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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.6
Committed: Sat Dec 30 18:45:28 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +54 -56 lines
Log Message:
random maps are nphard

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 * Copyright (C) 1992 Frank Tore Johansen
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 *
21 * The authors can be reached via e-mail at crossfire@schmorp.de
22 */
23
24 #ifndef RANDOM_MAP_H
25 #define RANDOM_MAP_H
26
27 struct random_map_params
28 {
29 char wallstyle[512];
30 char wall_name[512];
31 char floorstyle[512];
32 char monsterstyle[512];
33 char treasurestyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 char decorstyle[512];
37 char origin_map[512];
38 char final_map[512];
39 char exitstyle[512];
40 char this_map[512];
41 char exit_on_final_map[512];
42
43 int Xsize;
44 int Ysize;
45 int expand2x;
46 int layoutoptions1;
47 int layoutoptions2;
48 int layoutoptions3;
49 int symmetry;
50 int difficulty;
51 int difficulty_given;
52 float difficulty_increase;
53 int dungeon_level;
54 int dungeon_depth;
55 int decoroptions;
56 int orientation;
57 int origin_y;
58 int origin_x;
59 int random_seed;
60 uint64_t total_map_hp;
61 int map_layout_style;
62 int treasureoptions;
63 int symmetry_used;
64
65 struct region *region;
66 };
67
68 enum {
69 LAYOUT_NONE,
70 LAYOUT_ONION,
71 LAYOUT_MAZE,
72 LAYOUT_SPIRAL,
73 LAYOUT_ROGUELIKE,
74 LAYOUT_SNAKE,
75 LAYOUT_SQUARE_SPIRAL,
76 NROFLAYOUTS,
77 };
78
79 /*
80 * Move these defines out of room_gen_onion.c to here, as
81 * other files (like square_spiral) also uses them.
82
83 options:
84 0 Pick random options below
85 1 "centered"
86 2 linear doors (default is nonlinear)
87 4 bottom "centered"
88 8 bottom-right centered
89 16 irregularly/randomly spaced layers (default: regular)
90 32 outer wall off: i.e., no outer wall.
91
92 */
93
94 enum {
95 RMOPT_RANDOM = 0,
96 RMOPT_CENTERED = 1,
97 RMOPT_LINEAR = 2,
98 RMOPT_BOTTOM_C = 4,
99 RMOPT_BOTTOM_R = 8,
100 RMOPT_IRR_SPACE = 16,
101 RMOPT_WALL_OFF = 32,
102 RMOPT_WALLS_ONLY = 64,
103 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
104 };
105
106 /* symmetry definitions--used in this file AND in treasure.c:
107 the numerical values matter so don't change them. */
108 enum {
109 SYMMETRY_RANDOM,
110 SYMMETRY_NONE,
111 SYMMETRY_X,
112 SYMMETRY_Y,
113 SYMMETRY_XY,
114 };
115
116 #define MIN_RANDOM_MAP_SIZE 10
117
118 /* a macro to get a strongly centered random distribution,
119 from 0 to x, centered at x/2 */
120 #define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.))
121
122 #endif
123