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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.28 by root, Wed Jun 30 01:32:57 2010 UTC vs.
Revision 1.34 by root, Fri Jul 2 15:03:57 2010 UTC

94 LAYOUT_MAZE, 94 LAYOUT_MAZE,
95 LAYOUT_SPIRAL, 95 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 96 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 97 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
99 NROFLAYOUTS, 100 NROFLAYOUTS,
100}; 101};
101 102
102/* 103/*
103 * Move these defines out of room_gen_onion.c to here, as 104 * Move these defines out of room_gen_onion.c to here, as
139// 12 has been experimentally :( determined ot be a lot more stable 140// 12 has been experimentally :( determined ot be a lot more stable
140// than 11 or 10, leading to the assumption that something inherently 141// than 11 or 10, leading to the assumption that something inherently
141// needs a minimum size of at least 12 142// needs a minimum size of at least 12
142#define MIN_RANDOM_MAP_SIZE 12 143#define MIN_RANDOM_MAP_SIZE 12
143 144
145// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120
147
144// reference 148// reference
145// 149//
146// \0 floor only 150// \0 floor only
147// # wall 151// # wall
148// D door 152// D door
149// < up 153// < up
150// > down 154// > down
151// C "center" (of onion layout) 155// C "center" (of onion maze)
152// . ?? (rogue) 156// . ?? (rogue)
153// 157//
154 158
155struct LayoutData : zero_initialised 159// use this in new code
160INTERFACE_CLASS(layout)
161struct layout
156{ 162{
157 char **col; 163 char **col;
158 int w, h; 164 int w, h;
159 165
160 LayoutData (int w, int h); 166 layout (int w, int h);
161 ~LayoutData (); 167 ~layout ();
162 168
163 operator char **() 169 operator char **() const
164 { 170 {
165 return col; 171 return col;
166 } 172 }
167 173
168 void clear (char fill = 0); 174 void swap (layout &maze)
175 {
176 ::swap (maze.col, col);
177 ::swap (maze.w , w );
178 ::swap (maze.h , h );
179 }
180
181 // for debugging, print maze to stdout
182 MTH void print () const;
183
184 // simple inpainting
185 MTH void fill (char fill);
186 MTH void clear () { fill (0); }
169 void border (char fill = '#'); 187 MTH void border (char fill = '#');
170}; 188 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
171 189
172struct Layout 190 MTH void fill_rand (int perc);
173{
174 LayoutData *ptr;
175 191
176 Layout () 192 // makes sure all areas are connected. dirty=true carves rounder but also
177 { 193 // more walls, dirty=false carves narrow corridors.
178 } 194 MTH void isolation_remover (bool dirty = 0);
179 195
180 Layout (int xsize, int ysize) 196 // generates a cave, subtype 0 is a rough cave, randomly open or closed
181 : ptr (new LayoutData (xsize, ysize)) 197 MTH void gen_cave (int subtype);
182 {
183 }
184 198
199 // helper functions to modify the maze
200 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
201 MTH void doorify ();
202 MTH void roomify (); // make some rooms in it, works best on onions
203 MTH void expand2x ();
204 MTH void symmetrize (int symmetry);
205 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
206
185 Layout (random_map_params *RP) 207 void generate (random_map_params *RP);
186 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
187 {
188 }
189
190 void free ()
191 {
192 delete ptr;
193 }
194
195 LayoutData *operator ->() const
196 {
197 return ptr;
198 }
199
200 operator char **() const
201 {
202 return *ptr;
203 }
204
205 void swap (const Layout &layout) const
206 {
207 ::swap (layout.ptr->col, ptr->col);
208 ::swap (layout.ptr->w , ptr->w );
209 ::swap (layout.ptr->h , ptr->h );
210 }
211
212 // for debugging, print layout to stdout
213 void print ();
214}; 208};
215 209
216// utility functions, to use rmg_rndm instead of rndm. 210// utility functions, to use rmg_rndm instead of rndm.
217static inline int 211static inline int
218rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 212rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
221 int i = find_free_spot (ob, m, x, y, start, stop); 215 int i = find_free_spot (ob, m, x, y, start, stop);
222 swap (rmg_rndm, rndm); 216 swap (rmg_rndm, rndm);
223 return i; 217 return i;
224} 218}
225 219
220// a simple point helper struct
221struct point
222{
223 short x;
224 short y;
225
226 point ()
227 {
228 }
229
230 point (int x, int y)
231 : x(x), y(y)
232 {
233 }
234};
235
236// something like a vector or stack, but without
237// out of bounds checking
238template<typename T>
239struct fixed_stack
240{
241 T *data;
242 int size;
243 int max;
244
245 fixed_stack ()
246 : size (0), data (0)
247 {
248 }
249
250 fixed_stack (int max)
251 : size (0), max (max)
252 {
253 data = salloc<T> (max);
254 }
255
256 void reset (int new_max)
257 {
258 sfree (data, max);
259 size = 0;
260 max = new_max;
261 data = salloc<T> (max);
262 }
263
264 void free ()
265 {
266 sfree (data, max);
267 data = 0;
268 }
269
270 ~fixed_stack ()
271 {
272 sfree (data, max);
273 }
274
275 T &operator[](int idx)
276 {
277 return data [idx];
278 }
279
280 void push (T v)
281 {
282 data [size++] = v;
283 }
284
285 T &pop ()
286 {
287 return data [--size];
288 }
289
290 T remove (int idx)
291 {
292 T v = data [idx];
293
294 data [idx] = data [--size];
295
296 return v;
297 }
298};
299
226#endif 300#endif
227 301

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