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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.27 by root, Sat Jun 26 23:53:31 2010 UTC vs.
Revision 1.43 by root, Sat Jul 3 19:22:21 2010 UTC

28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params : zero_initialised 30struct random_map_params : zero_initialised
31{ 31{
32 char wall_name[512]; 32 char wall_name[512];
33 char monsterstyle[512];
34 char treasurestyle[512];
35 char layoutstyle[512];
36 char doorstyle[512];
37 char decorstyle[512];
38 shstr origin_map;
39 shstr final_map;
40 shstr this_map;
41 char exit_on_final_map[512];
42 33
43 int xsize, ysize; 34 int xsize, ysize;
44 int expand2x; 35 int expand2x;
45 int layoutoptions1; 36 int layoutoptions1;
46 int layoutoptions2; 37 int layoutoptions2;
51 float difficulty_increase; 42 float difficulty_increase;
52 43
53 int dungeon_level; 44 int dungeon_level;
54 int dungeon_depth; 45 int dungeon_depth;
55 46
56 int decoroptions;
57 int orientation; 47 int orientation;
58 int origin_y;
59 int origin_x;
60 uint32_t random_seed; 48 uint32_t random_seed;
61 uint64_t total_map_hp; 49 uint64_t total_map_hp;
62 int map_layout_style; 50 int map_layout_style;
63 int treasureoptions;
64 int symmetry_used; 51 int symmetry_used;
65 52
66 struct region *region;
67
68 HV *hv; 53 HV *hv;
69 54
55 shstr_tmp as_shstr () const;
56
70 // fetch something from the options hash 57 // fetch something from the options hash
71 const_utf8_string get_str (const_utf8_string option, const_utf8_string fallback = "") const; 58 SV *get_sv (const char *option) const;
59 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72 IV get_iv (const_utf8_string option, IV fallback = 0) const; 60 IV get_iv (const char *option, IV fallback = 0) const;
61 UV get_uv (const char *option, UV fallback = 0) const;
62 NV get_nv (const char *option, NV fallback = 0) const;
73 63
74 void set (const_utf8_string option, const_utf8_string value); 64 void set (const char *option, SV *value) const;
65 void set (const char *option, const_utf8_string value) const;
75 void set (const_utf8_string option, IV value); 66 void set (const char *option, IV value) const;
67 void set (const char *option, UV value) const;
68 void set (const char *option, NV value) const;
69
70 void set (const char *option, int value) const { set (option, (IV)value); }
76 71
77 // "private", adjusted sizes 72 // "private", adjusted sizes
78 int Xsize; 73 int Xsize;
79 int Ysize; 74 int Ysize;
80 75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
81 ~random_map_params (); 79 ~random_map_params ();
82}; 80};
83 81
84enum { 82enum {
85 LAYOUT_NONE, 83 LAYOUT_NONE,
87 LAYOUT_MAZE, 85 LAYOUT_MAZE,
88 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
89 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
90 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
91 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
92 NROFLAYOUTS, 93 NROFLAYOUTS,
93}; 94};
94 95
95/* 96/*
96 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
132// 12 has been experimentally :( determined ot be a lot more stable 133// 12 has been experimentally :( determined ot be a lot more stable
133// than 11 or 10, leading to the assumption that something inherently 134// than 11 or 10, leading to the assumption that something inherently
134// needs a minimum size of at least 12 135// needs a minimum size of at least 12
135#define MIN_RANDOM_MAP_SIZE 12 136#define MIN_RANDOM_MAP_SIZE 12
136 137
138// we often use signed chars for coordinates (and U8 for distances)
139#define MAX_RANDOM_MAP_SIZE 120
140
137// reference 141// reference
138// 142//
139// \0 floor only 143// \0 floor only
140// # wall 144// # wall
141// D door 145// D door
142// < up 146// < up
143// > down 147// > down
144// C "center" (of onion layout) 148// C "center" (of onion maze)
145// . ?? (rogue) 149// . ?? (rogue)
146// 150//
147 151
148struct LayoutData : zero_initialised 152// use this in new code
153INTERFACE_CLASS(layout)
154struct layout
149{ 155{
150 char **col; 156 typedef char cell;
157
158 cell **data;
151 int w, h; 159 int w, h;
152 160
153 LayoutData (int w, int h); 161 layout (int w, int h);
162 layout (layout &copy);
163
164 // reference rect in other layout - will not keep the data alive,
165 // so never swap with it's orig, or free the orig when in use.
166 layout (layout &orig, int x1, int y1, int x2, int y2);
167
154 ~LayoutData (); 168 ~layout ();
155 169
156 operator char **() 170 operator cell **() const
157 { 171 {
158 return col; 172 return data;
159 } 173 }
160 174
161 void clear (char fill = 0); 175 void swap (layout &maze)
176 {
177 ::swap (maze.data, data);
178 ::swap (maze.w , w );
179 ::swap (maze.h , h );
180 ::swap (maze.size, size);
181 }
182
183 MTH void swap (layout *maze) { swap (*maze); }
184
185 // for debugging, print maze to stdout
186 MTH void print () const;
187
188 // simple inpainting
189 MTH void fill (char fill);
190 MTH void clear () { fill (0); }
162 void border (char fill = '#'); 191 MTH void border (char fill = '#');
163}; 192 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
164 194
165struct Layout 195 MTH void fill_rand (int perc);
166{
167 LayoutData *ptr;
168 196
169 Layout () 197 // makes sure all areas are connected
170 { 198 // perturb = 0 - very horz/vert tunnels
171 } 199 // perturb = 1 - straight but round
200 // perturb = 2 - snaky tunnels
201 MTH void isolation_remover (int perturb = 2);
172 202
173 Layout (int xsize, int ysize) 203 // generates a cave, subtype 0 is a rough cave, randomly open or closed
174 : ptr (new LayoutData (xsize, ysize)) 204 MTH void gen_cave (int subtype);
175 { 205 MTH void gen_castle (); // generates straightish structures
176 }
177 206
207 // helper functions to modify the maze
208 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
209 MTH void doorify ();
210 MTH void roomify (); // make some rooms in it, works best on onions
211 MTH void expand2x ();
212 MTH void symmetrize (int symmetry);
213 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
214
178 Layout (random_map_params *RP) 215 void generate (random_map_params *RP);
179 : ptr (new LayoutData (RP->Xsize, RP->Ysize)) 216private:
180 { 217 int size;
181 } 218 void alloc (int w, int h);
182
183 void free ()
184 {
185 delete ptr;
186 }
187
188 LayoutData *operator ->() const
189 {
190 return ptr;
191 }
192
193 operator char **() const
194 {
195 return *ptr;
196 }
197
198 void swap (const Layout &layout) const
199 {
200 ::swap (layout.ptr->col, ptr->col);
201 ::swap (layout.ptr->w , ptr->w );
202 ::swap (layout.ptr->h , ptr->h );
203 }
204
205 // for debugging, print layout to stdout
206 void print ();
207}; 219};
208 220
209// utility functions, to use rmg_rndm instead of rndm. 221// utility functions, to use rmg_rndm instead of rndm.
210static inline int 222static inline int
211rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 223rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
214 int i = find_free_spot (ob, m, x, y, start, stop); 226 int i = find_free_spot (ob, m, x, y, start, stop);
215 swap (rmg_rndm, rndm); 227 swap (rmg_rndm, rndm);
216 return i; 228 return i;
217} 229}
218 230
231// a simple point helper struct
232struct point
233{
234 int x;
235 int y;
236
237 point ()
238 {
239 }
240
241 point (int x, int y)
242 : x(x), y(y)
243 {
244 }
245};
246
247// something like a vector or stack, but without
248// out of bounds checking
249template<typename T>
250struct fixed_stack
251{
252 T *data;
253 int size;
254 int max;
255
256 fixed_stack ()
257 : size (0), data (0)
258 {
259 }
260
261 fixed_stack (int max)
262 : size (0), max (max)
263 {
264 data = salloc<T> (max);
265 }
266
267 void reset (int new_max)
268 {
269 sfree (data, max);
270 size = 0;
271 max = new_max;
272 data = salloc<T> (max);
273 }
274
275 void free ()
276 {
277 sfree (data, max);
278 data = 0;
279 }
280
281 ~fixed_stack ()
282 {
283 sfree (data, max);
284 }
285
286 T &operator[](int idx)
287 {
288 return data [idx];
289 }
290
291 void push (T v)
292 {
293 data [size++] = v;
294 }
295
296 T &pop ()
297 {
298 return data [--size];
299 }
300
301 T remove (int idx)
302 {
303 T v = data [idx];
304
305 data [idx] = data [--size];
306
307 return v;
308 }
309};
310
219#endif 311#endif
220 312

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