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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.29 by root, Wed Jun 30 20:51:02 2010 UTC vs.
Revision 1.46 by root, Tue Jul 6 20:00:46 2010 UTC

24 24
25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27 27
28#include "util.h" 28#include "util.h"
29#include "layout.h"
29 30
30struct random_map_params : zero_initialised 31struct random_map_params : zero_initialised
31{ 32{
32 char wall_name[512]; 33 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40 34
41 int xsize, ysize; 35 int xsize, ysize;
42 int expand2x; 36 int expand2x;
43 int layoutoptions1; 37 int layoutoptions1;
44 int layoutoptions2; 38 int layoutoptions2;
45 int layoutoptions3; 39 int layoutoptions3;
46 int symmetry;
47 int difficulty; 40 int difficulty;
48 int difficulty_given; 41 int difficulty_given;
49 float difficulty_increase; 42 float difficulty_increase;
50 43
51 int dungeon_level; 44 int dungeon_level;
52 int dungeon_depth; 45 int dungeon_depth;
53 46
54 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed; 47 uint32_t random_seed;
58 uint64_t total_map_hp; 48 uint64_t total_map_hp;
59 int map_layout_style;
60 int symmetry_used;
61
62 struct region *region;
63 49
64 HV *hv; 50 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66 51
67 shstr_tmp as_shstr () const; 52 shstr_tmp as_shstr () const;
68 53
69 // fetch something from the options hash 54 // fetch something from the options hash
70 SV *get_sv (const char *option) const; 55 SV *get_sv (const char *option) const;
83 68
84 // "private", adjusted sizes 69 // "private", adjusted sizes
85 int Xsize; 70 int Xsize;
86 int Ysize; 71 int Ysize;
87 72
73 int map_layout_style;
74 int symmetry_used;
75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
88 ~random_map_params (); 79 ~random_map_params ();
89}; 80};
90 81
91enum { 82enum {
92 LAYOUT_NONE, 83 LAYOUT_NONE,
94 LAYOUT_MAZE, 85 LAYOUT_MAZE,
95 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
99 NROFLAYOUTS, 93 NROFLAYOUTS,
100}; 94};
101 95
102/* 96/*
103 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
139// 12 has been experimentally :( determined ot be a lot more stable 133// 12 has been experimentally :( determined ot be a lot more stable
140// than 11 or 10, leading to the assumption that something inherently 134// than 11 or 10, leading to the assumption that something inherently
141// needs a minimum size of at least 12 135// needs a minimum size of at least 12
142#define MIN_RANDOM_MAP_SIZE 12 136#define MIN_RANDOM_MAP_SIZE 12
143 137
144// reference 138// we often use signed chars for coordinates (and U8 for distances)
145// 139#define MAX_RANDOM_MAP_SIZE 120
146// \0 floor only
147// # wall
148// D door
149// < up
150// > down
151// C "center" (of onion layout)
152// . ?? (rogue)
153//
154
155struct LayoutData
156{
157 char **col;
158 int w, h;
159
160 LayoutData (int w, int h);
161 ~LayoutData ();
162
163 operator char **()
164 {
165 return col;
166 }
167
168 void fill (char fill);
169 void clear () { fill (0); }
170 void border (char fill = '#');
171 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
172
173 // makes sure all areas are connected. dirty=true carves rounder but also
174 // mroe walls, dirty=false carves narrow corridors.
175 void isolation_remover (bool dirty = 0);
176};
177
178struct Layout
179{
180 LayoutData *ptr;
181
182 Layout ()
183 {
184 }
185
186 Layout (int xsize, int ysize)
187 : ptr (new LayoutData (xsize, ysize))
188 {
189 }
190
191 Layout (random_map_params *RP)
192 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
193 {
194 }
195
196 void free ()
197 {
198 delete ptr;
199 }
200
201 LayoutData *operator ->() const
202 {
203 return ptr;
204 }
205
206 operator char **() const
207 {
208 return *ptr;
209 }
210
211 void swap (const Layout &layout) const
212 {
213 ::swap (layout.ptr->col, ptr->col);
214 ::swap (layout.ptr->w , ptr->w );
215 ::swap (layout.ptr->h , ptr->h );
216 }
217
218 // for debugging, print layout to stdout
219 void print ();
220};
221 140
222// utility functions, to use rmg_rndm instead of rndm. 141// utility functions, to use rmg_rndm instead of rndm.
223static inline int 142static inline int
224rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 143rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
225{ 144{
227 int i = find_free_spot (ob, m, x, y, start, stop); 146 int i = find_free_spot (ob, m, x, y, start, stop);
228 swap (rmg_rndm, rndm); 147 swap (rmg_rndm, rndm);
229 return i; 148 return i;
230} 149}
231 150
232struct point
233{
234 short x;
235 short y;
236
237 point ()
238 {
239 }
240
241 point (int x, int y)
242 : x(x), y(y)
243 {
244 }
245};
246
247template<typename T>
248struct fixed_stack
249{
250 T *data;
251 int size;
252 int max;
253
254 fixed_stack ()
255 : size (0), data (0)
256 {
257 }
258
259 fixed_stack (int max)
260 : size (0), max (max)
261 {
262 data = salloc<T> (max);
263 }
264
265 void reset (int new_max)
266 {
267 sfree (data, max);
268 size = 0;
269 max = new_max;
270 data = salloc<T> (max);
271 }
272
273 void free ()
274 {
275 sfree (data, max);
276 data = 0;
277 }
278
279 ~fixed_stack ()
280 {
281 sfree (data, max);
282 }
283
284 T &operator[](int idx)
285 {
286 return data [idx];
287 }
288
289 void push (T v)
290 {
291 data [size++] = v;
292 }
293
294 T &pop ()
295 {
296 return data [--size];
297 }
298
299 T remove (int idx)
300 {
301 T v = data [idx];
302
303 data [idx] = data [--size];
304
305 return v;
306 }
307};
308
309#endif 151#endif
310 152

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