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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.5 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.43 by root, Sat Jul 3 19:22:21 2010 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: random_map.h,v 1.5 2006/12/15 20:08:45 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire@schmorp.de
27*/
28 24
29#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
30#define RANDOM_MAP_H 26#define RANDOM_MAP_H
31 27
32typedef struct { 28#include "util.h"
33 char wallstyle[512]; 29
30struct random_map_params : zero_initialised
31{
34 char wall_name[512]; 32 char wall_name[512];
35 char floorstyle[512]; 33
36 char monsterstyle[512]; 34 int xsize, ysize;
37 char treasurestyle[512];
38 char layoutstyle[512];
39 char doorstyle[512];
40 char decorstyle[512];
41 char origin_map[512];
42 char final_map[512];
43 char exitstyle[512];
44 char this_map[512];
45 char exit_on_final_map[512];
46
47 int Xsize;
48 int Ysize;
49 int expand2x; 35 int expand2x;
50 int layoutoptions1; 36 int layoutoptions1;
51 int layoutoptions2; 37 int layoutoptions2;
52 int layoutoptions3; 38 int layoutoptions3;
53 int symmetry; 39 int symmetry;
54 int difficulty; 40 int difficulty;
55 int difficulty_given; 41 int difficulty_given;
56 float difficulty_increase; 42 float difficulty_increase;
43
57 int dungeon_level; 44 int dungeon_level;
58 int dungeon_depth; 45 int dungeon_depth;
59 int decoroptions; 46
60 int orientation; 47 int orientation;
61 int origin_y;
62 int origin_x;
63 int random_seed; 48 uint32_t random_seed;
64 long unsigned int total_map_hp; 49 uint64_t total_map_hp;
65 int map_layout_style; 50 int map_layout_style;
66 int treasureoptions;
67 int symmetry_used; 51 int symmetry_used;
68 struct region *region;
69} RMParms;
70 52
71int load_parameters(FILE *fp, int bufstate,RMParms *RP); 53 HV *hv;
72 54
55 shstr_tmp as_shstr () const;
73 56
74#define ONION_LAYOUT 1 57 // fetch something from the options hash
75#define MAZE_LAYOUT 2 58 SV *get_sv (const char *option) const;
76#define SPIRAL_LAYOUT 3 59 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
77#define ROGUELIKE_LAYOUT 4 60 IV get_iv (const char *option, IV fallback = 0) const;
78#define SNAKE_LAYOUT 5 61 UV get_uv (const char *option, UV fallback = 0) const;
79#define SQUARE_SPIRAL_LAYOUT 6 62 NV get_nv (const char *option, NV fallback = 0) const;
80#define NROFLAYOUTS 6 63
64 void set (const char *option, SV *value) const;
65 void set (const char *option, const_utf8_string value) const;
66 void set (const char *option, IV value) const;
67 void set (const char *option, UV value) const;
68 void set (const char *option, NV value) const;
69
70 void set (const char *option, int value) const { set (option, (IV)value); }
71
72 // "private", adjusted sizes
73 int Xsize;
74 int Ysize;
75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
79 ~random_map_params ();
80};
81
82enum {
83 LAYOUT_NONE,
84 LAYOUT_ONION,
85 LAYOUT_MAZE,
86 LAYOUT_SPIRAL,
87 LAYOUT_ROGUELIKE,
88 LAYOUT_SNAKE,
89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
93 NROFLAYOUTS,
94};
81 95
82/* 96/*
83 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
84 * other files (like square_spiral) also uses them. 98 * other files (like square_spiral) also uses them.
85 99
9216 irregularly/randomly spaced layers (default: regular) 10616 irregularly/randomly spaced layers (default: regular)
9332 outer wall off: i.e., no outer wall. 10732 outer wall off: i.e., no outer wall.
94 108
95*/ 109*/
96 110
97#define OPT_RANDOM 0 111enum {
98#define OPT_CENTERED 1 112 RMOPT_RANDOM = 0,
99#define OPT_LINEAR 2 113 RMOPT_CENTERED = 1,
100#define OPT_BOTTOM_C 4 114 RMOPT_LINEAR = 2,
101#define OPT_BOTTOM_R 8 115 RMOPT_BOTTOM_C = 4,
102#define OPT_IRR_SPACE 16 116 RMOPT_BOTTOM_R = 8,
103#define OPT_WALL_OFF 32 117 RMOPT_IRR_SPACE = 16,
104#define OPT_WALLS_ONLY 64 118 RMOPT_WALL_OFF = 32,
119 RMOPT_WALLS_ONLY = 64,
105#define OPT_NO_DOORS 256 /* Place walls insead of doors. Produces broken map. */ 120 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
106 121};
107
108 122
109/* symmetry definitions--used in this file AND in treasure.c: 123/* symmetry definitions--used in this file AND in treasure.c:
110the numerical values matter so don't change them. */ 124the numerical values matter so don't change them. */
111#define RANDOM_SYM 0 125enum {
112#define NO_SYM 1 126 SYMMETRY_RANDOM,
113#define X_SYM 2 127 SYMMETRY_NONE,
114#define Y_SYM 3 128 SYMMETRY_X,
115#define XY_SYM 4 129 SYMMETRY_Y,
130 SYMMETRY_XY,
131};
116 132
133// 12 has been experimentally :( determined ot be a lot more stable
134// than 11 or 10, leading to the assumption that something inherently
135// needs a minimum size of at least 12
117#define MIN_RANDOM_MAP_SIZE 10 136#define MIN_RANDOM_MAP_SIZE 12
118 137
119/* a macro to get a strongly centered random distribution, 138// we often use signed chars for coordinates (and U8 for distances)
120 from 0 to x, centered at x/2 */ 139#define MAX_RANDOM_MAP_SIZE 120
121#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.))
122 140
123int set_random_map_variable(RMParms *rp,const char *buf); 141// reference
142//
143// \0 floor only
144// # wall
145// D door
146// < up
147// > down
148// C "center" (of onion maze)
149// . ?? (rogue)
150//
151
152// use this in new code
153INTERFACE_CLASS(layout)
154struct layout
155{
156 typedef char cell;
157
158 cell **data;
159 int w, h;
160
161 layout (int w, int h);
162 layout (layout &copy);
163
164 // reference rect in other layout - will not keep the data alive,
165 // so never swap with it's orig, or free the orig when in use.
166 layout (layout &orig, int x1, int y1, int x2, int y2);
167
168 ~layout ();
169
170 operator cell **() const
171 {
172 return data;
173 }
174
175 void swap (layout &maze)
176 {
177 ::swap (maze.data, data);
178 ::swap (maze.w , w );
179 ::swap (maze.h , h );
180 ::swap (maze.size, size);
181 }
182
183 MTH void swap (layout *maze) { swap (*maze); }
184
185 // for debugging, print maze to stdout
186 MTH void print () const;
187
188 // simple inpainting
189 MTH void fill (char fill);
190 MTH void clear () { fill (0); }
191 MTH void border (char fill = '#');
192 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
194
195 MTH void fill_rand (int perc);
196
197 // makes sure all areas are connected
198 // perturb = 0 - very horz/vert tunnels
199 // perturb = 1 - straight but round
200 // perturb = 2 - snaky tunnels
201 MTH void isolation_remover (int perturb = 2);
202
203 // generates a cave, subtype 0 is a rough cave, randomly open or closed
204 MTH void gen_cave (int subtype);
205 MTH void gen_castle (); // generates straightish structures
206
207 // helper functions to modify the maze
208 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
209 MTH void doorify ();
210 MTH void roomify (); // make some rooms in it, works best on onions
211 MTH void expand2x ();
212 MTH void symmetrize (int symmetry);
213 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
214
215 void generate (random_map_params *RP);
216private:
217 int size;
218 void alloc (int w, int h);
219};
220
221// utility functions, to use rmg_rndm instead of rndm.
222static inline int
223rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
224{
225 swap (rmg_rndm, rndm);
226 int i = find_free_spot (ob, m, x, y, start, stop);
227 swap (rmg_rndm, rndm);
228 return i;
229}
230
231// a simple point helper struct
232struct point
233{
234 int x;
235 int y;
236
237 point ()
238 {
239 }
240
241 point (int x, int y)
242 : x(x), y(y)
243 {
244 }
245};
246
247// something like a vector or stack, but without
248// out of bounds checking
249template<typename T>
250struct fixed_stack
251{
252 T *data;
253 int size;
254 int max;
255
256 fixed_stack ()
257 : size (0), data (0)
258 {
259 }
260
261 fixed_stack (int max)
262 : size (0), max (max)
263 {
264 data = salloc<T> (max);
265 }
266
267 void reset (int new_max)
268 {
269 sfree (data, max);
270 size = 0;
271 max = new_max;
272 data = salloc<T> (max);
273 }
274
275 void free ()
276 {
277 sfree (data, max);
278 data = 0;
279 }
280
281 ~fixed_stack ()
282 {
283 sfree (data, max);
284 }
285
286 T &operator[](int idx)
287 {
288 return data [idx];
289 }
290
291 void push (T v)
292 {
293 data [size++] = v;
294 }
295
296 T &pop ()
297 {
298 return data [--size];
299 }
300
301 T remove (int idx)
302 {
303 T v = data [idx];
304
305 data [idx] = data [--size];
306
307 return v;
308 }
309};
124 310
125#endif 311#endif
312

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