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34 | int xsize, ysize; |
34 | int xsize, ysize; |
35 | int expand2x; |
35 | int expand2x; |
36 | int layoutoptions1; |
36 | int layoutoptions1; |
37 | int layoutoptions2; |
37 | int layoutoptions2; |
38 | int layoutoptions3; |
38 | int layoutoptions3; |
39 | int symmetry; |
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40 | int difficulty; |
39 | int difficulty; |
41 | int difficulty_given; |
40 | int difficulty_given; |
42 | float difficulty_increase; |
41 | float difficulty_increase; |
43 | |
42 | |
44 | int dungeon_level; |
43 | int dungeon_level; |
45 | int dungeon_depth; |
44 | int dungeon_depth; |
46 | |
45 | |
47 | int orientation; |
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48 | uint32_t random_seed; |
46 | uint32_t random_seed; |
49 | uint64_t total_map_hp; |
47 | uint64_t total_map_hp; |
50 | int map_layout_style; |
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51 | int symmetry_used; |
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52 | |
48 | |
53 | HV *hv; |
49 | HV *hv; |
54 | |
50 | |
55 | shstr_tmp as_shstr () const; |
51 | shstr_tmp as_shstr () const; |
56 | |
52 | |
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70 | void set (const char *option, int value) const { set (option, (IV)value); } |
66 | void set (const char *option, int value) const { set (option, (IV)value); } |
71 | |
67 | |
72 | // "private", adjusted sizes |
68 | // "private", adjusted sizes |
73 | int Xsize; |
69 | int Xsize; |
74 | int Ysize; |
70 | int Ysize; |
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71 | |
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72 | int map_layout_style; |
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73 | int symmetry_used; |
75 | |
74 | |
76 | random_map_params (); |
75 | random_map_params (); |
77 | random_map_params (random_map_params *RP); |
76 | random_map_params (random_map_params *RP); |
78 | random_map_params (HV *hv); |
77 | random_map_params (HV *hv); |
79 | ~random_map_params (); |
78 | ~random_map_params (); |
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86 | LAYOUT_SPIRAL, |
85 | LAYOUT_SPIRAL, |
87 | LAYOUT_ROGUELIKE, |
86 | LAYOUT_ROGUELIKE, |
88 | LAYOUT_SNAKE, |
87 | LAYOUT_SNAKE, |
89 | LAYOUT_SQUARE_SPIRAL, |
88 | LAYOUT_SQUARE_SPIRAL, |
90 | LAYOUT_CAVE, |
89 | LAYOUT_CAVE, |
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90 | LAYOUT_CASTLE, |
91 | LAYOUT_MULTIPLE, |
91 | LAYOUT_MULTIPLE, |
92 | NROFLAYOUTS, |
92 | NROFLAYOUTS, |
93 | }; |
93 | }; |
94 | |
94 | |
95 | /* |
95 | /* |
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192 | MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
192 | MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
193 | |
193 | |
194 | MTH void fill_rand (int perc); |
194 | MTH void fill_rand (int perc); |
195 | |
195 | |
196 | // makes sure all areas are connected |
196 | // makes sure all areas are connected |
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197 | // perturb = 0 - very horz/vert tunnels |
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198 | // perturb = 1 - straight but round |
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199 | // perturb = 2 - snaky tunnels |
197 | MTH void isolation_remover (); |
200 | MTH void isolation_remover (int perturb = 2); |
198 | |
201 | |
199 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
202 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
200 | MTH void gen_cave (int subtype); |
203 | MTH void gen_cave (int subtype); |
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204 | MTH void gen_castle (); // generates straightish structures |
201 | |
205 | |
202 | // helper functions to modify the maze |
206 | // helper functions to modify the maze |
203 | MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
207 | MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
204 | MTH void doorify (); |
208 | MTH void doorify (); |
205 | MTH void roomify (); // make some rooms in it, works best on onions |
209 | MTH void roomify (); // make some rooms in it, works best on onions |
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224 | } |
228 | } |
225 | |
229 | |
226 | // a simple point helper struct |
230 | // a simple point helper struct |
227 | struct point |
231 | struct point |
228 | { |
232 | { |
229 | short x; |
233 | int x; |
230 | short y; |
234 | int y; |
231 | |
235 | |
232 | point () |
236 | point () |
233 | { |
237 | { |
234 | } |
238 | } |
235 | |
239 | |