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25 | #ifndef RANDOM_MAP_H |
25 | #ifndef RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
27 | |
27 | |
28 | #include "util.h" |
28 | #include "util.h" |
29 | |
29 | |
30 | struct random_map_params |
30 | struct random_map_params : zero_initialised |
31 | { |
31 | { |
32 | char wallstyle[512]; |
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33 | char wall_name[512]; |
32 | char wall_name[512]; |
34 | char floorstyle[512]; |
33 | |
35 | char monsterstyle[512]; |
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36 | char treasurestyle[512]; |
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37 | char layoutstyle[512]; |
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38 | char doorstyle[512]; |
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39 | char decorstyle[512]; |
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40 | char miningstyle[512]; |
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41 | shstr origin_map; |
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42 | shstr final_map; |
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43 | char exitstyle[512]; |
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44 | shstr this_map; |
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45 | char exit_on_final_map[512]; |
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46 | char *custom; |
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47 | |
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48 | int xsize, ysize; |
34 | int xsize, ysize; |
49 | int expand2x; |
35 | int expand2x; |
50 | int layoutoptions1; |
36 | int layoutoptions1; |
51 | int layoutoptions2; |
37 | int layoutoptions2; |
52 | int layoutoptions3; |
38 | int layoutoptions3; |
53 | int symmetry; |
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54 | int difficulty; |
39 | int difficulty; |
55 | int difficulty_given; |
40 | int difficulty_given; |
56 | float difficulty_increase; |
41 | float difficulty_increase; |
57 | |
42 | |
58 | int dungeon_level; |
43 | int dungeon_level; |
59 | int dungeon_depth; |
44 | int dungeon_depth; |
60 | |
45 | |
61 | int decoroptions; |
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62 | int orientation; |
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63 | int origin_y; |
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64 | int origin_x; |
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65 | uint32_t random_seed; |
46 | uint32_t random_seed; |
66 | uint64_t total_map_hp; |
47 | uint64_t total_map_hp; |
67 | int map_layout_style; |
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68 | int treasureoptions; |
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69 | int symmetry_used; |
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70 | |
48 | |
71 | struct region *region; |
49 | HV *hv; |
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50 | |
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51 | shstr_tmp as_shstr () const; |
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52 | |
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53 | // fetch something from the options hash |
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54 | SV *get_sv (const char *option) const; |
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55 | const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const; |
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56 | IV get_iv (const char *option, IV fallback = 0) const; |
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57 | UV get_uv (const char *option, UV fallback = 0) const; |
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58 | NV get_nv (const char *option, NV fallback = 0) const; |
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59 | |
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60 | void set (const char *option, SV *value) const; |
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61 | void set (const char *option, const_utf8_string value) const; |
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62 | void set (const char *option, IV value) const; |
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63 | void set (const char *option, UV value) const; |
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64 | void set (const char *option, NV value) const; |
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65 | |
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66 | void set (const char *option, int value) const { set (option, (IV)value); } |
72 | |
67 | |
73 | // "private", adjusted sizes |
68 | // "private", adjusted sizes |
74 | int Xsize; |
69 | int Xsize; |
75 | int Ysize; |
70 | int Ysize; |
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71 | |
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72 | int map_layout_style; |
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73 | int symmetry_used; |
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74 | |
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75 | random_map_params (); |
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76 | random_map_params (random_map_params *RP); |
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77 | random_map_params (HV *hv); |
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78 | ~random_map_params (); |
76 | }; |
79 | }; |
77 | |
80 | |
78 | enum { |
81 | enum { |
79 | LAYOUT_NONE, |
82 | LAYOUT_NONE, |
80 | LAYOUT_ONION, |
83 | LAYOUT_ONION, |
81 | LAYOUT_MAZE, |
84 | LAYOUT_MAZE, |
82 | LAYOUT_SPIRAL, |
85 | LAYOUT_SPIRAL, |
83 | LAYOUT_ROGUELIKE, |
86 | LAYOUT_ROGUELIKE, |
84 | LAYOUT_SNAKE, |
87 | LAYOUT_SNAKE, |
85 | LAYOUT_SQUARE_SPIRAL, |
88 | LAYOUT_SQUARE_SPIRAL, |
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89 | LAYOUT_CAVE, |
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90 | LAYOUT_CASTLE, |
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91 | LAYOUT_MULTIPLE, |
86 | NROFLAYOUTS, |
92 | NROFLAYOUTS, |
87 | }; |
93 | }; |
88 | |
94 | |
89 | /* |
95 | /* |
90 | * Move these defines out of room_gen_onion.c to here, as |
96 | * Move these defines out of room_gen_onion.c to here, as |
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126 | // 12 has been experimentally :( determined ot be a lot more stable |
132 | // 12 has been experimentally :( determined ot be a lot more stable |
127 | // than 11 or 10, leading to the assumption that something inherently |
133 | // than 11 or 10, leading to the assumption that something inherently |
128 | // needs a minimum size of at least 12 |
134 | // needs a minimum size of at least 12 |
129 | #define MIN_RANDOM_MAP_SIZE 12 |
135 | #define MIN_RANDOM_MAP_SIZE 12 |
130 | |
136 | |
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137 | // we often use signed chars for coordinates (and U8 for distances) |
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138 | #define MAX_RANDOM_MAP_SIZE 120 |
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139 | |
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140 | // a simple point helper struct |
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141 | struct point |
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142 | { |
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143 | int x; |
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144 | int y; |
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145 | |
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146 | point () |
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147 | { |
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148 | } |
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149 | |
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150 | point (int x, int y) |
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151 | : x(x), y(y) |
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152 | { |
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153 | } |
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154 | }; |
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155 | |
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156 | // |
131 | // reference |
157 | // reference |
132 | // |
158 | // |
133 | // \0 floor only |
159 | // \0 floor only |
134 | // # wall |
160 | // # wall |
135 | // D door |
161 | // D door |
136 | // < up |
162 | // < entrance (traditionally up) |
137 | // > down |
163 | // > exit (traditionally down) |
138 | // C "center" (of onion layout) |
164 | // C "center" (of onion maze) |
139 | // . ?? (rogue) |
165 | // . ?? (rogue) |
140 | // |
166 | // |
141 | |
167 | |
142 | struct LayoutData : zero_initialised |
168 | // use this in new code |
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169 | INTERFACE_CLASS(layout) |
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170 | struct layout |
143 | { |
171 | { |
144 | char **col; |
172 | typedef char cell; |
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173 | |
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174 | cell **data; |
145 | int w, h; |
175 | int w, h; |
146 | |
176 | |
147 | LayoutData (int w, int h); |
177 | layout (int w, int h); |
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178 | layout (layout ©); |
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179 | |
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180 | // reference rect in other layout - will not keep the data alive, |
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181 | // so never swap with it's orig, or free the orig when in use. |
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182 | layout (layout &orig, int x1, int y1, int x2, int y2); |
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183 | |
148 | ~LayoutData (); |
184 | ~layout (); |
149 | |
185 | |
150 | operator char **() |
186 | operator cell **() const |
151 | { |
187 | { |
152 | return col; |
188 | return data; |
153 | } |
189 | } |
154 | |
190 | |
155 | void clear (char fill = 0); |
191 | void swap (layout &maze) |
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192 | { |
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193 | ::swap (maze.data, data); |
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194 | ::swap (maze.w , w ); |
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195 | ::swap (maze.h , h ); |
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196 | ::swap (maze.size, size); |
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197 | } |
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198 | |
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199 | MTH void swap (layout *maze) { swap (*maze); } |
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200 | |
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201 | // for debugging, print maze to stdout |
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202 | MTH void print () const; |
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203 | |
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204 | // simple inpainting |
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205 | MTH void fill (char fill); |
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206 | MTH void clear () { fill (0); } |
156 | void border (char fill = '#'); |
207 | MTH void border (char fill = '#'); |
157 | }; |
208 | MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
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209 | MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
158 | |
210 | |
159 | struct Layout |
211 | MTH void fill_rand (int perc); |
160 | { |
212 | MTH void replace (char from, char to); |
161 | LayoutData *ptr; |
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162 | |
213 | |
163 | Layout () |
214 | point find (char target, int mode = 0); // mode 0=random, 1=upleft, 2=upright, 3=downright, 4=downleft |
164 | { |
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165 | } |
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166 | |
215 | |
167 | Layout (int xsize, int ysize) |
216 | // makes sure all areas are connected |
168 | : ptr (new LayoutData (xsize, ysize)) |
217 | // perturb = 0 - very horz/vert tunnels |
169 | { |
218 | // perturb = 1 - straight but round |
170 | } |
219 | // perturb = 2 - snaky tunnels |
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220 | MTH void isolation_remover (int perturb = 2); |
171 | |
221 | |
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222 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
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223 | MTH void gen_cave (int subtype); |
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224 | MTH void gen_castle (); // generates straightish structures |
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225 | |
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226 | // helper functions to modify the maze |
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227 | MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
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228 | MTH void doorify (); |
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229 | MTH void roomify (); // make some rooms in it, works best on onions |
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230 | MTH void expand2x (); |
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231 | MTH void symmetrize (int symmetry); |
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232 | MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
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233 | |
172 | Layout (random_map_params *RP) |
234 | void generate (random_map_params *RP); |
173 | : ptr (new LayoutData (RP->Xsize, RP->Ysize)) |
235 | private: |
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236 | int size; |
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237 | void alloc (int w, int h); |
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238 | }; |
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239 | |
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240 | // utility functions, to use rmg_rndm instead of rndm. |
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241 | static inline int |
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242 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
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243 | { |
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244 | swap (rmg_rndm, rndm); |
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245 | int i = find_free_spot (ob, m, x, y, start, stop); |
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246 | swap (rmg_rndm, rndm); |
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247 | return i; |
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248 | } |
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249 | |
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250 | // something like a vector or stack, but without |
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251 | // out of bounds checking |
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252 | template<typename T> |
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253 | struct fixed_stack |
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254 | { |
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255 | T *data; |
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256 | int size; |
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257 | int max; |
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258 | |
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259 | fixed_stack () |
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260 | : size (0), data (0) |
174 | { |
261 | { |
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262 | } |
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263 | |
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264 | fixed_stack (int max) |
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265 | : size (0), max (max) |
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266 | { |
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267 | data = salloc<T> (max); |
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268 | } |
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269 | |
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270 | void reset (int new_max) |
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271 | { |
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272 | sfree (data, max); |
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273 | size = 0; |
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274 | max = new_max; |
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275 | data = salloc<T> (max); |
175 | } |
276 | } |
176 | |
277 | |
177 | void free () |
278 | void free () |
178 | { |
279 | { |
179 | delete ptr; |
280 | sfree (data, max); |
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281 | data = 0; |
180 | } |
282 | } |
181 | |
283 | |
182 | LayoutData *operator ->() const |
284 | ~fixed_stack () |
183 | { |
285 | { |
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286 | sfree (data, max); |
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287 | } |
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288 | |
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289 | T &operator[](int idx) |
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290 | { |
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291 | return data [idx]; |
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292 | } |
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293 | |
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294 | void push (T v) |
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295 | { |
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296 | data [size++] = v; |
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297 | } |
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298 | |
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299 | T &pop () |
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300 | { |
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301 | return data [--size]; |
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302 | } |
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303 | |
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304 | T remove (int idx) |
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305 | { |
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306 | T v = data [idx]; |
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307 | |
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308 | data [idx] = data [--size]; |
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309 | |
184 | return ptr; |
310 | return v; |
185 | } |
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186 | |
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187 | operator char **() const |
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188 | { |
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189 | return *ptr; |
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190 | } |
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191 | |
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192 | void swap (const Layout &layout) const |
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193 | { |
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194 | ::swap (layout.ptr->col, ptr->col); |
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195 | ::swap (layout.ptr->w , ptr->w ); |
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196 | ::swap (layout.ptr->h , ptr->h ); |
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197 | } |
311 | } |
198 | }; |
312 | }; |
199 | |
313 | |
200 | #endif |
314 | #endif |
201 | |
315 | |