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/cvs/deliantra/server/random_maps/rogue_layout.C
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Comparing deliantra/server/random_maps/rogue_layout.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:03 2006 UTC vs.
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC

19static void roguelike_link_rooms(Room *Rooms,char **maze,int xsize,int ysize); 19static void roguelike_link_rooms(Room *Rooms,char **maze,int xsize,int ysize);
20 20
21 21
22int surround_check(char **layout,int i,int j,int Xsize, int Ysize){ 22int surround_check(char **layout,int i,int j,int Xsize, int Ysize){
23 /* 1 = wall to left, 23 /* 1 = wall to left,
24 2 = wall to right, 24 2 = wall to right,
25 4 = wall above 25 4 = wall above
26 8 = wall below */ 26 8 = wall below */
27 int surround_index = 0; 27 int surround_index = 0;
28 if((i > 0) && (layout[i-1][j]!=0&&layout[i-1][j]!='.')) surround_index +=1; 28 if((i > 0) && (layout[i-1][j]!=0&&layout[i-1][j]!='.')) surround_index +=1;
29 if((i < Xsize-1) && (layout[i+1][j]!=0&&layout[i+1][j]!='.')) surround_index +=2; 29 if((i < Xsize-1) && (layout[i+1][j]!=0&&layout[i+1][j]!='.')) surround_index +=2;
30 if((j > 0) && (layout[i][j-1]!=0&&layout[i][j-1]!='.')) surround_index +=4; 30 if((j > 0) && (layout[i][j-1]!=0&&layout[i][j-1]!='.')) surround_index +=4;
31 if((j < Ysize-1) && (layout[i][j+1]!=0&&layout[i][j+1]!='.')) surround_index +=8; 31 if((j < Ysize-1) && (layout[i][j+1]!=0&&layout[i][j+1]!='.')) surround_index +=8;
104 * clobber are up exit (above) with a down exit, so put the 104 * clobber are up exit (above) with a down exit, so put the
105 * other exit one space up/down, depending which is a space 105 * other exit one space up/down, depending which is a space
106 * and not a wall. 106 * and not a wall.
107 */ 107 */
108 if (maze[walk->x][walk->y+1] == '.') 108 if (maze[walk->x][walk->y+1] == '.')
109 maze[walk->x][walk->y+1] = '>'; 109 maze[walk->x][walk->y+1] = '>';
110 else 110 else
111 maze[walk->x][walk->y-1] = '>'; 111 maze[walk->x][walk->y-1] = '>';
112 } 112 }
113 else 113 else
114 maze[walk->x][walk->y] = '>'; 114 maze[walk->x][walk->y] = '>';
115 115
116 /* convert all the '.' to 0, we're through with the '.' */ 116 /* convert all the '.' to 0, we're through with the '.' */

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