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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.22
Committed: Fri Mar 26 00:59:21 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.21: +2 -2 lines
Log Message:
remove bogus 2007 copyright that was added wrongly by the script, update to affero license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params
31 {
32 char wallstyle[512];
33 char wall_name[512];
34 char floorstyle[512];
35 char monsterstyle[512];
36 char treasurestyle[512];
37 char layoutstyle[512];
38 char doorstyle[512];
39 char decorstyle[512];
40 shstr origin_map;
41 shstr final_map;
42 char exitstyle[512];
43 shstr this_map;
44 char exit_on_final_map[512];
45 char *custom;
46
47 int xsize, ysize;
48 int expand2x;
49 int layoutoptions1;
50 int layoutoptions2;
51 int layoutoptions3;
52 int symmetry;
53 int difficulty;
54 int difficulty_given;
55 float difficulty_increase;
56
57 int dungeon_level;
58 int dungeon_depth;
59
60 int decoroptions;
61 int orientation;
62 int origin_y;
63 int origin_x;
64 uint32_t random_seed;
65 uint64_t total_map_hp;
66 int map_layout_style;
67 int treasureoptions;
68 int symmetry_used;
69
70 struct region *region;
71
72 // "private", adjusted sizes
73 int Xsize;
74 int Ysize;
75 };
76
77 enum {
78 LAYOUT_NONE,
79 LAYOUT_ONION,
80 LAYOUT_MAZE,
81 LAYOUT_SPIRAL,
82 LAYOUT_ROGUELIKE,
83 LAYOUT_SNAKE,
84 LAYOUT_SQUARE_SPIRAL,
85 NROFLAYOUTS,
86 };
87
88 /*
89 * Move these defines out of room_gen_onion.c to here, as
90 * other files (like square_spiral) also uses them.
91
92 options:
93 0 Pick random options below
94 1 "centered"
95 2 linear doors (default is nonlinear)
96 4 bottom "centered"
97 8 bottom-right centered
98 16 irregularly/randomly spaced layers (default: regular)
99 32 outer wall off: i.e., no outer wall.
100
101 */
102
103 enum {
104 RMOPT_RANDOM = 0,
105 RMOPT_CENTERED = 1,
106 RMOPT_LINEAR = 2,
107 RMOPT_BOTTOM_C = 4,
108 RMOPT_BOTTOM_R = 8,
109 RMOPT_IRR_SPACE = 16,
110 RMOPT_WALL_OFF = 32,
111 RMOPT_WALLS_ONLY = 64,
112 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
113 };
114
115 /* symmetry definitions--used in this file AND in treasure.c:
116 the numerical values matter so don't change them. */
117 enum {
118 SYMMETRY_RANDOM,
119 SYMMETRY_NONE,
120 SYMMETRY_X,
121 SYMMETRY_Y,
122 SYMMETRY_XY,
123 };
124
125 // 12 has been experimentally :( determined ot be a lot more stable
126 // than 11 or 10, leading to the assumption that something inherently
127 // needs a minimum size of at least 12
128 #define MIN_RANDOM_MAP_SIZE 12
129
130 // reference
131 //
132 // \0 floor only
133 // # wall
134 // D door
135 // < up
136 // > down
137 // C "center" (of onion layout)
138 // . ?? (rogue)
139 //
140
141 struct LayoutData : zero_initialised
142 {
143 char **col;
144 int w, h;
145
146 LayoutData (int w, int h);
147 ~LayoutData ();
148
149 operator char **()
150 {
151 return col;
152 }
153
154 void clear (char fill = 0);
155 void border (char fill = '#');
156 };
157
158 struct Layout
159 {
160 LayoutData *ptr;
161
162 Layout ()
163 {
164 }
165
166 Layout (int xsize, int ysize)
167 : ptr (new LayoutData (xsize, ysize))
168 {
169 }
170
171 Layout (random_map_params *RP)
172 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
173 {
174 }
175
176 void free ()
177 {
178 delete ptr;
179 }
180
181 LayoutData *operator ->() const
182 {
183 return ptr;
184 }
185
186 operator char **() const
187 {
188 return *ptr;
189 }
190
191 void swap (const Layout &layout) const
192 {
193 ::swap (layout.ptr->col, ptr->col);
194 ::swap (layout.ptr->w , ptr->w );
195 ::swap (layout.ptr->h , ptr->h );
196 }
197 };
198
199 #endif
200