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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.29 by root, Wed Jun 30 20:51:02 2010 UTC vs.
Revision 1.34 by root, Fri Jul 2 15:03:57 2010 UTC

94 LAYOUT_MAZE, 94 LAYOUT_MAZE,
95 LAYOUT_SPIRAL, 95 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 96 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 97 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
99 NROFLAYOUTS, 100 NROFLAYOUTS,
100}; 101};
101 102
102/* 103/*
103 * Move these defines out of room_gen_onion.c to here, as 104 * Move these defines out of room_gen_onion.c to here, as
139// 12 has been experimentally :( determined ot be a lot more stable 140// 12 has been experimentally :( determined ot be a lot more stable
140// than 11 or 10, leading to the assumption that something inherently 141// than 11 or 10, leading to the assumption that something inherently
141// needs a minimum size of at least 12 142// needs a minimum size of at least 12
142#define MIN_RANDOM_MAP_SIZE 12 143#define MIN_RANDOM_MAP_SIZE 12
143 144
145// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120
147
144// reference 148// reference
145// 149//
146// \0 floor only 150// \0 floor only
147// # wall 151// # wall
148// D door 152// D door
149// < up 153// < up
150// > down 154// > down
151// C "center" (of onion layout) 155// C "center" (of onion maze)
152// . ?? (rogue) 156// . ?? (rogue)
153// 157//
154 158
159// use this in new code
160INTERFACE_CLASS(layout)
155struct LayoutData 161struct layout
156{ 162{
157 char **col; 163 char **col;
158 int w, h; 164 int w, h;
159 165
160 LayoutData (int w, int h); 166 layout (int w, int h);
161 ~LayoutData (); 167 ~layout ();
162 168
163 operator char **() 169 operator char **() const
164 { 170 {
165 return col; 171 return col;
166 } 172 }
167 173
174 void swap (layout &maze)
175 {
176 ::swap (maze.col, col);
177 ::swap (maze.w , w );
178 ::swap (maze.h , h );
179 }
180
181 // for debugging, print maze to stdout
182 MTH void print () const;
183
184 // simple inpainting
168 void fill (char fill); 185 MTH void fill (char fill);
169 void clear () { fill (0); } 186 MTH void clear () { fill (0); }
170 void border (char fill = '#'); 187 MTH void border (char fill = '#');
171 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive 188 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
189
190 MTH void fill_rand (int perc);
172 191
173 // makes sure all areas are connected. dirty=true carves rounder but also 192 // makes sure all areas are connected. dirty=true carves rounder but also
174 // mroe walls, dirty=false carves narrow corridors. 193 // more walls, dirty=false carves narrow corridors.
175 void isolation_remover (bool dirty = 0); 194 MTH void isolation_remover (bool dirty = 0);
176};
177 195
178struct Layout 196 // generates a cave, subtype 0 is a rough cave, randomly open or closed
179{ 197 MTH void gen_cave (int subtype);
180 LayoutData *ptr;
181 198
182 Layout () 199 // helper functions to modify the maze
183 { 200 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
184 } 201 MTH void doorify ();
202 MTH void roomify (); // make some rooms in it, works best on onions
203 MTH void expand2x ();
204 MTH void symmetrize (int symmetry);
205 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
185 206
186 Layout (int xsize, int ysize)
187 : ptr (new LayoutData (xsize, ysize))
188 {
189 }
190
191 Layout (random_map_params *RP) 207 void generate (random_map_params *RP);
192 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
193 {
194 }
195
196 void free ()
197 {
198 delete ptr;
199 }
200
201 LayoutData *operator ->() const
202 {
203 return ptr;
204 }
205
206 operator char **() const
207 {
208 return *ptr;
209 }
210
211 void swap (const Layout &layout) const
212 {
213 ::swap (layout.ptr->col, ptr->col);
214 ::swap (layout.ptr->w , ptr->w );
215 ::swap (layout.ptr->h , ptr->h );
216 }
217
218 // for debugging, print layout to stdout
219 void print ();
220}; 208};
221 209
222// utility functions, to use rmg_rndm instead of rndm. 210// utility functions, to use rmg_rndm instead of rndm.
223static inline int 211static inline int
224rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 212rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
227 int i = find_free_spot (ob, m, x, y, start, stop); 215 int i = find_free_spot (ob, m, x, y, start, stop);
228 swap (rmg_rndm, rndm); 216 swap (rmg_rndm, rndm);
229 return i; 217 return i;
230} 218}
231 219
220// a simple point helper struct
232struct point 221struct point
233{ 222{
234 short x; 223 short x;
235 short y; 224 short y;
236 225
242 : x(x), y(y) 231 : x(x), y(y)
243 { 232 {
244 } 233 }
245}; 234};
246 235
236// something like a vector or stack, but without
237// out of bounds checking
247template<typename T> 238template<typename T>
248struct fixed_stack 239struct fixed_stack
249{ 240{
250 T *data; 241 T *data;
251 int size; 242 int size;

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