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Revision: 1.35
Committed: Fri Jul 2 15:43:37 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.34: +10 -6 lines
Log Message:
more useless perl accessors

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params : zero_initialised
31 {
32 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40
41 int xsize, ysize;
42 int expand2x;
43 int layoutoptions1;
44 int layoutoptions2;
45 int layoutoptions3;
46 int symmetry;
47 int difficulty;
48 int difficulty_given;
49 float difficulty_increase;
50
51 int dungeon_level;
52 int dungeon_depth;
53
54 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed;
58 uint64_t total_map_hp;
59 int map_layout_style;
60 int symmetry_used;
61
62 struct region *region;
63
64 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66
67 shstr_tmp as_shstr () const;
68
69 // fetch something from the options hash
70 SV *get_sv (const char *option) const;
71 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72 IV get_iv (const char *option, IV fallback = 0) const;
73 UV get_uv (const char *option, UV fallback = 0) const;
74 NV get_nv (const char *option, NV fallback = 0) const;
75
76 void set (const char *option, SV *value) const;
77 void set (const char *option, const_utf8_string value) const;
78 void set (const char *option, IV value) const;
79 void set (const char *option, UV value) const;
80 void set (const char *option, NV value) const;
81
82 void set (const char *option, int value) const { set (option, (IV)value); }
83
84 // "private", adjusted sizes
85 int Xsize;
86 int Ysize;
87
88 ~random_map_params ();
89 };
90
91 enum {
92 LAYOUT_NONE,
93 LAYOUT_ONION,
94 LAYOUT_MAZE,
95 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
100 NROFLAYOUTS,
101 };
102
103 /*
104 * Move these defines out of room_gen_onion.c to here, as
105 * other files (like square_spiral) also uses them.
106
107 options:
108 0 Pick random options below
109 1 "centered"
110 2 linear doors (default is nonlinear)
111 4 bottom "centered"
112 8 bottom-right centered
113 16 irregularly/randomly spaced layers (default: regular)
114 32 outer wall off: i.e., no outer wall.
115
116 */
117
118 enum {
119 RMOPT_RANDOM = 0,
120 RMOPT_CENTERED = 1,
121 RMOPT_LINEAR = 2,
122 RMOPT_BOTTOM_C = 4,
123 RMOPT_BOTTOM_R = 8,
124 RMOPT_IRR_SPACE = 16,
125 RMOPT_WALL_OFF = 32,
126 RMOPT_WALLS_ONLY = 64,
127 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
128 };
129
130 /* symmetry definitions--used in this file AND in treasure.c:
131 the numerical values matter so don't change them. */
132 enum {
133 SYMMETRY_RANDOM,
134 SYMMETRY_NONE,
135 SYMMETRY_X,
136 SYMMETRY_Y,
137 SYMMETRY_XY,
138 };
139
140 // 12 has been experimentally :( determined ot be a lot more stable
141 // than 11 or 10, leading to the assumption that something inherently
142 // needs a minimum size of at least 12
143 #define MIN_RANDOM_MAP_SIZE 12
144
145 // we often use signed chars for coordinates (and U8 for distances)
146 #define MAX_RANDOM_MAP_SIZE 120
147
148 // reference
149 //
150 // \0 floor only
151 // # wall
152 // D door
153 // < up
154 // > down
155 // C "center" (of onion maze)
156 // . ?? (rogue)
157 //
158
159 // use this in new code
160 INTERFACE_CLASS(layout)
161 struct layout
162 {
163 typedef char cell;
164
165 cell **data;
166 int w, h;
167
168 layout (int w, int h);
169 ~layout ();
170
171 operator cell **() const
172 {
173 return data;
174 }
175
176 void swap (layout &maze)
177 {
178 ::swap (maze.data, data);
179 ::swap (maze.w , w );
180 ::swap (maze.h , h );
181 }
182
183 MTH void swap (layout *maze) { swap (*maze); }
184
185 // for debugging, print maze to stdout
186 MTH void print () const;
187
188 // simple inpainting
189 MTH void fill (char fill);
190 MTH void clear () { fill (0); }
191 MTH void border (char fill = '#');
192 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193
194 MTH void fill_rand (int perc);
195
196 // makes sure all areas are connected. dirty=true carves rounder but also
197 // more walls, dirty=false carves narrow corridors.
198 MTH void isolation_remover (bool dirty = 0);
199
200 // generates a cave, subtype 0 is a rough cave, randomly open or closed
201 MTH void gen_cave (int subtype);
202
203 // helper functions to modify the maze
204 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
205 MTH void doorify ();
206 MTH void roomify (); // make some rooms in it, works best on onions
207 MTH void expand2x ();
208 MTH void symmetrize (int symmetry);
209 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
210
211 void generate (random_map_params *RP);
212 };
213
214 // utility functions, to use rmg_rndm instead of rndm.
215 static inline int
216 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
217 {
218 swap (rmg_rndm, rndm);
219 int i = find_free_spot (ob, m, x, y, start, stop);
220 swap (rmg_rndm, rndm);
221 return i;
222 }
223
224 // a simple point helper struct
225 struct point
226 {
227 short x;
228 short y;
229
230 point ()
231 {
232 }
233
234 point (int x, int y)
235 : x(x), y(y)
236 {
237 }
238 };
239
240 // something like a vector or stack, but without
241 // out of bounds checking
242 template<typename T>
243 struct fixed_stack
244 {
245 T *data;
246 int size;
247 int max;
248
249 fixed_stack ()
250 : size (0), data (0)
251 {
252 }
253
254 fixed_stack (int max)
255 : size (0), max (max)
256 {
257 data = salloc<T> (max);
258 }
259
260 void reset (int new_max)
261 {
262 sfree (data, max);
263 size = 0;
264 max = new_max;
265 data = salloc<T> (max);
266 }
267
268 void free ()
269 {
270 sfree (data, max);
271 data = 0;
272 }
273
274 ~fixed_stack ()
275 {
276 sfree (data, max);
277 }
278
279 T &operator[](int idx)
280 {
281 return data [idx];
282 }
283
284 void push (T v)
285 {
286 data [size++] = v;
287 }
288
289 T &pop ()
290 {
291 return data [--size];
292 }
293
294 T remove (int idx)
295 {
296 T v = data [idx];
297
298 data [idx] = data [--size];
299
300 return v;
301 }
302 };
303
304 #endif
305