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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.35 by root, Fri Jul 2 15:43:37 2010 UTC vs.
Revision 1.38 by root, Sat Jul 3 01:12:45 2010 UTC

28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params : zero_initialised 30struct random_map_params : zero_initialised
31{ 31{
32 char wall_name[512]; 32 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40 33
41 int xsize, ysize; 34 int xsize, ysize;
42 int expand2x; 35 int expand2x;
43 int layoutoptions1; 36 int layoutoptions1;
44 int layoutoptions2; 37 int layoutoptions2;
50 43
51 int dungeon_level; 44 int dungeon_level;
52 int dungeon_depth; 45 int dungeon_depth;
53 46
54 int orientation; 47 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed; 48 uint32_t random_seed;
58 uint64_t total_map_hp; 49 uint64_t total_map_hp;
59 int map_layout_style; 50 int map_layout_style;
60 int symmetry_used; 51 int symmetry_used;
61 52
164 155
165 cell **data; 156 cell **data;
166 int w, h; 157 int w, h;
167 158
168 layout (int w, int h); 159 layout (int w, int h);
160 layout (layout &copy);
169 ~layout (); 161 ~layout ();
170 162
171 operator cell **() const 163 operator cell **() const
172 { 164 {
173 return data; 165 return data;
188 // simple inpainting 180 // simple inpainting
189 MTH void fill (char fill); 181 MTH void fill (char fill);
190 MTH void clear () { fill (0); } 182 MTH void clear () { fill (0); }
191 MTH void border (char fill = '#'); 183 MTH void border (char fill = '#');
192 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive 184 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
185 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193 186
194 MTH void fill_rand (int perc); 187 MTH void fill_rand (int perc);
195 188
196 // makes sure all areas are connected. dirty=true carves rounder but also 189 // makes sure all areas are connected
197 // more walls, dirty=false carves narrow corridors.
198 MTH void isolation_remover (bool dirty = 0); 190 MTH void isolation_remover ();
199 191
200 // generates a cave, subtype 0 is a rough cave, randomly open or closed 192 // generates a cave, subtype 0 is a rough cave, randomly open or closed
201 MTH void gen_cave (int subtype); 193 MTH void gen_cave (int subtype);
202 194
203 // helper functions to modify the maze 195 // helper functions to modify the maze
207 MTH void expand2x (); 199 MTH void expand2x ();
208 MTH void symmetrize (int symmetry); 200 MTH void symmetrize (int symmetry);
209 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees 201 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
210 202
211 void generate (random_map_params *RP); 203 void generate (random_map_params *RP);
204private:
205 void alloc (int w, int h);
212}; 206};
213 207
214// utility functions, to use rmg_rndm instead of rndm. 208// utility functions, to use rmg_rndm instead of rndm.
215static inline int 209static inline int
216rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 210rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)

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