ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/random_map.h
(Generate patch)

Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.7 by root, Sun Dec 31 20:46:17 2006 UTC vs.
Revision 1.44 by root, Sun Jul 4 00:58:18 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
5 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 * 7 *
7 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 * (at your option) any later version. 11 * option) any later version.
11 * 12 *
12 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details. 16 * GNU General Public License for more details.
16 * 17 *
17 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
25#define RANDOM_MAP_H 26#define RANDOM_MAP_H
26 27
27struct random_map_params 28#include "util.h"
29
30struct random_map_params : zero_initialised
28{ 31{
29 char wallstyle[512];
30 char wall_name[512]; 32 char wall_name[512];
31 char floorstyle[512]; 33
32 char monsterstyle[512]; 34 int xsize, ysize;
33 char treasurestyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 char decorstyle[512];
37 shstr origin_map;
38 shstr final_map;
39 char exitstyle[512];
40 shstr this_map;
41 char exit_on_final_map[512];
42
43 int Xsize;
44 int Ysize;
45 int expand2x; 35 int expand2x;
46 int layoutoptions1; 36 int layoutoptions1;
47 int layoutoptions2; 37 int layoutoptions2;
48 int layoutoptions3; 38 int layoutoptions3;
49 int symmetry;
50 int difficulty; 39 int difficulty;
51 int difficulty_given; 40 int difficulty_given;
52 float difficulty_increase; 41 float difficulty_increase;
42
53 int dungeon_level; 43 int dungeon_level;
54 int dungeon_depth; 44 int dungeon_depth;
55 int decoroptions; 45
56 int orientation;
57 int origin_y;
58 int origin_x;
59 int random_seed; 46 uint32_t random_seed;
60 uint64_t total_map_hp; 47 uint64_t total_map_hp;
48
49 HV *hv;
50
51 shstr_tmp as_shstr () const;
52
53 // fetch something from the options hash
54 SV *get_sv (const char *option) const;
55 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
56 IV get_iv (const char *option, IV fallback = 0) const;
57 UV get_uv (const char *option, UV fallback = 0) const;
58 NV get_nv (const char *option, NV fallback = 0) const;
59
60 void set (const char *option, SV *value) const;
61 void set (const char *option, const_utf8_string value) const;
62 void set (const char *option, IV value) const;
63 void set (const char *option, UV value) const;
64 void set (const char *option, NV value) const;
65
66 void set (const char *option, int value) const { set (option, (IV)value); }
67
68 // "private", adjusted sizes
69 int Xsize;
70 int Ysize;
71
61 int map_layout_style; 72 int map_layout_style;
62 int treasureoptions;
63 int symmetry_used; 73 int symmetry_used;
64 74
65 struct region *region; 75 random_map_params ();
76 random_map_params (random_map_params *RP);
77 random_map_params (HV *hv);
78 ~random_map_params ();
66}; 79};
67 80
68enum { 81enum {
69 LAYOUT_NONE, 82 LAYOUT_NONE,
70 LAYOUT_ONION, 83 LAYOUT_ONION,
71 LAYOUT_MAZE, 84 LAYOUT_MAZE,
72 LAYOUT_SPIRAL, 85 LAYOUT_SPIRAL,
73 LAYOUT_ROGUELIKE, 86 LAYOUT_ROGUELIKE,
74 LAYOUT_SNAKE, 87 LAYOUT_SNAKE,
75 LAYOUT_SQUARE_SPIRAL, 88 LAYOUT_SQUARE_SPIRAL,
89 LAYOUT_CAVE,
90 LAYOUT_CASTLE,
91 LAYOUT_MULTIPLE,
76 NROFLAYOUTS, 92 NROFLAYOUTS,
77}; 93};
78 94
79/* 95/*
80 * Move these defines out of room_gen_onion.c to here, as 96 * Move these defines out of room_gen_onion.c to here, as
111 SYMMETRY_X, 127 SYMMETRY_X,
112 SYMMETRY_Y, 128 SYMMETRY_Y,
113 SYMMETRY_XY, 129 SYMMETRY_XY,
114}; 130};
115 131
132// 12 has been experimentally :( determined ot be a lot more stable
133// than 11 or 10, leading to the assumption that something inherently
134// needs a minimum size of at least 12
116#define MIN_RANDOM_MAP_SIZE 10 135#define MIN_RANDOM_MAP_SIZE 12
117 136
118/* a macro to get a strongly centered random distribution, 137// we often use signed chars for coordinates (and U8 for distances)
119 from 0 to x, centered at x/2 */ 138#define MAX_RANDOM_MAP_SIZE 120
120#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) 139
140// reference
141//
142// \0 floor only
143// # wall
144// D door
145// < up
146// > down
147// C "center" (of onion maze)
148// . ?? (rogue)
149//
150
151// use this in new code
152INTERFACE_CLASS(layout)
153struct layout
154{
155 typedef char cell;
156
157 cell **data;
158 int w, h;
159
160 layout (int w, int h);
161 layout (layout &copy);
162
163 // reference rect in other layout - will not keep the data alive,
164 // so never swap with it's orig, or free the orig when in use.
165 layout (layout &orig, int x1, int y1, int x2, int y2);
166
167 ~layout ();
168
169 operator cell **() const
170 {
171 return data;
172 }
173
174 void swap (layout &maze)
175 {
176 ::swap (maze.data, data);
177 ::swap (maze.w , w );
178 ::swap (maze.h , h );
179 ::swap (maze.size, size);
180 }
181
182 MTH void swap (layout *maze) { swap (*maze); }
183
184 // for debugging, print maze to stdout
185 MTH void print () const;
186
187 // simple inpainting
188 MTH void fill (char fill);
189 MTH void clear () { fill (0); }
190 MTH void border (char fill = '#');
191 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
192 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193
194 MTH void fill_rand (int perc);
195
196 // makes sure all areas are connected
197 // perturb = 0 - very horz/vert tunnels
198 // perturb = 1 - straight but round
199 // perturb = 2 - snaky tunnels
200 MTH void isolation_remover (int perturb = 2);
201
202 // generates a cave, subtype 0 is a rough cave, randomly open or closed
203 MTH void gen_cave (int subtype);
204 MTH void gen_castle (); // generates straightish structures
205
206 // helper functions to modify the maze
207 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
208 MTH void doorify ();
209 MTH void roomify (); // make some rooms in it, works best on onions
210 MTH void expand2x ();
211 MTH void symmetrize (int symmetry);
212 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
213
214 void generate (random_map_params *RP);
215private:
216 int size;
217 void alloc (int w, int h);
218};
219
220// utility functions, to use rmg_rndm instead of rndm.
221static inline int
222rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
223{
224 swap (rmg_rndm, rndm);
225 int i = find_free_spot (ob, m, x, y, start, stop);
226 swap (rmg_rndm, rndm);
227 return i;
228}
229
230// a simple point helper struct
231struct point
232{
233 int x;
234 int y;
235
236 point ()
237 {
238 }
239
240 point (int x, int y)
241 : x(x), y(y)
242 {
243 }
244};
245
246// something like a vector or stack, but without
247// out of bounds checking
248template<typename T>
249struct fixed_stack
250{
251 T *data;
252 int size;
253 int max;
254
255 fixed_stack ()
256 : size (0), data (0)
257 {
258 }
259
260 fixed_stack (int max)
261 : size (0), max (max)
262 {
263 data = salloc<T> (max);
264 }
265
266 void reset (int new_max)
267 {
268 sfree (data, max);
269 size = 0;
270 max = new_max;
271 data = salloc<T> (max);
272 }
273
274 void free ()
275 {
276 sfree (data, max);
277 data = 0;
278 }
279
280 ~fixed_stack ()
281 {
282 sfree (data, max);
283 }
284
285 T &operator[](int idx)
286 {
287 return data [idx];
288 }
289
290 void push (T v)
291 {
292 data [size++] = v;
293 }
294
295 T &pop ()
296 {
297 return data [--size];
298 }
299
300 T remove (int idx)
301 {
302 T v = data [idx];
303
304 data [idx] = data [--size];
305
306 return v;
307 }
308};
121 309
122#endif 310#endif
123 311

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines