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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.2
Committed: Sun Aug 13 17:16:03 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
Changes since 1.1: +2 -2 lines
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 * static char *rcsid_map_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #ifndef RANDOM_MAP_H
30 #define RANDOM_MAP_H
31
32 typedef struct {
33 char wallstyle[512];
34 char wall_name[512];
35 char floorstyle[512];
36 char monsterstyle[512];
37 char treasurestyle[512];
38 char layoutstyle[512];
39 char doorstyle[512];
40 char decorstyle[512];
41 char origin_map[512];
42 char final_map[512];
43 char exitstyle[512];
44 char this_map[512];
45 char exit_on_final_map[512];
46
47 int Xsize;
48 int Ysize;
49 int expand2x;
50 int layoutoptions1;
51 int layoutoptions2;
52 int layoutoptions3;
53 int symmetry;
54 int difficulty;
55 int difficulty_given;
56 float difficulty_increase;
57 int dungeon_level;
58 int dungeon_depth;
59 int decoroptions;
60 int orientation;
61 int origin_y;
62 int origin_x;
63 int random_seed;
64 long unsigned int total_map_hp;
65 int map_layout_style;
66 int treasureoptions;
67 int symmetry_used;
68 struct region *region;
69 } RMParms;
70
71 int load_parameters(FILE *fp, int bufstate,RMParms *RP);
72
73
74 #define ONION_LAYOUT 1
75 #define MAZE_LAYOUT 2
76 #define SPIRAL_LAYOUT 3
77 #define ROGUELIKE_LAYOUT 4
78 #define SNAKE_LAYOUT 5
79 #define SQUARE_SPIRAL_LAYOUT 6
80 #define NROFLAYOUTS 6
81
82 /*
83 * Move these defines out of room_gen_onion.c to here, as
84 * other files (like square_spiral) also uses them.
85
86 options:
87 0 Pick random options below
88 1 "centered"
89 2 linear doors (default is nonlinear)
90 4 bottom "centered"
91 8 bottom-right centered
92 16 irregularly/randomly spaced layers (default: regular)
93 32 outer wall off: i.e., no outer wall.
94
95 */
96
97 #define OPT_RANDOM 0
98 #define OPT_CENTERED 1
99 #define OPT_LINEAR 2
100 #define OPT_BOTTOM_C 4
101 #define OPT_BOTTOM_R 8
102 #define OPT_IRR_SPACE 16
103 #define OPT_WALL_OFF 32
104 #define OPT_WALLS_ONLY 64
105 #define OPT_NO_DOORS 256 /* Place walls insead of doors. Produces broken map. */
106
107
108
109 /* symmetry definitions--used in this file AND in treasure.c:
110 the numerical values matter so don't change them. */
111 #define RANDOM_SYM 0
112 #define NO_SYM 1
113 #define X_SYM 2
114 #define Y_SYM 3
115 #define XY_SYM 4
116
117 #define MIN_RANDOM_MAP_SIZE 10
118
119 /* a macro to get a strongly centered random distribution,
120 from 0 to x, centered at x/2 */
121 #define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.))
122
123 int set_random_map_variable(RMParms *rp,const char *buf);
124
125 #endif