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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.14
Committed: Mon May 28 21:15:57 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +21 -21 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 struct random_map_params
29 {
30 char wallstyle[512];
31 char wall_name[512];
32 char floorstyle[512];
33 char monsterstyle[512];
34 char treasurestyle[512];
35 char layoutstyle[512];
36 char doorstyle[512];
37 char decorstyle[512];
38 shstr origin_map;
39 shstr final_map;
40 char exitstyle[512];
41 shstr this_map;
42 char exit_on_final_map[512];
43 char *custom;
44
45 int xsize, ysize;
46 int expand2x;
47 int layoutoptions1;
48 int layoutoptions2;
49 int layoutoptions3;
50 int symmetry;
51 int difficulty;
52 int difficulty_given;
53 float difficulty_increase;
54
55 int dungeon_level;
56 int dungeon_depth;
57
58 int decoroptions;
59 int orientation;
60 int origin_y;
61 int origin_x;
62 uint32_t random_seed;
63 uint64_t total_map_hp;
64 int map_layout_style;
65 int treasureoptions;
66 int symmetry_used;
67
68 struct region *region;
69
70 // "private", adjusted sizes
71 int Xsize;
72 int Ysize;
73 };
74
75 enum {
76 LAYOUT_NONE,
77 LAYOUT_ONION,
78 LAYOUT_MAZE,
79 LAYOUT_SPIRAL,
80 LAYOUT_ROGUELIKE,
81 LAYOUT_SNAKE,
82 LAYOUT_SQUARE_SPIRAL,
83 NROFLAYOUTS,
84 };
85
86 /*
87 * Move these defines out of room_gen_onion.c to here, as
88 * other files (like square_spiral) also uses them.
89
90 options:
91 0 Pick random options below
92 1 "centered"
93 2 linear doors (default is nonlinear)
94 4 bottom "centered"
95 8 bottom-right centered
96 16 irregularly/randomly spaced layers (default: regular)
97 32 outer wall off: i.e., no outer wall.
98
99 */
100
101 enum {
102 RMOPT_RANDOM = 0,
103 RMOPT_CENTERED = 1,
104 RMOPT_LINEAR = 2,
105 RMOPT_BOTTOM_C = 4,
106 RMOPT_BOTTOM_R = 8,
107 RMOPT_IRR_SPACE = 16,
108 RMOPT_WALL_OFF = 32,
109 RMOPT_WALLS_ONLY = 64,
110 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
111 };
112
113 /* symmetry definitions--used in this file AND in treasure.c:
114 the numerical values matter so don't change them. */
115 enum {
116 SYMMETRY_RANDOM,
117 SYMMETRY_NONE,
118 SYMMETRY_X,
119 SYMMETRY_Y,
120 SYMMETRY_XY,
121 };
122
123 // 12 has been experimentally :( determined ot be a lot more stable
124 // than 11 or 10, leading to the assumption that something inherently
125 // needs a minimum size of at least 12
126 #define MIN_RANDOM_MAP_SIZE 12
127
128 #endif
129