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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.7 by root, Sun Dec 31 20:46:17 2006 UTC vs.
Revision 1.46 by root, Tue Jul 6 20:00:46 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
5 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 * 7 *
7 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 * (at your option) any later version. 11 * option) any later version.
11 * 12 *
12 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details. 16 * GNU General Public License for more details.
16 * 17 *
17 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
25#define RANDOM_MAP_H 26#define RANDOM_MAP_H
26 27
27struct random_map_params 28#include "util.h"
29#include "layout.h"
30
31struct random_map_params : zero_initialised
28{ 32{
29 char wallstyle[512];
30 char wall_name[512]; 33 char wall_name[512];
31 char floorstyle[512]; 34
32 char monsterstyle[512]; 35 int xsize, ysize;
33 char treasurestyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 char decorstyle[512];
37 shstr origin_map;
38 shstr final_map;
39 char exitstyle[512];
40 shstr this_map;
41 char exit_on_final_map[512];
42
43 int Xsize;
44 int Ysize;
45 int expand2x; 36 int expand2x;
46 int layoutoptions1; 37 int layoutoptions1;
47 int layoutoptions2; 38 int layoutoptions2;
48 int layoutoptions3; 39 int layoutoptions3;
49 int symmetry;
50 int difficulty; 40 int difficulty;
51 int difficulty_given; 41 int difficulty_given;
52 float difficulty_increase; 42 float difficulty_increase;
43
53 int dungeon_level; 44 int dungeon_level;
54 int dungeon_depth; 45 int dungeon_depth;
55 int decoroptions; 46
56 int orientation;
57 int origin_y;
58 int origin_x;
59 int random_seed; 47 uint32_t random_seed;
60 uint64_t total_map_hp; 48 uint64_t total_map_hp;
49
50 HV *hv;
51
52 shstr_tmp as_shstr () const;
53
54 // fetch something from the options hash
55 SV *get_sv (const char *option) const;
56 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
57 IV get_iv (const char *option, IV fallback = 0) const;
58 UV get_uv (const char *option, UV fallback = 0) const;
59 NV get_nv (const char *option, NV fallback = 0) const;
60
61 void set (const char *option, SV *value) const;
62 void set (const char *option, const_utf8_string value) const;
63 void set (const char *option, IV value) const;
64 void set (const char *option, UV value) const;
65 void set (const char *option, NV value) const;
66
67 void set (const char *option, int value) const { set (option, (IV)value); }
68
69 // "private", adjusted sizes
70 int Xsize;
71 int Ysize;
72
61 int map_layout_style; 73 int map_layout_style;
62 int treasureoptions;
63 int symmetry_used; 74 int symmetry_used;
64 75
65 struct region *region; 76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
79 ~random_map_params ();
66}; 80};
67 81
68enum { 82enum {
69 LAYOUT_NONE, 83 LAYOUT_NONE,
70 LAYOUT_ONION, 84 LAYOUT_ONION,
71 LAYOUT_MAZE, 85 LAYOUT_MAZE,
72 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
73 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
74 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
75 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
76 NROFLAYOUTS, 93 NROFLAYOUTS,
77}; 94};
78 95
79/* 96/*
80 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
111 SYMMETRY_X, 128 SYMMETRY_X,
112 SYMMETRY_Y, 129 SYMMETRY_Y,
113 SYMMETRY_XY, 130 SYMMETRY_XY,
114}; 131};
115 132
133// 12 has been experimentally :( determined ot be a lot more stable
134// than 11 or 10, leading to the assumption that something inherently
135// needs a minimum size of at least 12
116#define MIN_RANDOM_MAP_SIZE 10 136#define MIN_RANDOM_MAP_SIZE 12
117 137
118/* a macro to get a strongly centered random distribution, 138// we often use signed chars for coordinates (and U8 for distances)
119 from 0 to x, centered at x/2 */ 139#define MAX_RANDOM_MAP_SIZE 120
120#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) 140
141// utility functions, to use rmg_rndm instead of rndm.
142static inline int
143rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
144{
145 swap (rmg_rndm, rndm);
146 int i = find_free_spot (ob, m, x, y, start, stop);
147 swap (rmg_rndm, rndm);
148 return i;
149}
121 150
122#endif 151#endif
123 152

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