ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/random_map.h
(Generate patch)

Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.5 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.6 by root, Sat Dec 30 18:45:28 2006 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * CrossFire, A Multiplayer game for X-windows
3 * "$Id: random_map.h,v 1.5 2006/12/15 20:08:45 root Exp $"; 3 *
4 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 * Copyright (C) 1992 Frank Tore Johansen
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 *
21 * The authors can be reached via e-mail at crossfire@schmorp.de
4 */ 22 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire@schmorp.de
27*/
28 23
29#ifndef RANDOM_MAP_H 24#ifndef RANDOM_MAP_H
30#define RANDOM_MAP_H 25#define RANDOM_MAP_H
31 26
32typedef struct { 27struct random_map_params
28{
33 char wallstyle[512]; 29 char wallstyle[512];
34 char wall_name[512]; 30 char wall_name[512];
35 char floorstyle[512]; 31 char floorstyle[512];
36 char monsterstyle[512]; 32 char monsterstyle[512];
37 char treasurestyle[512]; 33 char treasurestyle[512];
59 int decoroptions; 55 int decoroptions;
60 int orientation; 56 int orientation;
61 int origin_y; 57 int origin_y;
62 int origin_x; 58 int origin_x;
63 int random_seed; 59 int random_seed;
64 long unsigned int total_map_hp; 60 uint64_t total_map_hp;
65 int map_layout_style; 61 int map_layout_style;
66 int treasureoptions; 62 int treasureoptions;
67 int symmetry_used; 63 int symmetry_used;
64
68 struct region *region; 65 struct region *region;
69} RMParms; 66};
70 67
71int load_parameters(FILE *fp, int bufstate,RMParms *RP); 68enum {
72 69 LAYOUT_NONE,
73 70 LAYOUT_ONION,
74#define ONION_LAYOUT 1 71 LAYOUT_MAZE,
75#define MAZE_LAYOUT 2 72 LAYOUT_SPIRAL,
76#define SPIRAL_LAYOUT 3 73 LAYOUT_ROGUELIKE,
77#define ROGUELIKE_LAYOUT 4 74 LAYOUT_SNAKE,
78#define SNAKE_LAYOUT 5 75 LAYOUT_SQUARE_SPIRAL,
79#define SQUARE_SPIRAL_LAYOUT 6 76 NROFLAYOUTS,
80#define NROFLAYOUTS 6 77};
81 78
82/* 79/*
83 * Move these defines out of room_gen_onion.c to here, as 80 * Move these defines out of room_gen_onion.c to here, as
84 * other files (like square_spiral) also uses them. 81 * other files (like square_spiral) also uses them.
85 82
9216 irregularly/randomly spaced layers (default: regular) 8916 irregularly/randomly spaced layers (default: regular)
9332 outer wall off: i.e., no outer wall. 9032 outer wall off: i.e., no outer wall.
94 91
95*/ 92*/
96 93
97#define OPT_RANDOM 0 94enum {
98#define OPT_CENTERED 1 95 RMOPT_RANDOM = 0,
99#define OPT_LINEAR 2 96 RMOPT_CENTERED = 1,
100#define OPT_BOTTOM_C 4 97 RMOPT_LINEAR = 2,
101#define OPT_BOTTOM_R 8 98 RMOPT_BOTTOM_C = 4,
102#define OPT_IRR_SPACE 16 99 RMOPT_BOTTOM_R = 8,
103#define OPT_WALL_OFF 32 100 RMOPT_IRR_SPACE = 16,
104#define OPT_WALLS_ONLY 64 101 RMOPT_WALL_OFF = 32,
102 RMOPT_WALLS_ONLY = 64,
105#define OPT_NO_DOORS 256 /* Place walls insead of doors. Produces broken map. */ 103 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
106 104};
107
108 105
109/* symmetry definitions--used in this file AND in treasure.c: 106/* symmetry definitions--used in this file AND in treasure.c:
110the numerical values matter so don't change them. */ 107the numerical values matter so don't change them. */
111#define RANDOM_SYM 0 108enum {
112#define NO_SYM 1 109 SYMMETRY_RANDOM,
113#define X_SYM 2 110 SYMMETRY_NONE,
114#define Y_SYM 3 111 SYMMETRY_X,
115#define XY_SYM 4 112 SYMMETRY_Y,
113 SYMMETRY_XY,
114};
116 115
117#define MIN_RANDOM_MAP_SIZE 10 116#define MIN_RANDOM_MAP_SIZE 10
118 117
119/* a macro to get a strongly centered random distribution, 118/* a macro to get a strongly centered random distribution,
120 from 0 to x, centered at x/2 */ 119 from 0 to x, centered at x/2 */
121#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) 120#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.))
122 121
123int set_random_map_variable(RMParms *rp,const char *buf); 122#endif
124 123
125#endif

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines