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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.28 by root, Wed Jun 30 01:32:57 2010 UTC vs.
Revision 1.33 by root, Fri Jul 2 03:40:14 2010 UTC

94 LAYOUT_MAZE, 94 LAYOUT_MAZE,
95 LAYOUT_SPIRAL, 95 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 96 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 97 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
99 NROFLAYOUTS, 100 NROFLAYOUTS,
100}; 101};
101 102
102/* 103/*
103 * Move these defines out of room_gen_onion.c to here, as 104 * Move these defines out of room_gen_onion.c to here, as
139// 12 has been experimentally :( determined ot be a lot more stable 140// 12 has been experimentally :( determined ot be a lot more stable
140// than 11 or 10, leading to the assumption that something inherently 141// than 11 or 10, leading to the assumption that something inherently
141// needs a minimum size of at least 12 142// needs a minimum size of at least 12
142#define MIN_RANDOM_MAP_SIZE 12 143#define MIN_RANDOM_MAP_SIZE 12
143 144
145// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120
147
144// reference 148// reference
145// 149//
146// \0 floor only 150// \0 floor only
147// # wall 151// # wall
148// D door 152// D door
150// > down 154// > down
151// C "center" (of onion layout) 155// C "center" (of onion layout)
152// . ?? (rogue) 156// . ?? (rogue)
153// 157//
154 158
155struct LayoutData : zero_initialised 159// use this in new code
160struct Layout
156{ 161{
157 char **col; 162 char **col;
158 int w, h; 163 int w, h;
159 164
160 LayoutData (int w, int h); 165 Layout (int w, int h);
161 ~LayoutData (); 166 ~Layout ();
162 167
163 operator char **() 168 operator char **() const
164 { 169 {
165 return col; 170 return col;
166 } 171 }
167 172
173 void swap (Layout &layout)
174 {
175 ::swap (layout.col, col);
176 ::swap (layout.w , w );
177 ::swap (layout.h , h );
178 }
179
180 // for debugging, print layout to stdout
181 void print () const;
182
183 // simple inpainting
184 void fill (char fill);
168 void clear (char fill = 0); 185 void clear () { fill (0); }
169 void border (char fill = '#'); 186 void border (char fill = '#');
170}; 187 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
171 188
172struct Layout 189 void fill_rand (int perc);
173{
174 LayoutData *ptr;
175 190
176 Layout () 191 // makes sure all areas are connected. dirty=true carves rounder but also
177 { 192 // more walls, dirty=false carves narrow corridors.
178 } 193 void isolation_remover (bool dirty = 0);
179 194
180 Layout (int xsize, int ysize) 195 // generates a cave, subtype 0 is a rough cave, randomly open or closed
181 : ptr (new LayoutData (xsize, ysize)) 196 void gen_cave (int subtype);
182 {
183 }
184 197
198 // helper functions to modify the layout
199 void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
200 void doorify ();
201 void roomify (); // make some rooms in it, works best on onions
202 void expand2x ();
203 void symmetrize (int symmetry);
204 void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
205
185 Layout (random_map_params *RP) 206 void generate (random_map_params *RP);
186 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
187 {
188 }
189
190 void free ()
191 {
192 delete ptr;
193 }
194
195 LayoutData *operator ->() const
196 {
197 return ptr;
198 }
199
200 operator char **() const
201 {
202 return *ptr;
203 }
204
205 void swap (const Layout &layout) const
206 {
207 ::swap (layout.ptr->col, ptr->col);
208 ::swap (layout.ptr->w , ptr->w );
209 ::swap (layout.ptr->h , ptr->h );
210 }
211
212 // for debugging, print layout to stdout
213 void print ();
214}; 207};
215 208
216// utility functions, to use rmg_rndm instead of rndm. 209// utility functions, to use rmg_rndm instead of rndm.
217static inline int 210static inline int
218rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 211rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
221 int i = find_free_spot (ob, m, x, y, start, stop); 214 int i = find_free_spot (ob, m, x, y, start, stop);
222 swap (rmg_rndm, rndm); 215 swap (rmg_rndm, rndm);
223 return i; 216 return i;
224} 217}
225 218
219// a simple point helper struct
220struct point
221{
222 short x;
223 short y;
224
225 point ()
226 {
227 }
228
229 point (int x, int y)
230 : x(x), y(y)
231 {
232 }
233};
234
235// something like a vector or stack, but without
236// out of bounds checking
237template<typename T>
238struct fixed_stack
239{
240 T *data;
241 int size;
242 int max;
243
244 fixed_stack ()
245 : size (0), data (0)
246 {
247 }
248
249 fixed_stack (int max)
250 : size (0), max (max)
251 {
252 data = salloc<T> (max);
253 }
254
255 void reset (int new_max)
256 {
257 sfree (data, max);
258 size = 0;
259 max = new_max;
260 data = salloc<T> (max);
261 }
262
263 void free ()
264 {
265 sfree (data, max);
266 data = 0;
267 }
268
269 ~fixed_stack ()
270 {
271 sfree (data, max);
272 }
273
274 T &operator[](int idx)
275 {
276 return data [idx];
277 }
278
279 void push (T v)
280 {
281 data [size++] = v;
282 }
283
284 T &pop ()
285 {
286 return data [--size];
287 }
288
289 T remove (int idx)
290 {
291 T v = data [idx];
292
293 data [idx] = data [--size];
294
295 return v;
296 }
297};
298
226#endif 299#endif
227 300

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