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Revision: 1.32
Committed: Thu Jul 1 01:22:44 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.31: +11 -49 lines
Log Message:
got rid of Layout, better memory management etc.

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params : zero_initialised
31 {
32 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40
41 int xsize, ysize;
42 int expand2x;
43 int layoutoptions1;
44 int layoutoptions2;
45 int layoutoptions3;
46 int symmetry;
47 int difficulty;
48 int difficulty_given;
49 float difficulty_increase;
50
51 int dungeon_level;
52 int dungeon_depth;
53
54 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed;
58 uint64_t total_map_hp;
59 int map_layout_style;
60 int symmetry_used;
61
62 struct region *region;
63
64 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66
67 shstr_tmp as_shstr () const;
68
69 // fetch something from the options hash
70 SV *get_sv (const char *option) const;
71 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72 IV get_iv (const char *option, IV fallback = 0) const;
73 UV get_uv (const char *option, UV fallback = 0) const;
74 NV get_nv (const char *option, NV fallback = 0) const;
75
76 void set (const char *option, SV *value) const;
77 void set (const char *option, const_utf8_string value) const;
78 void set (const char *option, IV value) const;
79 void set (const char *option, UV value) const;
80 void set (const char *option, NV value) const;
81
82 void set (const char *option, int value) const { set (option, (IV)value); }
83
84 // "private", adjusted sizes
85 int Xsize;
86 int Ysize;
87
88 ~random_map_params ();
89 };
90
91 enum {
92 LAYOUT_NONE,
93 LAYOUT_ONION,
94 LAYOUT_MAZE,
95 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
100 NROFLAYOUTS,
101 };
102
103 /*
104 * Move these defines out of room_gen_onion.c to here, as
105 * other files (like square_spiral) also uses them.
106
107 options:
108 0 Pick random options below
109 1 "centered"
110 2 linear doors (default is nonlinear)
111 4 bottom "centered"
112 8 bottom-right centered
113 16 irregularly/randomly spaced layers (default: regular)
114 32 outer wall off: i.e., no outer wall.
115
116 */
117
118 enum {
119 RMOPT_RANDOM = 0,
120 RMOPT_CENTERED = 1,
121 RMOPT_LINEAR = 2,
122 RMOPT_BOTTOM_C = 4,
123 RMOPT_BOTTOM_R = 8,
124 RMOPT_IRR_SPACE = 16,
125 RMOPT_WALL_OFF = 32,
126 RMOPT_WALLS_ONLY = 64,
127 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
128 };
129
130 /* symmetry definitions--used in this file AND in treasure.c:
131 the numerical values matter so don't change them. */
132 enum {
133 SYMMETRY_RANDOM,
134 SYMMETRY_NONE,
135 SYMMETRY_X,
136 SYMMETRY_Y,
137 SYMMETRY_XY,
138 };
139
140 // 12 has been experimentally :( determined ot be a lot more stable
141 // than 11 or 10, leading to the assumption that something inherently
142 // needs a minimum size of at least 12
143 #define MIN_RANDOM_MAP_SIZE 12
144
145 // we often use signed chars for coordinates (and U8 for distances)
146 #define MAX_RANDOM_MAP_SIZE 120
147
148 // reference
149 //
150 // \0 floor only
151 // # wall
152 // D door
153 // < up
154 // > down
155 // C "center" (of onion layout)
156 // . ?? (rogue)
157 //
158
159 // use this in new code
160 struct Layout
161 {
162 char **col;
163 int w, h;
164
165 Layout (int w, int h);
166 ~Layout ();
167
168 operator char **()
169 {
170 return col;
171 }
172
173 void swap (Layout &layout)
174 {
175 ::swap (layout.col, col);
176 ::swap (layout.w , w );
177 ::swap (layout.h , h );
178 }
179
180 // for debugging, print layout to stdout
181 void print ();
182
183 // simple inpainting
184 void fill (char fill);
185 void clear () { fill (0); }
186 void border (char fill = '#');
187 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
188
189 void fill_rand (int perc);
190
191 // makes sure all areas are connected. dirty=true carves rounder but also
192 // more walls, dirty=false carves narrow corridors.
193 void isolation_remover (bool dirty = 0);
194
195 // generates a cave, subtype 0 is a rough cave, randomly open or closed
196 void gen_cave (int subtype);
197 void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
198
199 void generate (random_map_params *RP);
200 };
201
202 // utility functions, to use rmg_rndm instead of rndm.
203 static inline int
204 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
205 {
206 swap (rmg_rndm, rndm);
207 int i = find_free_spot (ob, m, x, y, start, stop);
208 swap (rmg_rndm, rndm);
209 return i;
210 }
211
212 // a simple point helper struct
213 struct point
214 {
215 short x;
216 short y;
217
218 point ()
219 {
220 }
221
222 point (int x, int y)
223 : x(x), y(y)
224 {
225 }
226 };
227
228 // something like a vector or stack, but without
229 // out of bounds checking
230 template<typename T>
231 struct fixed_stack
232 {
233 T *data;
234 int size;
235 int max;
236
237 fixed_stack ()
238 : size (0), data (0)
239 {
240 }
241
242 fixed_stack (int max)
243 : size (0), max (max)
244 {
245 data = salloc<T> (max);
246 }
247
248 void reset (int new_max)
249 {
250 sfree (data, max);
251 size = 0;
252 max = new_max;
253 data = salloc<T> (max);
254 }
255
256 void free ()
257 {
258 sfree (data, max);
259 data = 0;
260 }
261
262 ~fixed_stack ()
263 {
264 sfree (data, max);
265 }
266
267 T &operator[](int idx)
268 {
269 return data [idx];
270 }
271
272 void push (T v)
273 {
274 data [size++] = v;
275 }
276
277 T &pop ()
278 {
279 return data [--size];
280 }
281
282 T remove (int idx)
283 {
284 T v = data [idx];
285
286 data [idx] = data [--size];
287
288 return v;
289 }
290 };
291
292 #endif
293