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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.33 by root, Fri Jul 2 03:40:14 2010 UTC vs.
Revision 1.42 by root, Sat Jul 3 13:14:36 2010 UTC

28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params : zero_initialised 30struct random_map_params : zero_initialised
31{ 31{
32 char wall_name[512]; 32 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40 33
41 int xsize, ysize; 34 int xsize, ysize;
42 int expand2x; 35 int expand2x;
43 int layoutoptions1; 36 int layoutoptions1;
44 int layoutoptions2; 37 int layoutoptions2;
50 43
51 int dungeon_level; 44 int dungeon_level;
52 int dungeon_depth; 45 int dungeon_depth;
53 46
54 int orientation; 47 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed; 48 uint32_t random_seed;
58 uint64_t total_map_hp; 49 uint64_t total_map_hp;
59 int map_layout_style; 50 int map_layout_style;
60 int symmetry_used; 51 int symmetry_used;
61 52
62 struct region *region;
63
64 HV *hv; 53 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66 54
67 shstr_tmp as_shstr () const; 55 shstr_tmp as_shstr () const;
68 56
69 // fetch something from the options hash 57 // fetch something from the options hash
70 SV *get_sv (const char *option) const; 58 SV *get_sv (const char *option) const;
83 71
84 // "private", adjusted sizes 72 // "private", adjusted sizes
85 int Xsize; 73 int Xsize;
86 int Ysize; 74 int Ysize;
87 75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
88 ~random_map_params (); 79 ~random_map_params ();
89}; 80};
90 81
91enum { 82enum {
92 LAYOUT_NONE, 83 LAYOUT_NONE,
95 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE, 90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
100 NROFLAYOUTS, 93 NROFLAYOUTS,
101}; 94};
102 95
103/* 96/*
104 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
150// \0 floor only 143// \0 floor only
151// # wall 144// # wall
152// D door 145// D door
153// < up 146// < up
154// > down 147// > down
155// C "center" (of onion layout) 148// C "center" (of onion maze)
156// . ?? (rogue) 149// . ?? (rogue)
157// 150//
158 151
159// use this in new code 152// use this in new code
153INTERFACE_CLASS(layout)
160struct Layout 154struct layout
161{ 155{
162 char **col; 156 typedef char cell;
157
158 cell **data;
163 int w, h; 159 int w, h;
164 160
165 Layout (int w, int h); 161 layout (int w, int h);
162 layout (layout &copy);
163
164 // reference rect in other layout - will not keep the data alive,
165 // so never swap with it's orig, or free the orig when in use.
166 layout (layout &orig, int x1, int y1, int x2, int y2);
167
166 ~Layout (); 168 ~layout ();
167 169
168 operator char **() const 170 operator cell **() const
169 { 171 {
170 return col; 172 return data;
171 } 173 }
172 174
173 void swap (Layout &layout) 175 void swap (layout &maze)
174 { 176 {
175 ::swap (layout.col, col); 177 ::swap (maze.data, data);
176 ::swap (layout.w , w ); 178 ::swap (maze.w , w );
177 ::swap (layout.h , h ); 179 ::swap (maze.h , h );
180 ::swap (maze.size, size);
178 } 181 }
179 182
183 MTH void swap (layout *maze) { swap (*maze); }
184
180 // for debugging, print layout to stdout 185 // for debugging, print maze to stdout
181 void print () const; 186 MTH void print () const;
182 187
183 // simple inpainting 188 // simple inpainting
184 void fill (char fill); 189 MTH void fill (char fill);
185 void clear () { fill (0); } 190 MTH void clear () { fill (0); }
186 void border (char fill = '#'); 191 MTH void border (char fill = '#');
187 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive 192 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
188 194
189 void fill_rand (int perc); 195 MTH void fill_rand (int perc);
190 196
191 // makes sure all areas are connected. dirty=true carves rounder but also 197 // makes sure all areas are connected
192 // more walls, dirty=false carves narrow corridors. 198 // perturb = 0 - very horz/vert tunnels
199 // perturb = 1 - straight but round
200 // perturb = 2 - snaky tunnels
193 void isolation_remover (bool dirty = 0); 201 MTH void isolation_remover (int perturb = 2);
194 202
195 // generates a cave, subtype 0 is a rough cave, randomly open or closed 203 // generates a cave, subtype 0 is a rough cave, randomly open or closed
196 void gen_cave (int subtype); 204 MTH void gen_cave (int subtype);
205 MTH void gen_castle (); // generates straightish structures
197 206
198 // helper functions to modify the layout 207 // helper functions to modify the maze
199 void erode_1_2 (int c1, int c2 = -1, int repeat = 1); 208 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
200 void doorify (); 209 MTH void doorify ();
201 void roomify (); // make some rooms in it, works best on onions 210 MTH void roomify (); // make some rooms in it, works best on onions
202 void expand2x (); 211 MTH void expand2x ();
203 void symmetrize (int symmetry); 212 MTH void symmetrize (int symmetry);
204 void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees 213 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
205 214
206 void generate (random_map_params *RP); 215 void generate (random_map_params *RP);
216private:
217 int size;
218 void alloc (int w, int h);
207}; 219};
208 220
209// utility functions, to use rmg_rndm instead of rndm. 221// utility functions, to use rmg_rndm instead of rndm.
210static inline int 222static inline int
211rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 223rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)

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