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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.23 by root, Fri Mar 26 01:04:44 2010 UTC vs.
Revision 1.43 by root, Sat Jul 3 19:22:21 2010 UTC

25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27 27
28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params 30struct random_map_params : zero_initialised
31{ 31{
32 char wallstyle[512];
33 char wall_name[512]; 32 char wall_name[512];
34 char floorstyle[512]; 33
35 char monsterstyle[512];
36 char treasurestyle[512];
37 char layoutstyle[512];
38 char doorstyle[512];
39 char decorstyle[512];
40 shstr origin_map;
41 shstr final_map;
42 char exitstyle[512];
43 shstr this_map;
44 char exit_on_final_map[512];
45 char *custom;
46
47 int xsize, ysize; 34 int xsize, ysize;
48 int expand2x; 35 int expand2x;
49 int layoutoptions1; 36 int layoutoptions1;
50 int layoutoptions2; 37 int layoutoptions2;
51 int layoutoptions3; 38 int layoutoptions3;
55 float difficulty_increase; 42 float difficulty_increase;
56 43
57 int dungeon_level; 44 int dungeon_level;
58 int dungeon_depth; 45 int dungeon_depth;
59 46
60 int decoroptions;
61 int orientation; 47 int orientation;
62 int origin_y;
63 int origin_x;
64 uint32_t random_seed; 48 uint32_t random_seed;
65 uint64_t total_map_hp; 49 uint64_t total_map_hp;
66 int map_layout_style; 50 int map_layout_style;
67 int treasureoptions;
68 int symmetry_used; 51 int symmetry_used;
69 52
70 struct region *region; 53 HV *hv;
54
55 shstr_tmp as_shstr () const;
56
57 // fetch something from the options hash
58 SV *get_sv (const char *option) const;
59 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
60 IV get_iv (const char *option, IV fallback = 0) const;
61 UV get_uv (const char *option, UV fallback = 0) const;
62 NV get_nv (const char *option, NV fallback = 0) const;
63
64 void set (const char *option, SV *value) const;
65 void set (const char *option, const_utf8_string value) const;
66 void set (const char *option, IV value) const;
67 void set (const char *option, UV value) const;
68 void set (const char *option, NV value) const;
69
70 void set (const char *option, int value) const { set (option, (IV)value); }
71 71
72 // "private", adjusted sizes 72 // "private", adjusted sizes
73 int Xsize; 73 int Xsize;
74 int Ysize; 74 int Ysize;
75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
79 ~random_map_params ();
75}; 80};
76 81
77enum { 82enum {
78 LAYOUT_NONE, 83 LAYOUT_NONE,
79 LAYOUT_ONION, 84 LAYOUT_ONION,
80 LAYOUT_MAZE, 85 LAYOUT_MAZE,
81 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
82 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
83 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
84 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
85 NROFLAYOUTS, 93 NROFLAYOUTS,
86}; 94};
87 95
88/* 96/*
89 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
125// 12 has been experimentally :( determined ot be a lot more stable 133// 12 has been experimentally :( determined ot be a lot more stable
126// than 11 or 10, leading to the assumption that something inherently 134// than 11 or 10, leading to the assumption that something inherently
127// needs a minimum size of at least 12 135// needs a minimum size of at least 12
128#define MIN_RANDOM_MAP_SIZE 12 136#define MIN_RANDOM_MAP_SIZE 12
129 137
138// we often use signed chars for coordinates (and U8 for distances)
139#define MAX_RANDOM_MAP_SIZE 120
140
130// reference 141// reference
131// 142//
132// \0 floor only 143// \0 floor only
133// # wall 144// # wall
134// D door 145// D door
135// < up 146// < up
136// > down 147// > down
137// C "center" (of onion layout) 148// C "center" (of onion maze)
138// . ?? (rogue) 149// . ?? (rogue)
139// 150//
140 151
141struct LayoutData : zero_initialised 152// use this in new code
153INTERFACE_CLASS(layout)
154struct layout
142{ 155{
143 char **col; 156 typedef char cell;
157
158 cell **data;
144 int w, h; 159 int w, h;
145 160
146 LayoutData (int w, int h); 161 layout (int w, int h);
162 layout (layout &copy);
163
164 // reference rect in other layout - will not keep the data alive,
165 // so never swap with it's orig, or free the orig when in use.
166 layout (layout &orig, int x1, int y1, int x2, int y2);
167
147 ~LayoutData (); 168 ~layout ();
148 169
149 operator char **() 170 operator cell **() const
150 { 171 {
151 return col; 172 return data;
152 } 173 }
153 174
154 void clear (char fill = 0); 175 void swap (layout &maze)
176 {
177 ::swap (maze.data, data);
178 ::swap (maze.w , w );
179 ::swap (maze.h , h );
180 ::swap (maze.size, size);
181 }
182
183 MTH void swap (layout *maze) { swap (*maze); }
184
185 // for debugging, print maze to stdout
186 MTH void print () const;
187
188 // simple inpainting
189 MTH void fill (char fill);
190 MTH void clear () { fill (0); }
155 void border (char fill = '#'); 191 MTH void border (char fill = '#');
156}; 192 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
157 194
158struct Layout 195 MTH void fill_rand (int perc);
159{
160 LayoutData *ptr;
161 196
162 Layout () 197 // makes sure all areas are connected
163 { 198 // perturb = 0 - very horz/vert tunnels
164 } 199 // perturb = 1 - straight but round
200 // perturb = 2 - snaky tunnels
201 MTH void isolation_remover (int perturb = 2);
165 202
166 Layout (int xsize, int ysize) 203 // generates a cave, subtype 0 is a rough cave, randomly open or closed
167 : ptr (new LayoutData (xsize, ysize)) 204 MTH void gen_cave (int subtype);
168 { 205 MTH void gen_castle (); // generates straightish structures
169 }
170 206
207 // helper functions to modify the maze
208 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
209 MTH void doorify ();
210 MTH void roomify (); // make some rooms in it, works best on onions
211 MTH void expand2x ();
212 MTH void symmetrize (int symmetry);
213 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
214
171 Layout (random_map_params *RP) 215 void generate (random_map_params *RP);
172 : ptr (new LayoutData (RP->Xsize, RP->Ysize)) 216private:
217 int size;
218 void alloc (int w, int h);
219};
220
221// utility functions, to use rmg_rndm instead of rndm.
222static inline int
223rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
224{
225 swap (rmg_rndm, rndm);
226 int i = find_free_spot (ob, m, x, y, start, stop);
227 swap (rmg_rndm, rndm);
228 return i;
229}
230
231// a simple point helper struct
232struct point
233{
234 int x;
235 int y;
236
237 point ()
173 { 238 {
239 }
240
241 point (int x, int y)
242 : x(x), y(y)
243 {
244 }
245};
246
247// something like a vector or stack, but without
248// out of bounds checking
249template<typename T>
250struct fixed_stack
251{
252 T *data;
253 int size;
254 int max;
255
256 fixed_stack ()
257 : size (0), data (0)
258 {
259 }
260
261 fixed_stack (int max)
262 : size (0), max (max)
263 {
264 data = salloc<T> (max);
265 }
266
267 void reset (int new_max)
268 {
269 sfree (data, max);
270 size = 0;
271 max = new_max;
272 data = salloc<T> (max);
174 } 273 }
175 274
176 void free () 275 void free ()
177 { 276 {
178 delete ptr; 277 sfree (data, max);
278 data = 0;
179 } 279 }
180 280
181 LayoutData *operator ->() const 281 ~fixed_stack ()
182 { 282 {
283 sfree (data, max);
284 }
285
286 T &operator[](int idx)
287 {
288 return data [idx];
289 }
290
291 void push (T v)
292 {
293 data [size++] = v;
294 }
295
296 T &pop ()
297 {
298 return data [--size];
299 }
300
301 T remove (int idx)
302 {
303 T v = data [idx];
304
305 data [idx] = data [--size];
306
183 return ptr; 307 return v;
184 }
185
186 operator char **() const
187 {
188 return *ptr;
189 }
190
191 void swap (const Layout &layout) const
192 {
193 ::swap (layout.ptr->col, ptr->col);
194 ::swap (layout.ptr->w , ptr->w );
195 ::swap (layout.ptr->h , ptr->h );
196 } 308 }
197}; 309};
198 310
199#endif 311#endif
200 312

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