… | |
… | |
241 | for (walk = Rooms; walk->x != 0; walk++) |
241 | for (walk = Rooms; walk->x != 0; walk++) |
242 | { |
242 | { |
243 | /* first decide what shape to make */ |
243 | /* first decide what shape to make */ |
244 | switch (options) |
244 | switch (options) |
245 | { |
245 | { |
246 | case 1: |
246 | case 1: |
247 | making_circle = 0; |
247 | making_circle = 0; |
248 | break; |
248 | break; |
249 | case 2: |
249 | case 2: |
250 | making_circle = 1; |
250 | making_circle = 1; |
251 | break; |
251 | break; |
252 | default: |
252 | default: |
253 | making_circle = ((RANDOM () % 3 == 0) ? 1 : 0); |
253 | making_circle = ((RANDOM () % 3 == 0) ? 1 : 0); |
254 | break; |
254 | break; |
255 | } |
255 | } |
256 | |
256 | |
257 | if (walk->sx < walk->sy) |
257 | if (walk->sx < walk->sy) |
258 | R = walk->sx / 2; |
258 | R = walk->sx / 2; |
259 | else |
259 | else |