--- deliantra/server/random_maps/rogue_layout.C 2006/08/13 17:16:03 1.1 +++ deliantra/server/random_maps/rogue_layout.C 2006/08/29 08:01:36 1.2 @@ -21,9 +21,9 @@ int surround_check(char **layout,int i,int j,int Xsize, int Ysize){ /* 1 = wall to left, - 2 = wall to right, - 4 = wall above - 8 = wall below */ + 2 = wall to right, + 4 = wall above + 8 = wall below */ int surround_index = 0; if((i > 0) && (layout[i-1][j]!=0&&layout[i-1][j]!='.')) surround_index +=1; if((i < Xsize-1) && (layout[i+1][j]!=0&&layout[i+1][j]!='.')) surround_index +=2; @@ -106,9 +106,9 @@ * and not a wall. */ if (maze[walk->x][walk->y+1] == '.') - maze[walk->x][walk->y+1] = '>'; + maze[walk->x][walk->y+1] = '>'; else - maze[walk->x][walk->y-1] = '>'; + maze[walk->x][walk->y-1] = '>'; } else maze[walk->x][walk->y] = '>';