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Revision: 1.44
Committed: Sun Jul 4 00:58:18 2010 UTC (13 years, 10 months ago) by root
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Branch: MAIN
Changes since 1.43: +3 -4 lines
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# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params : zero_initialised
31 {
32 char wall_name[512];
33
34 int xsize, ysize;
35 int expand2x;
36 int layoutoptions1;
37 int layoutoptions2;
38 int layoutoptions3;
39 int difficulty;
40 int difficulty_given;
41 float difficulty_increase;
42
43 int dungeon_level;
44 int dungeon_depth;
45
46 uint32_t random_seed;
47 uint64_t total_map_hp;
48
49 HV *hv;
50
51 shstr_tmp as_shstr () const;
52
53 // fetch something from the options hash
54 SV *get_sv (const char *option) const;
55 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
56 IV get_iv (const char *option, IV fallback = 0) const;
57 UV get_uv (const char *option, UV fallback = 0) const;
58 NV get_nv (const char *option, NV fallback = 0) const;
59
60 void set (const char *option, SV *value) const;
61 void set (const char *option, const_utf8_string value) const;
62 void set (const char *option, IV value) const;
63 void set (const char *option, UV value) const;
64 void set (const char *option, NV value) const;
65
66 void set (const char *option, int value) const { set (option, (IV)value); }
67
68 // "private", adjusted sizes
69 int Xsize;
70 int Ysize;
71
72 int map_layout_style;
73 int symmetry_used;
74
75 random_map_params ();
76 random_map_params (random_map_params *RP);
77 random_map_params (HV *hv);
78 ~random_map_params ();
79 };
80
81 enum {
82 LAYOUT_NONE,
83 LAYOUT_ONION,
84 LAYOUT_MAZE,
85 LAYOUT_SPIRAL,
86 LAYOUT_ROGUELIKE,
87 LAYOUT_SNAKE,
88 LAYOUT_SQUARE_SPIRAL,
89 LAYOUT_CAVE,
90 LAYOUT_CASTLE,
91 LAYOUT_MULTIPLE,
92 NROFLAYOUTS,
93 };
94
95 /*
96 * Move these defines out of room_gen_onion.c to here, as
97 * other files (like square_spiral) also uses them.
98
99 options:
100 0 Pick random options below
101 1 "centered"
102 2 linear doors (default is nonlinear)
103 4 bottom "centered"
104 8 bottom-right centered
105 16 irregularly/randomly spaced layers (default: regular)
106 32 outer wall off: i.e., no outer wall.
107
108 */
109
110 enum {
111 RMOPT_RANDOM = 0,
112 RMOPT_CENTERED = 1,
113 RMOPT_LINEAR = 2,
114 RMOPT_BOTTOM_C = 4,
115 RMOPT_BOTTOM_R = 8,
116 RMOPT_IRR_SPACE = 16,
117 RMOPT_WALL_OFF = 32,
118 RMOPT_WALLS_ONLY = 64,
119 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
120 };
121
122 /* symmetry definitions--used in this file AND in treasure.c:
123 the numerical values matter so don't change them. */
124 enum {
125 SYMMETRY_RANDOM,
126 SYMMETRY_NONE,
127 SYMMETRY_X,
128 SYMMETRY_Y,
129 SYMMETRY_XY,
130 };
131
132 // 12 has been experimentally :( determined ot be a lot more stable
133 // than 11 or 10, leading to the assumption that something inherently
134 // needs a minimum size of at least 12
135 #define MIN_RANDOM_MAP_SIZE 12
136
137 // we often use signed chars for coordinates (and U8 for distances)
138 #define MAX_RANDOM_MAP_SIZE 120
139
140 // reference
141 //
142 // \0 floor only
143 // # wall
144 // D door
145 // < up
146 // > down
147 // C "center" (of onion maze)
148 // . ?? (rogue)
149 //
150
151 // use this in new code
152 INTERFACE_CLASS(layout)
153 struct layout
154 {
155 typedef char cell;
156
157 cell **data;
158 int w, h;
159
160 layout (int w, int h);
161 layout (layout &copy);
162
163 // reference rect in other layout - will not keep the data alive,
164 // so never swap with it's orig, or free the orig when in use.
165 layout (layout &orig, int x1, int y1, int x2, int y2);
166
167 ~layout ();
168
169 operator cell **() const
170 {
171 return data;
172 }
173
174 void swap (layout &maze)
175 {
176 ::swap (maze.data, data);
177 ::swap (maze.w , w );
178 ::swap (maze.h , h );
179 ::swap (maze.size, size);
180 }
181
182 MTH void swap (layout *maze) { swap (*maze); }
183
184 // for debugging, print maze to stdout
185 MTH void print () const;
186
187 // simple inpainting
188 MTH void fill (char fill);
189 MTH void clear () { fill (0); }
190 MTH void border (char fill = '#');
191 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
192 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193
194 MTH void fill_rand (int perc);
195
196 // makes sure all areas are connected
197 // perturb = 0 - very horz/vert tunnels
198 // perturb = 1 - straight but round
199 // perturb = 2 - snaky tunnels
200 MTH void isolation_remover (int perturb = 2);
201
202 // generates a cave, subtype 0 is a rough cave, randomly open or closed
203 MTH void gen_cave (int subtype);
204 MTH void gen_castle (); // generates straightish structures
205
206 // helper functions to modify the maze
207 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
208 MTH void doorify ();
209 MTH void roomify (); // make some rooms in it, works best on onions
210 MTH void expand2x ();
211 MTH void symmetrize (int symmetry);
212 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
213
214 void generate (random_map_params *RP);
215 private:
216 int size;
217 void alloc (int w, int h);
218 };
219
220 // utility functions, to use rmg_rndm instead of rndm.
221 static inline int
222 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
223 {
224 swap (rmg_rndm, rndm);
225 int i = find_free_spot (ob, m, x, y, start, stop);
226 swap (rmg_rndm, rndm);
227 return i;
228 }
229
230 // a simple point helper struct
231 struct point
232 {
233 int x;
234 int y;
235
236 point ()
237 {
238 }
239
240 point (int x, int y)
241 : x(x), y(y)
242 {
243 }
244 };
245
246 // something like a vector or stack, but without
247 // out of bounds checking
248 template<typename T>
249 struct fixed_stack
250 {
251 T *data;
252 int size;
253 int max;
254
255 fixed_stack ()
256 : size (0), data (0)
257 {
258 }
259
260 fixed_stack (int max)
261 : size (0), max (max)
262 {
263 data = salloc<T> (max);
264 }
265
266 void reset (int new_max)
267 {
268 sfree (data, max);
269 size = 0;
270 max = new_max;
271 data = salloc<T> (max);
272 }
273
274 void free ()
275 {
276 sfree (data, max);
277 data = 0;
278 }
279
280 ~fixed_stack ()
281 {
282 sfree (data, max);
283 }
284
285 T &operator[](int idx)
286 {
287 return data [idx];
288 }
289
290 void push (T v)
291 {
292 data [size++] = v;
293 }
294
295 T &pop ()
296 {
297 return data [--size];
298 }
299
300 T remove (int idx)
301 {
302 T v = data [idx];
303
304 data [idx] = data [--size];
305
306 return v;
307 }
308 };
309
310 #endif
311