ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.39
Committed: Sat Jul 3 01:49:18 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.38: +2 -2 lines
Log Message:
isolation remover would try to tunnel along the border, but make_tunnel refused, leading to isolated areas

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params : zero_initialised
31 {
32 char wall_name[512];
33
34 int xsize, ysize;
35 int expand2x;
36 int layoutoptions1;
37 int layoutoptions2;
38 int layoutoptions3;
39 int symmetry;
40 int difficulty;
41 int difficulty_given;
42 float difficulty_increase;
43
44 int dungeon_level;
45 int dungeon_depth;
46
47 int orientation;
48 uint32_t random_seed;
49 uint64_t total_map_hp;
50 int map_layout_style;
51 int symmetry_used;
52
53 HV *hv;
54 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
55
56 shstr_tmp as_shstr () const;
57
58 // fetch something from the options hash
59 SV *get_sv (const char *option) const;
60 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
61 IV get_iv (const char *option, IV fallback = 0) const;
62 UV get_uv (const char *option, UV fallback = 0) const;
63 NV get_nv (const char *option, NV fallback = 0) const;
64
65 void set (const char *option, SV *value) const;
66 void set (const char *option, const_utf8_string value) const;
67 void set (const char *option, IV value) const;
68 void set (const char *option, UV value) const;
69 void set (const char *option, NV value) const;
70
71 void set (const char *option, int value) const { set (option, (IV)value); }
72
73 // "private", adjusted sizes
74 int Xsize;
75 int Ysize;
76
77 random_map_params ();
78 random_map_params (HV *hv);
79 ~random_map_params ();
80 };
81
82 enum {
83 LAYOUT_NONE,
84 LAYOUT_ONION,
85 LAYOUT_MAZE,
86 LAYOUT_SPIRAL,
87 LAYOUT_ROGUELIKE,
88 LAYOUT_SNAKE,
89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 NROFLAYOUTS,
92 };
93
94 /*
95 * Move these defines out of room_gen_onion.c to here, as
96 * other files (like square_spiral) also uses them.
97
98 options:
99 0 Pick random options below
100 1 "centered"
101 2 linear doors (default is nonlinear)
102 4 bottom "centered"
103 8 bottom-right centered
104 16 irregularly/randomly spaced layers (default: regular)
105 32 outer wall off: i.e., no outer wall.
106
107 */
108
109 enum {
110 RMOPT_RANDOM = 0,
111 RMOPT_CENTERED = 1,
112 RMOPT_LINEAR = 2,
113 RMOPT_BOTTOM_C = 4,
114 RMOPT_BOTTOM_R = 8,
115 RMOPT_IRR_SPACE = 16,
116 RMOPT_WALL_OFF = 32,
117 RMOPT_WALLS_ONLY = 64,
118 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
119 };
120
121 /* symmetry definitions--used in this file AND in treasure.c:
122 the numerical values matter so don't change them. */
123 enum {
124 SYMMETRY_RANDOM,
125 SYMMETRY_NONE,
126 SYMMETRY_X,
127 SYMMETRY_Y,
128 SYMMETRY_XY,
129 };
130
131 // 12 has been experimentally :( determined ot be a lot more stable
132 // than 11 or 10, leading to the assumption that something inherently
133 // needs a minimum size of at least 12
134 #define MIN_RANDOM_MAP_SIZE 12
135
136 // we often use signed chars for coordinates (and U8 for distances)
137 #define MAX_RANDOM_MAP_SIZE 120
138
139 // reference
140 //
141 // \0 floor only
142 // # wall
143 // D door
144 // < up
145 // > down
146 // C "center" (of onion maze)
147 // . ?? (rogue)
148 //
149
150 // use this in new code
151 INTERFACE_CLASS(layout)
152 struct layout
153 {
154 typedef char cell;
155
156 cell **data;
157 int w, h;
158
159 layout (int w, int h);
160 layout (layout &copy);
161 ~layout ();
162
163 operator cell **() const
164 {
165 return data;
166 }
167
168 void swap (layout &maze)
169 {
170 ::swap (maze.data, data);
171 ::swap (maze.w , w );
172 ::swap (maze.h , h );
173 }
174
175 MTH void swap (layout *maze) { swap (*maze); }
176
177 // for debugging, print maze to stdout
178 MTH void print () const;
179
180 // simple inpainting
181 MTH void fill (char fill);
182 MTH void clear () { fill (0); }
183 MTH void border (char fill = '#');
184 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
185 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
186
187 MTH void fill_rand (int perc);
188
189 // makes sure all areas are connected
190 MTH void isolation_remover ();
191
192 // generates a cave, subtype 0 is a rough cave, randomly open or closed
193 MTH void gen_cave (int subtype);
194
195 // helper functions to modify the maze
196 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
197 MTH void doorify ();
198 MTH void roomify (); // make some rooms in it, works best on onions
199 MTH void expand2x ();
200 MTH void symmetrize (int symmetry);
201 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
202
203 void generate (random_map_params *RP);
204 private:
205 void alloc (int w, int h);
206 };
207
208 // utility functions, to use rmg_rndm instead of rndm.
209 static inline int
210 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
211 {
212 swap (rmg_rndm, rndm);
213 int i = find_free_spot (ob, m, x, y, start, stop);
214 swap (rmg_rndm, rndm);
215 return i;
216 }
217
218 // a simple point helper struct
219 struct point
220 {
221 short x;
222 short y;
223
224 point ()
225 {
226 }
227
228 point (int x, int y)
229 : x(x), y(y)
230 {
231 }
232 };
233
234 // something like a vector or stack, but without
235 // out of bounds checking
236 template<typename T>
237 struct fixed_stack
238 {
239 T *data;
240 int size;
241 int max;
242
243 fixed_stack ()
244 : size (0), data (0)
245 {
246 }
247
248 fixed_stack (int max)
249 : size (0), max (max)
250 {
251 data = salloc<T> (max);
252 }
253
254 void reset (int new_max)
255 {
256 sfree (data, max);
257 size = 0;
258 max = new_max;
259 data = salloc<T> (max);
260 }
261
262 void free ()
263 {
264 sfree (data, max);
265 data = 0;
266 }
267
268 ~fixed_stack ()
269 {
270 sfree (data, max);
271 }
272
273 T &operator[](int idx)
274 {
275 return data [idx];
276 }
277
278 void push (T v)
279 {
280 data [size++] = v;
281 }
282
283 T &pop ()
284 {
285 return data [--size];
286 }
287
288 T remove (int idx)
289 {
290 T v = data [idx];
291
292 data [idx] = data [--size];
293
294 return v;
295 }
296 };
297
298 #endif
299