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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.6 by root, Sat Dec 30 18:45:28 2006 UTC vs.
Revision 1.45 by root, Mon Jul 5 00:07:21 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
5 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 * 7 *
7 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 * (at your option) any later version. 11 * option) any later version.
11 * 12 *
12 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details. 16 * GNU General Public License for more details.
16 * 17 *
17 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
25#define RANDOM_MAP_H 26#define RANDOM_MAP_H
26 27
27struct random_map_params 28#include "util.h"
29
30struct random_map_params : zero_initialised
28{ 31{
29 char wallstyle[512];
30 char wall_name[512]; 32 char wall_name[512];
31 char floorstyle[512]; 33
32 char monsterstyle[512]; 34 int xsize, ysize;
33 char treasurestyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 char decorstyle[512];
37 char origin_map[512];
38 char final_map[512];
39 char exitstyle[512];
40 char this_map[512];
41 char exit_on_final_map[512];
42
43 int Xsize;
44 int Ysize;
45 int expand2x; 35 int expand2x;
46 int layoutoptions1; 36 int layoutoptions1;
47 int layoutoptions2; 37 int layoutoptions2;
48 int layoutoptions3; 38 int layoutoptions3;
49 int symmetry;
50 int difficulty; 39 int difficulty;
51 int difficulty_given; 40 int difficulty_given;
52 float difficulty_increase; 41 float difficulty_increase;
42
53 int dungeon_level; 43 int dungeon_level;
54 int dungeon_depth; 44 int dungeon_depth;
55 int decoroptions; 45
56 int orientation;
57 int origin_y;
58 int origin_x;
59 int random_seed; 46 uint32_t random_seed;
60 uint64_t total_map_hp; 47 uint64_t total_map_hp;
48
49 HV *hv;
50
51 shstr_tmp as_shstr () const;
52
53 // fetch something from the options hash
54 SV *get_sv (const char *option) const;
55 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
56 IV get_iv (const char *option, IV fallback = 0) const;
57 UV get_uv (const char *option, UV fallback = 0) const;
58 NV get_nv (const char *option, NV fallback = 0) const;
59
60 void set (const char *option, SV *value) const;
61 void set (const char *option, const_utf8_string value) const;
62 void set (const char *option, IV value) const;
63 void set (const char *option, UV value) const;
64 void set (const char *option, NV value) const;
65
66 void set (const char *option, int value) const { set (option, (IV)value); }
67
68 // "private", adjusted sizes
69 int Xsize;
70 int Ysize;
71
61 int map_layout_style; 72 int map_layout_style;
62 int treasureoptions;
63 int symmetry_used; 73 int symmetry_used;
64 74
65 struct region *region; 75 random_map_params ();
76 random_map_params (random_map_params *RP);
77 random_map_params (HV *hv);
78 ~random_map_params ();
66}; 79};
67 80
68enum { 81enum {
69 LAYOUT_NONE, 82 LAYOUT_NONE,
70 LAYOUT_ONION, 83 LAYOUT_ONION,
71 LAYOUT_MAZE, 84 LAYOUT_MAZE,
72 LAYOUT_SPIRAL, 85 LAYOUT_SPIRAL,
73 LAYOUT_ROGUELIKE, 86 LAYOUT_ROGUELIKE,
74 LAYOUT_SNAKE, 87 LAYOUT_SNAKE,
75 LAYOUT_SQUARE_SPIRAL, 88 LAYOUT_SQUARE_SPIRAL,
89 LAYOUT_CAVE,
90 LAYOUT_CASTLE,
91 LAYOUT_MULTIPLE,
76 NROFLAYOUTS, 92 NROFLAYOUTS,
77}; 93};
78 94
79/* 95/*
80 * Move these defines out of room_gen_onion.c to here, as 96 * Move these defines out of room_gen_onion.c to here, as
111 SYMMETRY_X, 127 SYMMETRY_X,
112 SYMMETRY_Y, 128 SYMMETRY_Y,
113 SYMMETRY_XY, 129 SYMMETRY_XY,
114}; 130};
115 131
132// 12 has been experimentally :( determined ot be a lot more stable
133// than 11 or 10, leading to the assumption that something inherently
134// needs a minimum size of at least 12
116#define MIN_RANDOM_MAP_SIZE 10 135#define MIN_RANDOM_MAP_SIZE 12
117 136
118/* a macro to get a strongly centered random distribution, 137// we often use signed chars for coordinates (and U8 for distances)
119 from 0 to x, centered at x/2 */ 138#define MAX_RANDOM_MAP_SIZE 120
120#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) 139
140// a simple point helper struct
141struct point
142{
143 int x;
144 int y;
145
146 point ()
147 {
148 }
149
150 point (int x, int y)
151 : x(x), y(y)
152 {
153 }
154};
155
156//
157// reference
158//
159// \0 floor only
160// # wall
161// D door
162// < entrance (traditionally up)
163// > exit (traditionally down)
164// C "center" (of onion maze)
165// . ?? (rogue)
166//
167
168// use this in new code
169INTERFACE_CLASS(layout)
170struct layout
171{
172 typedef char cell;
173
174 cell **data;
175 int w, h;
176
177 layout (int w, int h);
178 layout (layout &copy);
179
180 // reference rect in other layout - will not keep the data alive,
181 // so never swap with it's orig, or free the orig when in use.
182 layout (layout &orig, int x1, int y1, int x2, int y2);
183
184 ~layout ();
185
186 operator cell **() const
187 {
188 return data;
189 }
190
191 void swap (layout &maze)
192 {
193 ::swap (maze.data, data);
194 ::swap (maze.w , w );
195 ::swap (maze.h , h );
196 ::swap (maze.size, size);
197 }
198
199 MTH void swap (layout *maze) { swap (*maze); }
200
201 // for debugging, print maze to stdout
202 MTH void print () const;
203
204 // simple inpainting
205 MTH void fill (char fill);
206 MTH void clear () { fill (0); }
207 MTH void border (char fill = '#');
208 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
209 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
210
211 MTH void fill_rand (int perc);
212 MTH void replace (char from, char to);
213
214 point find (char target, int mode = 0); // mode 0=random, 1=upleft, 2=upright, 3=downright, 4=downleft
215
216 // makes sure all areas are connected
217 // perturb = 0 - very horz/vert tunnels
218 // perturb = 1 - straight but round
219 // perturb = 2 - snaky tunnels
220 MTH void isolation_remover (int perturb = 2);
221
222 // generates a cave, subtype 0 is a rough cave, randomly open or closed
223 MTH void gen_cave (int subtype);
224 MTH void gen_castle (); // generates straightish structures
225
226 // helper functions to modify the maze
227 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
228 MTH void doorify ();
229 MTH void roomify (); // make some rooms in it, works best on onions
230 MTH void expand2x ();
231 MTH void symmetrize (int symmetry);
232 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
233
234 void generate (random_map_params *RP);
235private:
236 int size;
237 void alloc (int w, int h);
238};
239
240// utility functions, to use rmg_rndm instead of rndm.
241static inline int
242rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
243{
244 swap (rmg_rndm, rndm);
245 int i = find_free_spot (ob, m, x, y, start, stop);
246 swap (rmg_rndm, rndm);
247 return i;
248}
249
250// something like a vector or stack, but without
251// out of bounds checking
252template<typename T>
253struct fixed_stack
254{
255 T *data;
256 int size;
257 int max;
258
259 fixed_stack ()
260 : size (0), data (0)
261 {
262 }
263
264 fixed_stack (int max)
265 : size (0), max (max)
266 {
267 data = salloc<T> (max);
268 }
269
270 void reset (int new_max)
271 {
272 sfree (data, max);
273 size = 0;
274 max = new_max;
275 data = salloc<T> (max);
276 }
277
278 void free ()
279 {
280 sfree (data, max);
281 data = 0;
282 }
283
284 ~fixed_stack ()
285 {
286 sfree (data, max);
287 }
288
289 T &operator[](int idx)
290 {
291 return data [idx];
292 }
293
294 void push (T v)
295 {
296 data [size++] = v;
297 }
298
299 T &pop ()
300 {
301 return data [--size];
302 }
303
304 T remove (int idx)
305 {
306 T v = data [idx];
307
308 data [idx] = data [--size];
309
310 return v;
311 }
312};
121 313
122#endif 314#endif
123 315

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