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25 | #ifndef RANDOM_MAP_H |
25 | #ifndef RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
27 | |
27 | |
28 | #include "util.h" |
28 | #include "util.h" |
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29 | #include "layout.h" |
29 | |
30 | |
30 | struct random_map_params : zero_initialised |
31 | struct random_map_params : zero_initialised |
31 | { |
32 | { |
32 | char wall_name[512]; |
33 | char wall_name[512]; |
33 | |
34 | |
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135 | #define MIN_RANDOM_MAP_SIZE 12 |
136 | #define MIN_RANDOM_MAP_SIZE 12 |
136 | |
137 | |
137 | // we often use signed chars for coordinates (and U8 for distances) |
138 | // we often use signed chars for coordinates (and U8 for distances) |
138 | #define MAX_RANDOM_MAP_SIZE 120 |
139 | #define MAX_RANDOM_MAP_SIZE 120 |
139 | |
140 | |
140 | // a simple point helper struct |
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141 | struct point |
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142 | { |
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143 | int x; |
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144 | int y; |
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145 | |
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146 | point () |
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147 | { |
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148 | } |
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149 | |
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150 | point (int x, int y) |
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151 | : x(x), y(y) |
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152 | { |
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153 | } |
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154 | }; |
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155 | |
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156 | // |
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157 | // reference |
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158 | // |
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159 | // \0 floor only |
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160 | // # wall |
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161 | // D door |
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162 | // < entrance (traditionally up) |
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163 | // > exit (traditionally down) |
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164 | // C "center" (of onion maze) |
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165 | // . ?? (rogue) |
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166 | // |
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167 | |
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168 | // use this in new code |
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169 | INTERFACE_CLASS(layout) |
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170 | struct layout |
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171 | { |
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172 | typedef char cell; |
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173 | |
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174 | cell **data; |
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175 | int w, h; |
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176 | |
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177 | layout (int w, int h); |
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178 | layout (layout ©); |
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179 | |
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180 | // reference rect in other layout - will not keep the data alive, |
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181 | // so never swap with it's orig, or free the orig when in use. |
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182 | layout (layout &orig, int x1, int y1, int x2, int y2); |
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183 | |
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184 | ~layout (); |
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185 | |
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186 | operator cell **() const |
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187 | { |
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188 | return data; |
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189 | } |
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190 | |
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191 | void swap (layout &maze) |
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192 | { |
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193 | ::swap (maze.data, data); |
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194 | ::swap (maze.w , w ); |
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195 | ::swap (maze.h , h ); |
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196 | ::swap (maze.size, size); |
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197 | } |
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198 | |
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199 | MTH void swap (layout *maze) { swap (*maze); } |
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200 | |
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201 | // for debugging, print maze to stdout |
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202 | MTH void print () const; |
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203 | |
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204 | // simple inpainting |
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205 | MTH void fill (char fill); |
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206 | MTH void clear () { fill (0); } |
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207 | MTH void border (char fill = '#'); |
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208 | MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
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209 | MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
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210 | |
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211 | MTH void fill_rand (int perc); |
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212 | MTH void replace (char from, char to); |
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213 | |
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214 | point find (char target, int mode = 0); // mode 0=random, 1=upleft, 2=upright, 3=downright, 4=downleft |
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215 | |
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216 | // makes sure all areas are connected |
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217 | // perturb = 0 - very horz/vert tunnels |
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218 | // perturb = 1 - straight but round |
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219 | // perturb = 2 - snaky tunnels |
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220 | MTH void isolation_remover (int perturb = 2); |
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221 | |
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222 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
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223 | MTH void gen_cave (int subtype); |
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224 | MTH void gen_castle (); // generates straightish structures |
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225 | |
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226 | // helper functions to modify the maze |
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227 | MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
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228 | MTH void doorify (); |
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229 | MTH void roomify (); // make some rooms in it, works best on onions |
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230 | MTH void expand2x (); |
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231 | MTH void symmetrize (int symmetry); |
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232 | MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
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233 | |
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234 | void generate (random_map_params *RP); |
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235 | private: |
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236 | int size; |
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237 | void alloc (int w, int h); |
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238 | }; |
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239 | |
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240 | // utility functions, to use rmg_rndm instead of rndm. |
141 | // utility functions, to use rmg_rndm instead of rndm. |
241 | static inline int |
142 | static inline int |
242 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
143 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
243 | { |
144 | { |
244 | swap (rmg_rndm, rndm); |
145 | swap (rmg_rndm, rndm); |
245 | int i = find_free_spot (ob, m, x, y, start, stop); |
146 | int i = find_free_spot (ob, m, x, y, start, stop); |
246 | swap (rmg_rndm, rndm); |
147 | swap (rmg_rndm, rndm); |
247 | return i; |
148 | return i; |
248 | } |
149 | } |
249 | |
150 | |
250 | // something like a vector or stack, but without |
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251 | // out of bounds checking |
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252 | template<typename T> |
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253 | struct fixed_stack |
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254 | { |
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255 | T *data; |
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256 | int size; |
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257 | int max; |
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258 | |
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259 | fixed_stack () |
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260 | : size (0), data (0) |
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261 | { |
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262 | } |
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263 | |
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264 | fixed_stack (int max) |
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265 | : size (0), max (max) |
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266 | { |
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267 | data = salloc<T> (max); |
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268 | } |
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269 | |
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270 | void reset (int new_max) |
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271 | { |
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272 | sfree (data, max); |
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273 | size = 0; |
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274 | max = new_max; |
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275 | data = salloc<T> (max); |
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276 | } |
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277 | |
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278 | void free () |
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279 | { |
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280 | sfree (data, max); |
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281 | data = 0; |
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282 | } |
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283 | |
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284 | ~fixed_stack () |
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285 | { |
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286 | sfree (data, max); |
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287 | } |
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288 | |
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289 | T &operator[](int idx) |
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290 | { |
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291 | return data [idx]; |
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292 | } |
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293 | |
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294 | void push (T v) |
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295 | { |
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296 | data [size++] = v; |
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297 | } |
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298 | |
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299 | T &pop () |
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300 | { |
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301 | return data [--size]; |
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302 | } |
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303 | |
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304 | T remove (int idx) |
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305 | { |
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306 | T v = data [idx]; |
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307 | |
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308 | data [idx] = data [--size]; |
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309 | |
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310 | return v; |
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311 | } |
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312 | }; |
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313 | |
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314 | #endif |
151 | #endif |
315 | |
152 | |