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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.7 by root, Sun Dec 31 20:46:17 2006 UTC vs.
Revision 1.18 by root, Mon Apr 14 22:41:17 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
5 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 * 7 *
7 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version. 11 * (at your option) any later version.
11 * 12 *
12 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details. 16 * GNU General Public License for more details.
16 * 17 *
17 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 * 20 *
21 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#ifndef RANDOM_MAP_H 24#ifndef RANDOM_MAP_H
25#define RANDOM_MAP_H 25#define RANDOM_MAP_H
26
27#include "util.h"
26 28
27struct random_map_params 29struct random_map_params
28{ 30{
29 char wallstyle[512]; 31 char wallstyle[512];
30 char wall_name[512]; 32 char wall_name[512];
37 shstr origin_map; 39 shstr origin_map;
38 shstr final_map; 40 shstr final_map;
39 char exitstyle[512]; 41 char exitstyle[512];
40 shstr this_map; 42 shstr this_map;
41 char exit_on_final_map[512]; 43 char exit_on_final_map[512];
44 char *custom;
42 45
43 int Xsize; 46 int xsize, ysize;
44 int Ysize;
45 int expand2x; 47 int expand2x;
46 int layoutoptions1; 48 int layoutoptions1;
47 int layoutoptions2; 49 int layoutoptions2;
48 int layoutoptions3; 50 int layoutoptions3;
49 int symmetry; 51 int symmetry;
50 int difficulty; 52 int difficulty;
51 int difficulty_given; 53 int difficulty_given;
52 float difficulty_increase; 54 float difficulty_increase;
55
53 int dungeon_level; 56 int dungeon_level;
54 int dungeon_depth; 57 int dungeon_depth;
58
55 int decoroptions; 59 int decoroptions;
56 int orientation; 60 int orientation;
57 int origin_y; 61 int origin_y;
58 int origin_x; 62 int origin_x;
59 int random_seed; 63 uint32_t random_seed;
60 uint64_t total_map_hp; 64 uint64_t total_map_hp;
61 int map_layout_style; 65 int map_layout_style;
62 int treasureoptions; 66 int treasureoptions;
63 int symmetry_used; 67 int symmetry_used;
64 68
65 struct region *region; 69 struct region *region;
70
71 // "private", adjusted sizes
72 int Xsize;
73 int Ysize;
66}; 74};
67 75
68enum { 76enum {
69 LAYOUT_NONE, 77 LAYOUT_NONE,
70 LAYOUT_ONION, 78 LAYOUT_ONION,
111 SYMMETRY_X, 119 SYMMETRY_X,
112 SYMMETRY_Y, 120 SYMMETRY_Y,
113 SYMMETRY_XY, 121 SYMMETRY_XY,
114}; 122};
115 123
124// 12 has been experimentally :( determined ot be a lot more stable
125// than 11 or 10, leading to the assumption that something inherently
126// needs a minimum size of at least 12
116#define MIN_RANDOM_MAP_SIZE 10 127#define MIN_RANDOM_MAP_SIZE 12
117 128
118/* a macro to get a strongly centered random distribution, 129struct MazeData : zero_initialised
119 from 0 to x, centered at x/2 */ 130{
120#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) 131 char **col;
132 int w, h;
133
134 MazeData (int w, int h);
135 ~MazeData ();
136
137 operator char **()
138 {
139 return col;
140 }
141
142 void clear (char fill = 0);
143 void border (char fill = '#');
144};
145
146struct Maze
147{
148 MazeData *ptr;
149
150 Maze ()
151 {
152 }
153
154 Maze (int xsize, int ysize)
155 : ptr (new MazeData (xsize, ysize))
156 {
157 }
158
159 Maze (random_map_params *RP)
160 : ptr (new MazeData (RP->Xsize, RP->Ysize))
161 {
162 }
163
164 void free ()
165 {
166 delete ptr;
167 }
168
169 MazeData *operator ->() const
170 {
171 return ptr;
172 }
173
174 operator char **() const
175 {
176 return *ptr;
177 }
178
179 void swap (Maze &maze)
180 {
181 MazeData *p = maze.ptr;
182 maze.ptr = ptr;
183 ptr = p;
184 }
185};
121 186
122#endif 187#endif
123 188

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