ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.19
Committed: Tue Apr 15 03:00:24 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.18: +15 -15 lines
Log Message:
new logging thread, fix bugs in random map generator

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef RANDOM_MAP_H
25 #define RANDOM_MAP_H
26
27 #include "util.h"
28
29 struct random_map_params
30 {
31 char wallstyle[512];
32 char wall_name[512];
33 char floorstyle[512];
34 char monsterstyle[512];
35 char treasurestyle[512];
36 char layoutstyle[512];
37 char doorstyle[512];
38 char decorstyle[512];
39 shstr origin_map;
40 shstr final_map;
41 char exitstyle[512];
42 shstr this_map;
43 char exit_on_final_map[512];
44 char *custom;
45
46 int xsize, ysize;
47 int expand2x;
48 int layoutoptions1;
49 int layoutoptions2;
50 int layoutoptions3;
51 int symmetry;
52 int difficulty;
53 int difficulty_given;
54 float difficulty_increase;
55
56 int dungeon_level;
57 int dungeon_depth;
58
59 int decoroptions;
60 int orientation;
61 int origin_y;
62 int origin_x;
63 uint32_t random_seed;
64 uint64_t total_map_hp;
65 int map_layout_style;
66 int treasureoptions;
67 int symmetry_used;
68
69 struct region *region;
70
71 // "private", adjusted sizes
72 int Xsize;
73 int Ysize;
74 };
75
76 enum {
77 LAYOUT_NONE,
78 LAYOUT_ONION,
79 LAYOUT_MAZE,
80 LAYOUT_SPIRAL,
81 LAYOUT_ROGUELIKE,
82 LAYOUT_SNAKE,
83 LAYOUT_SQUARE_SPIRAL,
84 NROFLAYOUTS,
85 };
86
87 /*
88 * Move these defines out of room_gen_onion.c to here, as
89 * other files (like square_spiral) also uses them.
90
91 options:
92 0 Pick random options below
93 1 "centered"
94 2 linear doors (default is nonlinear)
95 4 bottom "centered"
96 8 bottom-right centered
97 16 irregularly/randomly spaced layers (default: regular)
98 32 outer wall off: i.e., no outer wall.
99
100 */
101
102 enum {
103 RMOPT_RANDOM = 0,
104 RMOPT_CENTERED = 1,
105 RMOPT_LINEAR = 2,
106 RMOPT_BOTTOM_C = 4,
107 RMOPT_BOTTOM_R = 8,
108 RMOPT_IRR_SPACE = 16,
109 RMOPT_WALL_OFF = 32,
110 RMOPT_WALLS_ONLY = 64,
111 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
112 };
113
114 /* symmetry definitions--used in this file AND in treasure.c:
115 the numerical values matter so don't change them. */
116 enum {
117 SYMMETRY_RANDOM,
118 SYMMETRY_NONE,
119 SYMMETRY_X,
120 SYMMETRY_Y,
121 SYMMETRY_XY,
122 };
123
124 // 12 has been experimentally :( determined ot be a lot more stable
125 // than 11 or 10, leading to the assumption that something inherently
126 // needs a minimum size of at least 12
127 #define MIN_RANDOM_MAP_SIZE 12
128
129 struct LayoutData : zero_initialised
130 {
131 char **col;
132 int w, h;
133
134 LayoutData (int w, int h);
135 ~LayoutData ();
136
137 operator char **()
138 {
139 return col;
140 }
141
142 void clear (char fill = 0);
143 void border (char fill = '#');
144 };
145
146 struct Layout
147 {
148 LayoutData *ptr;
149
150 Layout ()
151 {
152 }
153
154 Layout (int xsize, int ysize)
155 : ptr (new LayoutData (xsize, ysize))
156 {
157 }
158
159 Layout (random_map_params *RP)
160 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
161 {
162 }
163
164 void free ()
165 {
166 delete ptr;
167 }
168
169 LayoutData *operator ->() const
170 {
171 return ptr;
172 }
173
174 operator char **() const
175 {
176 return *ptr;
177 }
178
179 void swap (const Layout &layout) const
180 {
181 ::swap (layout.ptr->col, ptr->col);
182 ::swap (layout.ptr->w , ptr->w );
183 ::swap (layout.ptr->h , ptr->h );
184 }
185 };
186
187 #endif
188