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28 | #include "util.h" |
28 | #include "util.h" |
29 | |
29 | |
30 | struct random_map_params : zero_initialised |
30 | struct random_map_params : zero_initialised |
31 | { |
31 | { |
32 | char wall_name[512]; |
32 | char wall_name[512]; |
33 | char monsterstyle[512]; |
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34 | char layoutstyle[512]; |
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35 | char doorstyle[512]; |
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36 | shstr origin_map; |
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37 | shstr final_map; |
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38 | shstr this_map; |
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39 | char exit_on_final_map[512]; |
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40 | |
33 | |
41 | int xsize, ysize; |
34 | int xsize, ysize; |
42 | int expand2x; |
35 | int expand2x; |
43 | int layoutoptions1; |
36 | int layoutoptions1; |
44 | int layoutoptions2; |
37 | int layoutoptions2; |
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50 | |
43 | |
51 | int dungeon_level; |
44 | int dungeon_level; |
52 | int dungeon_depth; |
45 | int dungeon_depth; |
53 | |
46 | |
54 | int orientation; |
47 | int orientation; |
55 | int origin_x; |
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56 | int origin_y; |
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57 | uint32_t random_seed; |
48 | uint32_t random_seed; |
58 | uint64_t total_map_hp; |
49 | uint64_t total_map_hp; |
59 | int map_layout_style; |
50 | int map_layout_style; |
60 | int symmetry_used; |
51 | int symmetry_used; |
61 | |
52 | |
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164 | |
155 | |
165 | cell **data; |
156 | cell **data; |
166 | int w, h; |
157 | int w, h; |
167 | |
158 | |
168 | layout (int w, int h); |
159 | layout (int w, int h); |
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160 | layout (layout ©); |
169 | ~layout (); |
161 | ~layout (); |
170 | |
162 | |
171 | operator cell **() const |
163 | operator cell **() const |
172 | { |
164 | { |
173 | return data; |
165 | return data; |
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188 | // simple inpainting |
180 | // simple inpainting |
189 | MTH void fill (char fill); |
181 | MTH void fill (char fill); |
190 | MTH void clear () { fill (0); } |
182 | MTH void clear () { fill (0); } |
191 | MTH void border (char fill = '#'); |
183 | MTH void border (char fill = '#'); |
192 | MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
184 | MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
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185 | MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
193 | |
186 | |
194 | MTH void fill_rand (int perc); |
187 | MTH void fill_rand (int perc); |
195 | |
188 | |
196 | // makes sure all areas are connected. dirty=true carves rounder but also |
189 | // makes sure all areas are connected |
197 | // more walls, dirty=false carves narrow corridors. |
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198 | MTH void isolation_remover (bool dirty = 0); |
190 | MTH void isolation_remover (); |
199 | |
191 | |
200 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
192 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
201 | MTH void gen_cave (int subtype); |
193 | MTH void gen_cave (int subtype); |
202 | |
194 | |
203 | // helper functions to modify the maze |
195 | // helper functions to modify the maze |
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207 | MTH void expand2x (); |
199 | MTH void expand2x (); |
208 | MTH void symmetrize (int symmetry); |
200 | MTH void symmetrize (int symmetry); |
209 | MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
201 | MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
210 | |
202 | |
211 | void generate (random_map_params *RP); |
203 | void generate (random_map_params *RP); |
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204 | private: |
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205 | void alloc (int w, int h); |
212 | }; |
206 | }; |
213 | |
207 | |
214 | // utility functions, to use rmg_rndm instead of rndm. |
208 | // utility functions, to use rmg_rndm instead of rndm. |
215 | static inline int |
209 | static inline int |
216 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
210 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |