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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.47
Committed: Sat Aug 28 00:31:12 2010 UTC (13 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.46: +0 -0 lines
State: FILE REMOVED
Log Message:
realyl delete the random_maps/*.h files

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29 #include "layout.h"
30
31 struct random_map_params : zero_initialised
32 {
33 char wall_name[512];
34
35 int xsize, ysize;
36 int expand2x;
37 int layoutoptions1;
38 int layoutoptions2;
39 int layoutoptions3;
40 int difficulty;
41 int difficulty_given;
42 float difficulty_increase;
43
44 int dungeon_level;
45 int dungeon_depth;
46
47 uint32_t random_seed;
48 uint64_t total_map_hp;
49
50 HV *hv;
51
52 shstr_tmp as_shstr () const;
53
54 // fetch something from the options hash
55 SV *get_sv (const char *option) const;
56 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
57 IV get_iv (const char *option, IV fallback = 0) const;
58 UV get_uv (const char *option, UV fallback = 0) const;
59 NV get_nv (const char *option, NV fallback = 0) const;
60
61 void set (const char *option, SV *value) const;
62 void set (const char *option, const_utf8_string value) const;
63 void set (const char *option, IV value) const;
64 void set (const char *option, UV value) const;
65 void set (const char *option, NV value) const;
66
67 void set (const char *option, int value) const { set (option, (IV)value); }
68
69 // "private", adjusted sizes
70 int Xsize;
71 int Ysize;
72
73 int map_layout_style;
74 int symmetry_used;
75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
79 ~random_map_params ();
80 };
81
82 enum {
83 LAYOUT_NONE,
84 LAYOUT_ONION,
85 LAYOUT_MAZE,
86 LAYOUT_SPIRAL,
87 LAYOUT_ROGUELIKE,
88 LAYOUT_SNAKE,
89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
93 NROFLAYOUTS,
94 };
95
96 /*
97 * Move these defines out of room_gen_onion.c to here, as
98 * other files (like square_spiral) also uses them.
99
100 options:
101 0 Pick random options below
102 1 "centered"
103 2 linear doors (default is nonlinear)
104 4 bottom "centered"
105 8 bottom-right centered
106 16 irregularly/randomly spaced layers (default: regular)
107 32 outer wall off: i.e., no outer wall.
108
109 */
110
111 enum {
112 RMOPT_RANDOM = 0,
113 RMOPT_CENTERED = 1,
114 RMOPT_LINEAR = 2,
115 RMOPT_BOTTOM_C = 4,
116 RMOPT_BOTTOM_R = 8,
117 RMOPT_IRR_SPACE = 16,
118 RMOPT_WALL_OFF = 32,
119 RMOPT_WALLS_ONLY = 64,
120 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
121 };
122
123 /* symmetry definitions--used in this file AND in treasure.c:
124 the numerical values matter so don't change them. */
125 enum {
126 SYMMETRY_RANDOM,
127 SYMMETRY_NONE,
128 SYMMETRY_X,
129 SYMMETRY_Y,
130 SYMMETRY_XY,
131 };
132
133 // 12 has been experimentally :( determined ot be a lot more stable
134 // than 11 or 10, leading to the assumption that something inherently
135 // needs a minimum size of at least 12
136 #define MIN_RANDOM_MAP_SIZE 12
137
138 // we often use signed chars for coordinates (and U8 for distances)
139 #define MAX_RANDOM_MAP_SIZE 120
140
141 // utility functions, to use rmg_rndm instead of rndm.
142 static inline int
143 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
144 {
145 swap (rmg_rndm, rndm);
146 int i = find_free_spot (ob, m, x, y, start, stop);
147 swap (rmg_rndm, rndm);
148 return i;
149 }
150
151 #endif
152