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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.24 by root, Sun Mar 28 22:29:50 2010 UTC vs.
Revision 1.31 by root, Wed Jun 30 23:15:56 2010 UTC

25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27 27
28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params 30struct random_map_params : zero_initialised
31{ 31{
32 char wallstyle[512];
33 char wall_name[512]; 32 char wall_name[512];
34 char floorstyle[512];
35 char monsterstyle[512]; 33 char monsterstyle[512];
36 char treasurestyle[512];
37 char layoutstyle[512]; 34 char layoutstyle[512];
38 char doorstyle[512]; 35 char doorstyle[512];
39 char decorstyle[512];
40 char miningstyle[512];
41 shstr origin_map; 36 shstr origin_map;
42 shstr final_map; 37 shstr final_map;
43 char exitstyle[512];
44 shstr this_map; 38 shstr this_map;
45 char exit_on_final_map[512]; 39 char exit_on_final_map[512];
46 char *custom; 40
47
48 int xsize, ysize; 41 int xsize, ysize;
49 int expand2x; 42 int expand2x;
50 int layoutoptions1; 43 int layoutoptions1;
51 int layoutoptions2; 44 int layoutoptions2;
52 int layoutoptions3; 45 int layoutoptions3;
56 float difficulty_increase; 49 float difficulty_increase;
57 50
58 int dungeon_level; 51 int dungeon_level;
59 int dungeon_depth; 52 int dungeon_depth;
60 53
61 int decoroptions;
62 int orientation; 54 int orientation;
55 int origin_x;
63 int origin_y; 56 int origin_y;
64 int origin_x;
65 uint32_t random_seed; 57 uint32_t random_seed;
66 uint64_t total_map_hp; 58 uint64_t total_map_hp;
67 int map_layout_style; 59 int map_layout_style;
68 int treasureoptions;
69 int symmetry_used; 60 int symmetry_used;
70 61
71 struct region *region; 62 struct region *region;
63
64 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66
67 shstr_tmp as_shstr () const;
68
69 // fetch something from the options hash
70 SV *get_sv (const char *option) const;
71 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72 IV get_iv (const char *option, IV fallback = 0) const;
73 UV get_uv (const char *option, UV fallback = 0) const;
74 NV get_nv (const char *option, NV fallback = 0) const;
75
76 void set (const char *option, SV *value) const;
77 void set (const char *option, const_utf8_string value) const;
78 void set (const char *option, IV value) const;
79 void set (const char *option, UV value) const;
80 void set (const char *option, NV value) const;
81
82 void set (const char *option, int value) const { set (option, (IV)value); }
72 83
73 // "private", adjusted sizes 84 // "private", adjusted sizes
74 int Xsize; 85 int Xsize;
75 int Ysize; 86 int Ysize;
87
88 ~random_map_params ();
76}; 89};
77 90
78enum { 91enum {
79 LAYOUT_NONE, 92 LAYOUT_NONE,
80 LAYOUT_ONION, 93 LAYOUT_ONION,
81 LAYOUT_MAZE, 94 LAYOUT_MAZE,
82 LAYOUT_SPIRAL, 95 LAYOUT_SPIRAL,
83 LAYOUT_ROGUELIKE, 96 LAYOUT_ROGUELIKE,
84 LAYOUT_SNAKE, 97 LAYOUT_SNAKE,
85 LAYOUT_SQUARE_SPIRAL, 98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
86 NROFLAYOUTS, 100 NROFLAYOUTS,
87}; 101};
88 102
89/* 103/*
90 * Move these defines out of room_gen_onion.c to here, as 104 * Move these defines out of room_gen_onion.c to here, as
126// 12 has been experimentally :( determined ot be a lot more stable 140// 12 has been experimentally :( determined ot be a lot more stable
127// than 11 or 10, leading to the assumption that something inherently 141// than 11 or 10, leading to the assumption that something inherently
128// needs a minimum size of at least 12 142// needs a minimum size of at least 12
129#define MIN_RANDOM_MAP_SIZE 12 143#define MIN_RANDOM_MAP_SIZE 12
130 144
145// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120
147
131// reference 148// reference
132// 149//
133// \0 floor only 150// \0 floor only
134// # wall 151// # wall
135// D door 152// D door
137// > down 154// > down
138// C "center" (of onion layout) 155// C "center" (of onion layout)
139// . ?? (rogue) 156// . ?? (rogue)
140// 157//
141 158
142struct LayoutData : zero_initialised 159// use this in new code
160struct LayoutData
143{ 161{
144 char **col; 162 char **col;
145 int w, h; 163 int w, h;
146 164
147 LayoutData (int w, int h); 165 LayoutData (int w, int h);
150 operator char **() 168 operator char **()
151 { 169 {
152 return col; 170 return col;
153 } 171 }
154 172
173 // for debugging, print layout to stdout
174 void print ();
175
176 // simple inpainting
177 void fill (char fill);
155 void clear (char fill = 0); 178 void clear () { fill (0); }
156 void border (char fill = '#'); 179 void border (char fill = '#');
157}; 180 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
158 181
182 void fill_rand (int perc);
183
184 // makes sure all areas are connected. dirty=true carves rounder but also
185 // more walls, dirty=false carves narrow corridors.
186 void isolation_remover (bool dirty = 0);
187
188 // generates a cave, subtype 0 is a rough cave, randomly open or closed
189 void gen_cave (int subtype);
190 void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
191
192 void swap (LayoutData &layout)
193 {
194 ::swap (layout.col, col);
195 ::swap (layout.w , w );
196 ::swap (layout.h , h );
197 }
198};
199
200// basically a layoutdata pointer - do not use in new code
159struct Layout 201struct Layout
160{ 202{
161 LayoutData *ptr; 203 LayoutData *ptr;
162 204
163 Layout () 205 Layout ()
187 operator char **() const 229 operator char **() const
188 { 230 {
189 return *ptr; 231 return *ptr;
190 } 232 }
191 233
192 void swap (const Layout &layout) const 234 void swap (Layout &layout)
193 { 235 {
194 ::swap (layout.ptr->col, ptr->col); 236 ::swap (layout.ptr, ptr);
195 ::swap (layout.ptr->w , ptr->w ); 237 }
196 ::swap (layout.ptr->h , ptr->h ); 238};
239
240// utility functions, to use rmg_rndm instead of rndm.
241static inline int
242rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
243{
244 swap (rmg_rndm, rndm);
245 int i = find_free_spot (ob, m, x, y, start, stop);
246 swap (rmg_rndm, rndm);
247 return i;
248}
249
250// a simple point helper struct
251struct point
252{
253 short x;
254 short y;
255
256 point ()
257 {
258 }
259
260 point (int x, int y)
261 : x(x), y(y)
262 {
263 }
264};
265
266// something like a vector or stack, but without
267// out of bounds checking
268template<typename T>
269struct fixed_stack
270{
271 T *data;
272 int size;
273 int max;
274
275 fixed_stack ()
276 : size (0), data (0)
277 {
278 }
279
280 fixed_stack (int max)
281 : size (0), max (max)
282 {
283 data = salloc<T> (max);
284 }
285
286 void reset (int new_max)
287 {
288 sfree (data, max);
289 size = 0;
290 max = new_max;
291 data = salloc<T> (max);
292 }
293
294 void free ()
295 {
296 sfree (data, max);
297 data = 0;
298 }
299
300 ~fixed_stack ()
301 {
302 sfree (data, max);
303 }
304
305 T &operator[](int idx)
306 {
307 return data [idx];
308 }
309
310 void push (T v)
311 {
312 data [size++] = v;
313 }
314
315 T &pop ()
316 {
317 return data [--size];
318 }
319
320 T remove (int idx)
321 {
322 T v = data [idx];
323
324 data [idx] = data [--size];
325
326 return v;
197 } 327 }
198}; 328};
199 329
200#endif 330#endif
201 331

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