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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.33 by root, Fri Jul 2 03:40:14 2010 UTC vs.
Revision 1.46 by root, Tue Jul 6 20:00:46 2010 UTC

24 24
25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27 27
28#include "util.h" 28#include "util.h"
29#include "layout.h"
29 30
30struct random_map_params : zero_initialised 31struct random_map_params : zero_initialised
31{ 32{
32 char wall_name[512]; 33 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40 34
41 int xsize, ysize; 35 int xsize, ysize;
42 int expand2x; 36 int expand2x;
43 int layoutoptions1; 37 int layoutoptions1;
44 int layoutoptions2; 38 int layoutoptions2;
45 int layoutoptions3; 39 int layoutoptions3;
46 int symmetry;
47 int difficulty; 40 int difficulty;
48 int difficulty_given; 41 int difficulty_given;
49 float difficulty_increase; 42 float difficulty_increase;
50 43
51 int dungeon_level; 44 int dungeon_level;
52 int dungeon_depth; 45 int dungeon_depth;
53 46
54 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed; 47 uint32_t random_seed;
58 uint64_t total_map_hp; 48 uint64_t total_map_hp;
59 int map_layout_style;
60 int symmetry_used;
61
62 struct region *region;
63 49
64 HV *hv; 50 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66 51
67 shstr_tmp as_shstr () const; 52 shstr_tmp as_shstr () const;
68 53
69 // fetch something from the options hash 54 // fetch something from the options hash
70 SV *get_sv (const char *option) const; 55 SV *get_sv (const char *option) const;
83 68
84 // "private", adjusted sizes 69 // "private", adjusted sizes
85 int Xsize; 70 int Xsize;
86 int Ysize; 71 int Ysize;
87 72
73 int map_layout_style;
74 int symmetry_used;
75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
88 ~random_map_params (); 79 ~random_map_params ();
89}; 80};
90 81
91enum { 82enum {
92 LAYOUT_NONE, 83 LAYOUT_NONE,
95 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE, 90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
100 NROFLAYOUTS, 93 NROFLAYOUTS,
101}; 94};
102 95
103/* 96/*
104 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
143#define MIN_RANDOM_MAP_SIZE 12 136#define MIN_RANDOM_MAP_SIZE 12
144 137
145// we often use signed chars for coordinates (and U8 for distances) 138// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120 139#define MAX_RANDOM_MAP_SIZE 120
147 140
148// reference
149//
150// \0 floor only
151// # wall
152// D door
153// < up
154// > down
155// C "center" (of onion layout)
156// . ?? (rogue)
157//
158
159// use this in new code
160struct Layout
161{
162 char **col;
163 int w, h;
164
165 Layout (int w, int h);
166 ~Layout ();
167
168 operator char **() const
169 {
170 return col;
171 }
172
173 void swap (Layout &layout)
174 {
175 ::swap (layout.col, col);
176 ::swap (layout.w , w );
177 ::swap (layout.h , h );
178 }
179
180 // for debugging, print layout to stdout
181 void print () const;
182
183 // simple inpainting
184 void fill (char fill);
185 void clear () { fill (0); }
186 void border (char fill = '#');
187 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
188
189 void fill_rand (int perc);
190
191 // makes sure all areas are connected. dirty=true carves rounder but also
192 // more walls, dirty=false carves narrow corridors.
193 void isolation_remover (bool dirty = 0);
194
195 // generates a cave, subtype 0 is a rough cave, randomly open or closed
196 void gen_cave (int subtype);
197
198 // helper functions to modify the layout
199 void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
200 void doorify ();
201 void roomify (); // make some rooms in it, works best on onions
202 void expand2x ();
203 void symmetrize (int symmetry);
204 void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
205
206 void generate (random_map_params *RP);
207};
208
209// utility functions, to use rmg_rndm instead of rndm. 141// utility functions, to use rmg_rndm instead of rndm.
210static inline int 142static inline int
211rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 143rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
212{ 144{
213 swap (rmg_rndm, rndm); 145 swap (rmg_rndm, rndm);
214 int i = find_free_spot (ob, m, x, y, start, stop); 146 int i = find_free_spot (ob, m, x, y, start, stop);
215 swap (rmg_rndm, rndm); 147 swap (rmg_rndm, rndm);
216 return i; 148 return i;
217} 149}
218 150
219// a simple point helper struct
220struct point
221{
222 short x;
223 short y;
224
225 point ()
226 {
227 }
228
229 point (int x, int y)
230 : x(x), y(y)
231 {
232 }
233};
234
235// something like a vector or stack, but without
236// out of bounds checking
237template<typename T>
238struct fixed_stack
239{
240 T *data;
241 int size;
242 int max;
243
244 fixed_stack ()
245 : size (0), data (0)
246 {
247 }
248
249 fixed_stack (int max)
250 : size (0), max (max)
251 {
252 data = salloc<T> (max);
253 }
254
255 void reset (int new_max)
256 {
257 sfree (data, max);
258 size = 0;
259 max = new_max;
260 data = salloc<T> (max);
261 }
262
263 void free ()
264 {
265 sfree (data, max);
266 data = 0;
267 }
268
269 ~fixed_stack ()
270 {
271 sfree (data, max);
272 }
273
274 T &operator[](int idx)
275 {
276 return data [idx];
277 }
278
279 void push (T v)
280 {
281 data [size++] = v;
282 }
283
284 T &pop ()
285 {
286 return data [--size];
287 }
288
289 T remove (int idx)
290 {
291 T v = data [idx];
292
293 data [idx] = data [--size];
294
295 return v;
296 }
297};
298
299#endif 151#endif
300 152

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