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/cvs/deliantra/server/random_maps/random_map.h
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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.36 by root, Fri Jul 2 17:18:04 2010 UTC vs.
Revision 1.37 by root, Sat Jul 3 00:39:57 2010 UTC

189 // simple inpainting 189 // simple inpainting
190 MTH void fill (char fill); 190 MTH void fill (char fill);
191 MTH void clear () { fill (0); } 191 MTH void clear () { fill (0); }
192 MTH void border (char fill = '#'); 192 MTH void border (char fill = '#');
193 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive 193 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
194 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
194 195
195 MTH void fill_rand (int perc); 196 MTH void fill_rand (int perc);
196 197
197 // makes sure all areas are connected. dirty=true carves rounder but also 198 // makes sure all areas are connected
198 // more walls, dirty=false carves narrow corridors.
199 MTH void isolation_remover (bool dirty = 0); 199 MTH void isolation_remover ();
200 200
201 // generates a cave, subtype 0 is a rough cave, randomly open or closed 201 // generates a cave, subtype 0 is a rough cave, randomly open or closed
202 MTH void gen_cave (int subtype); 202 MTH void gen_cave (int subtype);
203 203
204 // helper functions to modify the maze 204 // helper functions to modify the maze

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