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/cvs/deliantra/server/random_maps/rogue_layout.C
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Comparing deliantra/server/random_maps/rogue_layout.C (file contents):
Revision 1.4 by root, Sun Dec 31 19:02:24 2006 UTC vs.
Revision 1.5 by root, Thu Jan 18 19:42:10 2007 UTC

78 maze[(xsize - 1) / 2][(ysize - 1) / 2 + 1] = '<'; 78 maze[(xsize - 1) / 2][(ysize - 1) / 2 + 1] = '<';
79 return maze; 79 return maze;
80 } 80 }
81 81
82 /* decide on the number of rooms */ 82 /* decide on the number of rooms */
83 nrooms = RANDOM () % 10 + 6; 83 nrooms = rndm (10) + 6;
84 Rooms = (Room *) calloc (nrooms + 1, sizeof (Room)); 84 Rooms = (Room *) calloc (nrooms + 1, sizeof (Room));
85 85
86 /* actually place the rooms */ 86 /* actually place the rooms */
87 i = 0; 87 i = 0;
88 while (tries < 450 && i < nrooms) 88 while (tries < 450 && i < nrooms)
248 break; 248 break;
249 case 2: 249 case 2:
250 making_circle = 1; 250 making_circle = 1;
251 break; 251 break;
252 default: 252 default:
253 making_circle = ((RANDOM () % 3 == 0) ? 1 : 0); 253 making_circle = ((rndm (3) == 0) ? 1 : 0);
254 break; 254 break;
255 } 255 }
256 256
257 if (walk->sx < walk->sy) 257 if (walk->sx < walk->sy)
258 R = walk->sx / 2; 258 R = walk->sx / 2;
287 int y1 = walk->y; 287 int y1 = walk->y;
288 int x2 = (walk - 1)->x; 288 int x2 = (walk - 1)->x;
289 int y2 = (walk - 1)->y; 289 int y2 = (walk - 1)->y;
290 int in_wall = 0; 290 int in_wall = 0;
291 291
292 if (RANDOM () % 2) 292 if (rndm (2))
293 { /* connect in x direction first */ 293 { /* connect in x direction first */
294 /* horizontal connect */ 294 /* horizontal connect */
295 /* swap (x1,y1) (x2,y2) if necessary */ 295 /* swap (x1,y1) (x2,y2) if necessary */
296 296
297 if (x2 < x1) 297 if (x2 < x1)

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