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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.39 by root, Sat Jul 3 01:49:18 2010 UTC vs.
Revision 1.42 by root, Sat Jul 3 13:14:36 2010 UTC

49 uint64_t total_map_hp; 49 uint64_t total_map_hp;
50 int map_layout_style; 50 int map_layout_style;
51 int symmetry_used; 51 int symmetry_used;
52 52
53 HV *hv; 53 HV *hv;
54 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
55 54
56 shstr_tmp as_shstr () const; 55 shstr_tmp as_shstr () const;
57 56
58 // fetch something from the options hash 57 // fetch something from the options hash
59 SV *get_sv (const char *option) const; 58 SV *get_sv (const char *option) const;
73 // "private", adjusted sizes 72 // "private", adjusted sizes
74 int Xsize; 73 int Xsize;
75 int Ysize; 74 int Ysize;
76 75
77 random_map_params (); 76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv); 78 random_map_params (HV *hv);
79 ~random_map_params (); 79 ~random_map_params ();
80}; 80};
81 81
82enum { 82enum {
86 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
87 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
88 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
89 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE, 90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
91 NROFLAYOUTS, 93 NROFLAYOUTS,
92}; 94};
93 95
94/* 96/*
95 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
156 cell **data; 158 cell **data;
157 int w, h; 159 int w, h;
158 160
159 layout (int w, int h); 161 layout (int w, int h);
160 layout (layout &copy); 162 layout (layout &copy);
163
164 // reference rect in other layout - will not keep the data alive,
165 // so never swap with it's orig, or free the orig when in use.
166 layout (layout &orig, int x1, int y1, int x2, int y2);
167
161 ~layout (); 168 ~layout ();
162 169
163 operator cell **() const 170 operator cell **() const
164 { 171 {
165 return data; 172 return data;
166 } 173 }
167 174
168 void swap (layout &maze) 175 void swap (layout &maze)
169 { 176 {
170 ::swap (maze.data, data); 177 ::swap (maze.data, data);
171 ::swap (maze.w , w ); 178 ::swap (maze.w , w );
172 ::swap (maze.h , h ); 179 ::swap (maze.h , h );
180 ::swap (maze.size, size);
173 } 181 }
174 182
175 MTH void swap (layout *maze) { swap (*maze); } 183 MTH void swap (layout *maze) { swap (*maze); }
176 184
177 // for debugging, print maze to stdout 185 // for debugging, print maze to stdout
185 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive 193 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
186 194
187 MTH void fill_rand (int perc); 195 MTH void fill_rand (int perc);
188 196
189 // makes sure all areas are connected 197 // makes sure all areas are connected
198 // perturb = 0 - very horz/vert tunnels
199 // perturb = 1 - straight but round
200 // perturb = 2 - snaky tunnels
190 MTH void isolation_remover (); 201 MTH void isolation_remover (int perturb = 2);
191 202
192 // generates a cave, subtype 0 is a rough cave, randomly open or closed 203 // generates a cave, subtype 0 is a rough cave, randomly open or closed
193 MTH void gen_cave (int subtype); 204 MTH void gen_cave (int subtype);
205 MTH void gen_castle (); // generates straightish structures
194 206
195 // helper functions to modify the maze 207 // helper functions to modify the maze
196 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1); 208 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
197 MTH void doorify (); 209 MTH void doorify ();
198 MTH void roomify (); // make some rooms in it, works best on onions 210 MTH void roomify (); // make some rooms in it, works best on onions
200 MTH void symmetrize (int symmetry); 212 MTH void symmetrize (int symmetry);
201 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees 213 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
202 214
203 void generate (random_map_params *RP); 215 void generate (random_map_params *RP);
204private: 216private:
217 int size;
205 void alloc (int w, int h); 218 void alloc (int w, int h);
206}; 219};
207 220
208// utility functions, to use rmg_rndm instead of rndm. 221// utility functions, to use rmg_rndm instead of rndm.
209static inline int 222static inline int

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