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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.31 by root, Wed Jun 30 23:15:56 2010 UTC vs.
Revision 1.39 by root, Sat Jul 3 01:49:18 2010 UTC

28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params : zero_initialised 30struct random_map_params : zero_initialised
31{ 31{
32 char wall_name[512]; 32 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40 33
41 int xsize, ysize; 34 int xsize, ysize;
42 int expand2x; 35 int expand2x;
43 int layoutoptions1; 36 int layoutoptions1;
44 int layoutoptions2; 37 int layoutoptions2;
50 43
51 int dungeon_level; 44 int dungeon_level;
52 int dungeon_depth; 45 int dungeon_depth;
53 46
54 int orientation; 47 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed; 48 uint32_t random_seed;
58 uint64_t total_map_hp; 49 uint64_t total_map_hp;
59 int map_layout_style; 50 int map_layout_style;
60 int symmetry_used; 51 int symmetry_used;
61
62 struct region *region;
63 52
64 HV *hv; 53 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv }) 54 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66 55
67 shstr_tmp as_shstr () const; 56 shstr_tmp as_shstr () const;
83 72
84 // "private", adjusted sizes 73 // "private", adjusted sizes
85 int Xsize; 74 int Xsize;
86 int Ysize; 75 int Ysize;
87 76
77 random_map_params ();
78 random_map_params (HV *hv);
88 ~random_map_params (); 79 ~random_map_params ();
89}; 80};
90 81
91enum { 82enum {
92 LAYOUT_NONE, 83 LAYOUT_NONE,
150// \0 floor only 141// \0 floor only
151// # wall 142// # wall
152// D door 143// D door
153// < up 144// < up
154// > down 145// > down
155// C "center" (of onion layout) 146// C "center" (of onion maze)
156// . ?? (rogue) 147// . ?? (rogue)
157// 148//
158 149
159// use this in new code 150// use this in new code
151INTERFACE_CLASS(layout)
160struct LayoutData 152struct layout
161{ 153{
162 char **col; 154 typedef char cell;
155
156 cell **data;
163 int w, h; 157 int w, h;
164 158
165 LayoutData (int w, int h); 159 layout (int w, int h);
160 layout (layout &copy);
166 ~LayoutData (); 161 ~layout ();
167 162
168 operator char **() 163 operator cell **() const
169 { 164 {
170 return col; 165 return data;
171 } 166 }
172 167
168 void swap (layout &maze)
169 {
170 ::swap (maze.data, data);
171 ::swap (maze.w , w );
172 ::swap (maze.h , h );
173 }
174
175 MTH void swap (layout *maze) { swap (*maze); }
176
173 // for debugging, print layout to stdout 177 // for debugging, print maze to stdout
174 void print (); 178 MTH void print () const;
175 179
176 // simple inpainting 180 // simple inpainting
177 void fill (char fill); 181 MTH void fill (char fill);
178 void clear () { fill (0); } 182 MTH void clear () { fill (0); }
179 void border (char fill = '#'); 183 MTH void border (char fill = '#');
180 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive 184 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
185 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
181 186
182 void fill_rand (int perc); 187 MTH void fill_rand (int perc);
183 188
184 // makes sure all areas are connected. dirty=true carves rounder but also 189 // makes sure all areas are connected
185 // more walls, dirty=false carves narrow corridors.
186 void isolation_remover (bool dirty = 0); 190 MTH void isolation_remover ();
187 191
188 // generates a cave, subtype 0 is a rough cave, randomly open or closed 192 // generates a cave, subtype 0 is a rough cave, randomly open or closed
189 void gen_cave (int subtype); 193 MTH void gen_cave (int subtype);
194
195 // helper functions to modify the maze
190 void erode_1_2 (int c1, int c2 = -1, int repeat = 1); 196 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
197 MTH void doorify ();
198 MTH void roomify (); // make some rooms in it, works best on onions
199 MTH void expand2x ();
200 MTH void symmetrize (int symmetry);
201 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
191 202
192 void swap (LayoutData &layout)
193 {
194 ::swap (layout.col, col);
195 ::swap (layout.w , w );
196 ::swap (layout.h , h );
197 }
198};
199
200// basically a layoutdata pointer - do not use in new code
201struct Layout
202{
203 LayoutData *ptr;
204
205 Layout ()
206 {
207 }
208
209 Layout (int xsize, int ysize)
210 : ptr (new LayoutData (xsize, ysize))
211 {
212 }
213
214 Layout (random_map_params *RP) 203 void generate (random_map_params *RP);
215 : ptr (new LayoutData (RP->Xsize, RP->Ysize)) 204private:
216 { 205 void alloc (int w, int h);
217 }
218
219 void free ()
220 {
221 delete ptr;
222 }
223
224 LayoutData *operator ->() const
225 {
226 return ptr;
227 }
228
229 operator char **() const
230 {
231 return *ptr;
232 }
233
234 void swap (Layout &layout)
235 {
236 ::swap (layout.ptr, ptr);
237 }
238}; 206};
239 207
240// utility functions, to use rmg_rndm instead of rndm. 208// utility functions, to use rmg_rndm instead of rndm.
241static inline int 209static inline int
242rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 210rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)

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