… | |
… | |
61 | |
61 | |
62 | /* actually make the layout: we work by a reduction process: |
62 | /* actually make the layout: we work by a reduction process: |
63 | * first we make everything a wall, then we remove areas to make rooms |
63 | * first we make everything a wall, then we remove areas to make rooms |
64 | */ |
64 | */ |
65 | void |
65 | void |
66 | roguelike_layout_gen (Layout maze, int options) |
66 | roguelike_layout_gen (Layout &maze, int options) |
67 | { |
67 | { |
68 | int i, j; |
68 | int i, j; |
69 | Room *walk; |
69 | Room *walk; |
70 | int nrooms = 0; |
70 | int nrooms = 0; |
71 | int tries = 0; |
71 | int tries = 0; |
72 | |
72 | |
73 | int xsize = maze->w; |
73 | int xsize = maze.w; |
74 | int ysize = maze->h; |
74 | int ysize = maze.h; |
75 | |
75 | |
76 | /* minimum room size is basically 5x5: if xsize/ysize is |
76 | /* minimum room size is basically 5x5: if xsize/ysize is |
77 | less than 3x that then hollow things out, stick in |
77 | less than 3x that then hollow things out, stick in |
78 | a stairsup and stairs down, and exit */ |
78 | a stairsup and stairs down, and exit */ |
79 | if (xsize < 11 || ysize < 11) |
79 | if (xsize < 11 || ysize < 11) |
80 | { |
80 | { |
81 | maze->clear (); |
81 | maze.clear (); |
82 | maze->border (); |
82 | maze.border (); |
83 | |
83 | |
84 | maze[(xsize - 1) / 2][(ysize - 1) / 2 ] = '>'; |
84 | maze[(xsize - 1) / 2][(ysize - 1) / 2 ] = '>'; |
85 | maze[(xsize - 1) / 2][(ysize - 1) / 2 + 1] = '<'; |
85 | maze[(xsize - 1) / 2][(ysize - 1) / 2 + 1] = '<'; |
86 | |
86 | |
87 | return; |
87 | return; |
88 | } |
88 | } |
89 | |
89 | |
90 | maze->fill ('#'); |
90 | maze.fill ('#'); |
91 | |
91 | |
92 | /* decide on the number of rooms */ |
92 | /* decide on the number of rooms */ |
93 | nrooms = rmg_rndm (10) + 6; |
93 | nrooms = rmg_rndm (10) + 6; |
94 | Room *rooms = salloc0<Room> (nrooms + 1); |
94 | Room *rooms = salloc0<Room> (nrooms + 1); |
95 | |
95 | |
… | |
… | |
104 | i++; |
104 | i++; |
105 | } |
105 | } |
106 | |
106 | |
107 | if (i == 0) /* no can do! */ |
107 | if (i == 0) /* no can do! */ |
108 | { |
108 | { |
109 | maze->clear (); |
109 | maze.clear (); |
110 | maze->border (); |
110 | maze.border (); |
111 | |
111 | |
112 | maze [(xsize - 1) / 2][(ysize - 1) / 2 ] = '>'; |
112 | maze [(xsize - 1) / 2][(ysize - 1) / 2 ] = '>'; |
113 | maze [(xsize - 1) / 2][(ysize - 1) / 2 + 1] = '<'; |
113 | maze [(xsize - 1) / 2][(ysize - 1) / 2 + 1] = '<'; |
114 | |
114 | |
115 | sfree (rooms, nrooms + 1); |
115 | sfree (rooms, nrooms + 1); |