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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.28 by root, Wed Jun 30 01:32:57 2010 UTC vs.
Revision 1.45 by root, Mon Jul 5 00:07:21 2010 UTC

28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params : zero_initialised 30struct random_map_params : zero_initialised
31{ 31{
32 char wall_name[512]; 32 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40 33
41 int xsize, ysize; 34 int xsize, ysize;
42 int expand2x; 35 int expand2x;
43 int layoutoptions1; 36 int layoutoptions1;
44 int layoutoptions2; 37 int layoutoptions2;
45 int layoutoptions3; 38 int layoutoptions3;
46 int symmetry;
47 int difficulty; 39 int difficulty;
48 int difficulty_given; 40 int difficulty_given;
49 float difficulty_increase; 41 float difficulty_increase;
50 42
51 int dungeon_level; 43 int dungeon_level;
52 int dungeon_depth; 44 int dungeon_depth;
53 45
54 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed; 46 uint32_t random_seed;
58 uint64_t total_map_hp; 47 uint64_t total_map_hp;
59 int map_layout_style;
60 int symmetry_used;
61
62 struct region *region;
63 48
64 HV *hv; 49 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66 50
67 shstr_tmp as_shstr () const; 51 shstr_tmp as_shstr () const;
68 52
69 // fetch something from the options hash 53 // fetch something from the options hash
70 SV *get_sv (const char *option) const; 54 SV *get_sv (const char *option) const;
83 67
84 // "private", adjusted sizes 68 // "private", adjusted sizes
85 int Xsize; 69 int Xsize;
86 int Ysize; 70 int Ysize;
87 71
72 int map_layout_style;
73 int symmetry_used;
74
75 random_map_params ();
76 random_map_params (random_map_params *RP);
77 random_map_params (HV *hv);
88 ~random_map_params (); 78 ~random_map_params ();
89}; 79};
90 80
91enum { 81enum {
92 LAYOUT_NONE, 82 LAYOUT_NONE,
94 LAYOUT_MAZE, 84 LAYOUT_MAZE,
95 LAYOUT_SPIRAL, 85 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 86 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 87 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 88 LAYOUT_SQUARE_SPIRAL,
89 LAYOUT_CAVE,
90 LAYOUT_CASTLE,
91 LAYOUT_MULTIPLE,
99 NROFLAYOUTS, 92 NROFLAYOUTS,
100}; 93};
101 94
102/* 95/*
103 * Move these defines out of room_gen_onion.c to here, as 96 * Move these defines out of room_gen_onion.c to here, as
139// 12 has been experimentally :( determined ot be a lot more stable 132// 12 has been experimentally :( determined ot be a lot more stable
140// than 11 or 10, leading to the assumption that something inherently 133// than 11 or 10, leading to the assumption that something inherently
141// needs a minimum size of at least 12 134// needs a minimum size of at least 12
142#define MIN_RANDOM_MAP_SIZE 12 135#define MIN_RANDOM_MAP_SIZE 12
143 136
137// we often use signed chars for coordinates (and U8 for distances)
138#define MAX_RANDOM_MAP_SIZE 120
139
140// a simple point helper struct
141struct point
142{
143 int x;
144 int y;
145
146 point ()
147 {
148 }
149
150 point (int x, int y)
151 : x(x), y(y)
152 {
153 }
154};
155
156//
144// reference 157// reference
145// 158//
146// \0 floor only 159// \0 floor only
147// # wall 160// # wall
148// D door 161// D door
149// < up 162// < entrance (traditionally up)
150// > down 163// > exit (traditionally down)
151// C "center" (of onion layout) 164// C "center" (of onion maze)
152// . ?? (rogue) 165// . ?? (rogue)
153// 166//
154 167
155struct LayoutData : zero_initialised 168// use this in new code
169INTERFACE_CLASS(layout)
170struct layout
156{ 171{
157 char **col; 172 typedef char cell;
173
174 cell **data;
158 int w, h; 175 int w, h;
159 176
160 LayoutData (int w, int h); 177 layout (int w, int h);
178 layout (layout &copy);
179
180 // reference rect in other layout - will not keep the data alive,
181 // so never swap with it's orig, or free the orig when in use.
182 layout (layout &orig, int x1, int y1, int x2, int y2);
183
161 ~LayoutData (); 184 ~layout ();
162 185
163 operator char **() 186 operator cell **() const
164 { 187 {
165 return col; 188 return data;
166 } 189 }
167 190
168 void clear (char fill = 0); 191 void swap (layout &maze)
192 {
193 ::swap (maze.data, data);
194 ::swap (maze.w , w );
195 ::swap (maze.h , h );
196 ::swap (maze.size, size);
197 }
198
199 MTH void swap (layout *maze) { swap (*maze); }
200
201 // for debugging, print maze to stdout
202 MTH void print () const;
203
204 // simple inpainting
205 MTH void fill (char fill);
206 MTH void clear () { fill (0); }
169 void border (char fill = '#'); 207 MTH void border (char fill = '#');
170}; 208 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
209 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
171 210
172struct Layout 211 MTH void fill_rand (int perc);
173{ 212 MTH void replace (char from, char to);
174 LayoutData *ptr;
175 213
176 Layout () 214 point find (char target, int mode = 0); // mode 0=random, 1=upleft, 2=upright, 3=downright, 4=downleft
177 {
178 }
179 215
180 Layout (int xsize, int ysize) 216 // makes sure all areas are connected
181 : ptr (new LayoutData (xsize, ysize)) 217 // perturb = 0 - very horz/vert tunnels
182 { 218 // perturb = 1 - straight but round
183 } 219 // perturb = 2 - snaky tunnels
220 MTH void isolation_remover (int perturb = 2);
184 221
222 // generates a cave, subtype 0 is a rough cave, randomly open or closed
223 MTH void gen_cave (int subtype);
224 MTH void gen_castle (); // generates straightish structures
225
226 // helper functions to modify the maze
227 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
228 MTH void doorify ();
229 MTH void roomify (); // make some rooms in it, works best on onions
230 MTH void expand2x ();
231 MTH void symmetrize (int symmetry);
232 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
233
185 Layout (random_map_params *RP) 234 void generate (random_map_params *RP);
186 : ptr (new LayoutData (RP->Xsize, RP->Ysize)) 235private:
187 { 236 int size;
188 } 237 void alloc (int w, int h);
189
190 void free ()
191 {
192 delete ptr;
193 }
194
195 LayoutData *operator ->() const
196 {
197 return ptr;
198 }
199
200 operator char **() const
201 {
202 return *ptr;
203 }
204
205 void swap (const Layout &layout) const
206 {
207 ::swap (layout.ptr->col, ptr->col);
208 ::swap (layout.ptr->w , ptr->w );
209 ::swap (layout.ptr->h , ptr->h );
210 }
211
212 // for debugging, print layout to stdout
213 void print ();
214}; 238};
215 239
216// utility functions, to use rmg_rndm instead of rndm. 240// utility functions, to use rmg_rndm instead of rndm.
217static inline int 241static inline int
218rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 242rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
221 int i = find_free_spot (ob, m, x, y, start, stop); 245 int i = find_free_spot (ob, m, x, y, start, stop);
222 swap (rmg_rndm, rndm); 246 swap (rmg_rndm, rndm);
223 return i; 247 return i;
224} 248}
225 249
250// something like a vector or stack, but without
251// out of bounds checking
252template<typename T>
253struct fixed_stack
254{
255 T *data;
256 int size;
257 int max;
258
259 fixed_stack ()
260 : size (0), data (0)
261 {
262 }
263
264 fixed_stack (int max)
265 : size (0), max (max)
266 {
267 data = salloc<T> (max);
268 }
269
270 void reset (int new_max)
271 {
272 sfree (data, max);
273 size = 0;
274 max = new_max;
275 data = salloc<T> (max);
276 }
277
278 void free ()
279 {
280 sfree (data, max);
281 data = 0;
282 }
283
284 ~fixed_stack ()
285 {
286 sfree (data, max);
287 }
288
289 T &operator[](int idx)
290 {
291 return data [idx];
292 }
293
294 void push (T v)
295 {
296 data [size++] = v;
297 }
298
299 T &pop ()
300 {
301 return data [--size];
302 }
303
304 T remove (int idx)
305 {
306 T v = data [idx];
307
308 data [idx] = data [--size];
309
310 return v;
311 }
312};
313
226#endif 314#endif
227 315

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