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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.34 by root, Fri Jul 2 15:03:57 2010 UTC vs.
Revision 1.46 by root, Tue Jul 6 20:00:46 2010 UTC

24 24
25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27 27
28#include "util.h" 28#include "util.h"
29#include "layout.h"
29 30
30struct random_map_params : zero_initialised 31struct random_map_params : zero_initialised
31{ 32{
32 char wall_name[512]; 33 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40 34
41 int xsize, ysize; 35 int xsize, ysize;
42 int expand2x; 36 int expand2x;
43 int layoutoptions1; 37 int layoutoptions1;
44 int layoutoptions2; 38 int layoutoptions2;
45 int layoutoptions3; 39 int layoutoptions3;
46 int symmetry;
47 int difficulty; 40 int difficulty;
48 int difficulty_given; 41 int difficulty_given;
49 float difficulty_increase; 42 float difficulty_increase;
50 43
51 int dungeon_level; 44 int dungeon_level;
52 int dungeon_depth; 45 int dungeon_depth;
53 46
54 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed; 47 uint32_t random_seed;
58 uint64_t total_map_hp; 48 uint64_t total_map_hp;
59 int map_layout_style;
60 int symmetry_used;
61
62 struct region *region;
63 49
64 HV *hv; 50 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66 51
67 shstr_tmp as_shstr () const; 52 shstr_tmp as_shstr () const;
68 53
69 // fetch something from the options hash 54 // fetch something from the options hash
70 SV *get_sv (const char *option) const; 55 SV *get_sv (const char *option) const;
83 68
84 // "private", adjusted sizes 69 // "private", adjusted sizes
85 int Xsize; 70 int Xsize;
86 int Ysize; 71 int Ysize;
87 72
73 int map_layout_style;
74 int symmetry_used;
75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
88 ~random_map_params (); 79 ~random_map_params ();
89}; 80};
90 81
91enum { 82enum {
92 LAYOUT_NONE, 83 LAYOUT_NONE,
95 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE, 90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
100 NROFLAYOUTS, 93 NROFLAYOUTS,
101}; 94};
102 95
103/* 96/*
104 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
143#define MIN_RANDOM_MAP_SIZE 12 136#define MIN_RANDOM_MAP_SIZE 12
144 137
145// we often use signed chars for coordinates (and U8 for distances) 138// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120 139#define MAX_RANDOM_MAP_SIZE 120
147 140
148// reference
149//
150// \0 floor only
151// # wall
152// D door
153// < up
154// > down
155// C "center" (of onion maze)
156// . ?? (rogue)
157//
158
159// use this in new code
160INTERFACE_CLASS(layout)
161struct layout
162{
163 char **col;
164 int w, h;
165
166 layout (int w, int h);
167 ~layout ();
168
169 operator char **() const
170 {
171 return col;
172 }
173
174 void swap (layout &maze)
175 {
176 ::swap (maze.col, col);
177 ::swap (maze.w , w );
178 ::swap (maze.h , h );
179 }
180
181 // for debugging, print maze to stdout
182 MTH void print () const;
183
184 // simple inpainting
185 MTH void fill (char fill);
186 MTH void clear () { fill (0); }
187 MTH void border (char fill = '#');
188 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
189
190 MTH void fill_rand (int perc);
191
192 // makes sure all areas are connected. dirty=true carves rounder but also
193 // more walls, dirty=false carves narrow corridors.
194 MTH void isolation_remover (bool dirty = 0);
195
196 // generates a cave, subtype 0 is a rough cave, randomly open or closed
197 MTH void gen_cave (int subtype);
198
199 // helper functions to modify the maze
200 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
201 MTH void doorify ();
202 MTH void roomify (); // make some rooms in it, works best on onions
203 MTH void expand2x ();
204 MTH void symmetrize (int symmetry);
205 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
206
207 void generate (random_map_params *RP);
208};
209
210// utility functions, to use rmg_rndm instead of rndm. 141// utility functions, to use rmg_rndm instead of rndm.
211static inline int 142static inline int
212rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 143rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
213{ 144{
214 swap (rmg_rndm, rndm); 145 swap (rmg_rndm, rndm);
215 int i = find_free_spot (ob, m, x, y, start, stop); 146 int i = find_free_spot (ob, m, x, y, start, stop);
216 swap (rmg_rndm, rndm); 147 swap (rmg_rndm, rndm);
217 return i; 148 return i;
218} 149}
219 150
220// a simple point helper struct
221struct point
222{
223 short x;
224 short y;
225
226 point ()
227 {
228 }
229
230 point (int x, int y)
231 : x(x), y(y)
232 {
233 }
234};
235
236// something like a vector or stack, but without
237// out of bounds checking
238template<typename T>
239struct fixed_stack
240{
241 T *data;
242 int size;
243 int max;
244
245 fixed_stack ()
246 : size (0), data (0)
247 {
248 }
249
250 fixed_stack (int max)
251 : size (0), max (max)
252 {
253 data = salloc<T> (max);
254 }
255
256 void reset (int new_max)
257 {
258 sfree (data, max);
259 size = 0;
260 max = new_max;
261 data = salloc<T> (max);
262 }
263
264 void free ()
265 {
266 sfree (data, max);
267 data = 0;
268 }
269
270 ~fixed_stack ()
271 {
272 sfree (data, max);
273 }
274
275 T &operator[](int idx)
276 {
277 return data [idx];
278 }
279
280 void push (T v)
281 {
282 data [size++] = v;
283 }
284
285 T &pop ()
286 {
287 return data [--size];
288 }
289
290 T remove (int idx)
291 {
292 T v = data [idx];
293
294 data [idx] = data [--size];
295
296 return v;
297 }
298};
299
300#endif 151#endif
301 152

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