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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.28 by root, Wed Jun 30 01:32:57 2010 UTC vs.
Revision 1.35 by root, Fri Jul 2 15:43:37 2010 UTC

94 LAYOUT_MAZE, 94 LAYOUT_MAZE,
95 LAYOUT_SPIRAL, 95 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 96 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 97 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
99 NROFLAYOUTS, 100 NROFLAYOUTS,
100}; 101};
101 102
102/* 103/*
103 * Move these defines out of room_gen_onion.c to here, as 104 * Move these defines out of room_gen_onion.c to here, as
139// 12 has been experimentally :( determined ot be a lot more stable 140// 12 has been experimentally :( determined ot be a lot more stable
140// than 11 or 10, leading to the assumption that something inherently 141// than 11 or 10, leading to the assumption that something inherently
141// needs a minimum size of at least 12 142// needs a minimum size of at least 12
142#define MIN_RANDOM_MAP_SIZE 12 143#define MIN_RANDOM_MAP_SIZE 12
143 144
145// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120
147
144// reference 148// reference
145// 149//
146// \0 floor only 150// \0 floor only
147// # wall 151// # wall
148// D door 152// D door
149// < up 153// < up
150// > down 154// > down
151// C "center" (of onion layout) 155// C "center" (of onion maze)
152// . ?? (rogue) 156// . ?? (rogue)
153// 157//
154 158
155struct LayoutData : zero_initialised 159// use this in new code
160INTERFACE_CLASS(layout)
161struct layout
156{ 162{
157 char **col; 163 typedef char cell;
164
165 cell **data;
158 int w, h; 166 int w, h;
159 167
160 LayoutData (int w, int h); 168 layout (int w, int h);
161 ~LayoutData (); 169 ~layout ();
162 170
163 operator char **() 171 operator cell **() const
164 { 172 {
165 return col; 173 return data;
166 } 174 }
167 175
168 void clear (char fill = 0); 176 void swap (layout &maze)
177 {
178 ::swap (maze.data, data);
179 ::swap (maze.w , w );
180 ::swap (maze.h , h );
181 }
182
183 MTH void swap (layout *maze) { swap (*maze); }
184
185 // for debugging, print maze to stdout
186 MTH void print () const;
187
188 // simple inpainting
189 MTH void fill (char fill);
190 MTH void clear () { fill (0); }
169 void border (char fill = '#'); 191 MTH void border (char fill = '#');
170}; 192 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
171 193
172struct Layout 194 MTH void fill_rand (int perc);
173{
174 LayoutData *ptr;
175 195
176 Layout () 196 // makes sure all areas are connected. dirty=true carves rounder but also
177 { 197 // more walls, dirty=false carves narrow corridors.
178 } 198 MTH void isolation_remover (bool dirty = 0);
179 199
180 Layout (int xsize, int ysize) 200 // generates a cave, subtype 0 is a rough cave, randomly open or closed
181 : ptr (new LayoutData (xsize, ysize)) 201 MTH void gen_cave (int subtype);
182 {
183 }
184 202
203 // helper functions to modify the maze
204 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
205 MTH void doorify ();
206 MTH void roomify (); // make some rooms in it, works best on onions
207 MTH void expand2x ();
208 MTH void symmetrize (int symmetry);
209 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
210
185 Layout (random_map_params *RP) 211 void generate (random_map_params *RP);
186 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
187 {
188 }
189
190 void free ()
191 {
192 delete ptr;
193 }
194
195 LayoutData *operator ->() const
196 {
197 return ptr;
198 }
199
200 operator char **() const
201 {
202 return *ptr;
203 }
204
205 void swap (const Layout &layout) const
206 {
207 ::swap (layout.ptr->col, ptr->col);
208 ::swap (layout.ptr->w , ptr->w );
209 ::swap (layout.ptr->h , ptr->h );
210 }
211
212 // for debugging, print layout to stdout
213 void print ();
214}; 212};
215 213
216// utility functions, to use rmg_rndm instead of rndm. 214// utility functions, to use rmg_rndm instead of rndm.
217static inline int 215static inline int
218rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 216rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
221 int i = find_free_spot (ob, m, x, y, start, stop); 219 int i = find_free_spot (ob, m, x, y, start, stop);
222 swap (rmg_rndm, rndm); 220 swap (rmg_rndm, rndm);
223 return i; 221 return i;
224} 222}
225 223
224// a simple point helper struct
225struct point
226{
227 short x;
228 short y;
229
230 point ()
231 {
232 }
233
234 point (int x, int y)
235 : x(x), y(y)
236 {
237 }
238};
239
240// something like a vector or stack, but without
241// out of bounds checking
242template<typename T>
243struct fixed_stack
244{
245 T *data;
246 int size;
247 int max;
248
249 fixed_stack ()
250 : size (0), data (0)
251 {
252 }
253
254 fixed_stack (int max)
255 : size (0), max (max)
256 {
257 data = salloc<T> (max);
258 }
259
260 void reset (int new_max)
261 {
262 sfree (data, max);
263 size = 0;
264 max = new_max;
265 data = salloc<T> (max);
266 }
267
268 void free ()
269 {
270 sfree (data, max);
271 data = 0;
272 }
273
274 ~fixed_stack ()
275 {
276 sfree (data, max);
277 }
278
279 T &operator[](int idx)
280 {
281 return data [idx];
282 }
283
284 void push (T v)
285 {
286 data [size++] = v;
287 }
288
289 T &pop ()
290 {
291 return data [--size];
292 }
293
294 T remove (int idx)
295 {
296 T v = data [idx];
297
298 data [idx] = data [--size];
299
300 return v;
301 }
302};
303
226#endif 304#endif
227 305

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