61 int decoroptions;
62 int orientation; 47 int orientation;
63 int origin_y;
64 int origin_x;
65 uint32_t random_seed; 48 uint32_t random_seed;
66 uint64_t total_map_hp; 49 uint64_t total_map_hp;
67 int map_layout_style; 50 int map_layout_style;
68 int treasureoptions;
69 int symmetry_used; 51 int symmetry_used;
70 52
71 struct region *region; 53 HV *hv;
54
55 shstr_tmp as_shstr () const;
56
57 // fetch something from the options hash
58 SV *get_sv (const char *option) const;
59 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
60 IV get_iv (const char *option, IV fallback = 0) const;
61 UV get_uv (const char *option, UV fallback = 0) const;
62 NV get_nv (const char *option, NV fallback = 0) const;
63
64 void set (const char *option, SV *value) const;
65 void set (const char *option, const_utf8_string value) const;
66 void set (const char *option, IV value) const;
67 void set (const char *option, UV value) const;
68 void set (const char *option, NV value) const;
69
70 void set (const char *option, int value) const { set (option, (IV)value); }
72 71
73 // "private", adjusted sizes 72 // "private", adjusted sizes
74 int Xsize; 73 int Xsize;
75 int Ysize; 74 int Ysize;
75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
79 ~random_map_params ();
76}; 80};
77 81
78enum { 82enum {
79 LAYOUT_NONE, 83 LAYOUT_NONE,
80 LAYOUT_ONION, 84 LAYOUT_ONION,
81 LAYOUT_MAZE, 85 LAYOUT_MAZE,
82 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
83 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
84 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
85 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 LAYOUT_MULTIPLE,
86 NROFLAYOUTS, 92 NROFLAYOUTS,
87}; 93};
88 94
89/* 95/*
90 * Move these defines out of room_gen_onion.c to here, as 96 * Move these defines out of room_gen_onion.c to here, as
126// 12 has been experimentally :( determined ot be a lot more stable 132// 12 has been experimentally :( determined ot be a lot more stable
127// than 11 or 10, leading to the assumption that something inherently 133// than 11 or 10, leading to the assumption that something inherently
128// needs a minimum size of at least 12 134// needs a minimum size of at least 12
129#define MIN_RANDOM_MAP_SIZE 12 135#define MIN_RANDOM_MAP_SIZE 12
130 136
137// we often use signed chars for coordinates (and U8 for distances)
138#define MAX_RANDOM_MAP_SIZE 120
139
131// reference 140// reference
132// 141//
133// \0 floor only 142// \0 floor only
134// # wall 143// # wall
135// D door 144// D door
136// < up 145// < up
137// > down 146// > down
138// C "center" (of onion layout) 147// C "center" (of onion maze)
139// . ?? (rogue) 148// . ?? (rogue)
140// 149//
141 150
142struct LayoutData : zero_initialised 151// use this in new code
152INTERFACE_CLASS(layout)
153struct layout
143{ 154{
144 char **col; 155 typedef char cell;
156
157 cell **data;
145 int w, h; 158 int w, h;
146 159
147 LayoutData (int w, int h); 160 layout (int w, int h);
161 layout (layout &copy);
162
163 // reference rect in other layout - will not keep the data alive,
164 // so never swap with it's orig, or free the orig when in use.
165 layout (layout &orig, int x1, int y1, int x2, int y2);
166
148 ~LayoutData (); 167 ~layout ();
149 168
150 operator char **() 169 operator cell **() const
151 { 170 {
152 return col; 171 return data;
153 } 172 }
154 173
155 void clear (char fill = 0); 174 void swap (layout &maze)
175 {
176 ::swap (maze.data, data);
177 ::swap (maze.w , w );
178 ::swap (maze.h , h );
179 ::swap (maze.size, size);
180 }
181
182 MTH void swap (layout *maze) { swap (*maze); }
183
184 // for debugging, print maze to stdout
185 MTH void print () const;
186
187 // simple inpainting
188 MTH void fill (char fill);
189 MTH void clear () { fill (0); }
156 void border (char fill = '#'); 190 MTH void border (char fill = '#');
157}; 191 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
192 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
158 193
159struct Layout 194 MTH void fill_rand (int perc);
160{
161 LayoutData *ptr;
162 195
163 Layout () 196 // makes sure all areas are connected
164 { 197 MTH void isolation_remover ();
165 }
166 198
167 Layout (int xsize, int ysize) 199 // generates a cave, subtype 0 is a rough cave, randomly open or closed
168 : ptr (new LayoutData (xsize, ysize)) 200 MTH void gen_cave (int subtype);
169 {
170 }
171 201
202 // helper functions to modify the maze
203 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
204 MTH void doorify ();
205 MTH void roomify (); // make some rooms in it, works best on onions
206 MTH void expand2x ();
207 MTH void symmetrize (int symmetry);
208 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
209
172 Layout (random_map_params *RP) 210 void generate (random_map_params *RP);
173 : ptr (new LayoutData (RP->Xsize, RP->Ysize)) 211private:
212 int size;
213 void alloc (int w, int h);
214};
215
216// utility functions, to use rmg_rndm instead of rndm.
217static inline int
218rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
219{
220 swap (rmg_rndm, rndm);
221 int i = find_free_spot (ob, m, x, y, start, stop);
222 swap (rmg_rndm, rndm);
223 return i;
224}
225
226// a simple point helper struct
227struct point
228{
229 short x;
230 short y;
231
232 point ()
174 { 233 {
234 }
235
236 point (int x, int y)
237 : x(x), y(y)
238 {
239 }
240};
241
242// something like a vector or stack, but without
243// out of bounds checking
244template<typename T>
245struct fixed_stack
246{
247 T *data;
248 int size;
249 int max;
250
251 fixed_stack ()
252 : size (0), data (0)
253 {
254 }
255
256 fixed_stack (int max)
257 : size (0), max (max)
258 {
259 data = salloc<T> (max);
260 }
261
262 void reset (int new_max)
263 {
264 sfree (data, max);
265 size = 0;
266 max = new_max;
267 data = salloc<T> (max);
175 } 268 }
176 269
177 void free () 270 void free ()
178 { 271 {
179 delete ptr; 272 sfree (data, max);
273 data = 0;
180 } 274 }
181 275
182 LayoutData *operator ->() const 276 ~fixed_stack ()
183 { 277 {
278 sfree (data, max);
279 }
280
281 T &operator[](int idx)
282 {
283 return data [idx];
284 }
285
286 void push (T v)
287 {
288 data [size++] = v;
289 }
290
291 T &pop ()
292 {
293 return data [--size];
294 }
295
296 T remove (int idx)
297 {
298 T v = data [idx];
299
300 data [idx] = data [--size];
301
184 return ptr; 302 return v;
185 }
186
187 operator char **() const
188 {
189 return *ptr;
190 }
191
192 void swap (const Layout &layout) const
193 {
194 ::swap (layout.ptr->col, ptr->col);
195 ::swap (layout.ptr->w , ptr->w );
196 ::swap (layout.ptr->h , ptr->h );
197 } 303 }
198}; 304};
199 305
200#endif 306#endif
201 307

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